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DarkAngels in EA according to new Codex

 Post subject: DarkAngels in EA according to new Codex
PostPosted: Sun Sep 20, 2009 9:34 pm 
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Version 2.4
- added Mortis Dreadnought
- added Dark Angels Tacticals with Plasma Cannon




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 Post subject: DarkAngels in EA according to new Codex
PostPosted: Mon Sep 21, 2009 1:10 am 
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The list looks cool and makes me interested in painting up some DAs.

Why no Thunderbolt fighters or Warlord?

Personally, I would change the Holy Mission idea to say if facing a Chaos list. It's a little less all-encompassing and a bit more fluffy IMO. i.e I can't see any Tau forces having knowledge of a Fallen - not saying it couldn't happen, just that it's unlikely that all armies but nids and necrons would encompass this. :agree:

Also, there's a typo in the Holy mission rule:

Quote: 

If the Dark Angel players manage to destroy the unit with this Character he archives this goal.
If the unit with this Character survives its player archives this goal.

Should read "achieves"





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 Post subject: DarkAngels in EA according to new Codex
PostPosted: Mon Sep 21, 2009 1:40 am 
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Copy from [NETEA] Army Compendium SM

Just went over your DA list.

Questions:

1. Why can't Dev's have Plasma cannons?
2. Why Plasma AP+4/AT+4? Why not MW+4 or +5?
3. Mortis have Autocannon's. Why not Plasma? It can in 40k right?
4. Why aren't the DW cooler? They are the best Termies in the galaxy by the fluff?
5. I like limiting allies to 1/4 but maybe ditch the Navy all together and have only Titian support? DA could work with just Hunters and T-Hawks but we need the AM support.
6. Why can't DA have any LR variants? We are the 1st Legion after all. Plus there is the new Ares LR that fluff wise came from the AM/DA.

Just some thoughts...

Here's the Ares LR for reference:
http://www.games-workshop.com/MEDIA_C....res.pdf

Other Apoc Datasheets:
http://www.games-workshop.com/gws....3400020

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 Post subject: DarkAngels in EA according to new Codex
PostPosted: Mon Sep 21, 2009 2:53 am 
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Quote: 

2. Why Plasma AP+4/AT+4? Why not MW+4 or +5?

I didn't think Plasma weapons were MW equivalency. Am I wrong?

Quote: 

4. Why aren't the DW cooler? They are the best Termies in the galaxy by the fluff?

That's the problem though, it's just fluff... Undoubtedly Blood Angels are the best if you go by a Blood Angels player's perspective....

Just my 2 cents anyway.

BL, can I ask the reason why you have DA tacticals as an upgrade to standard Tac's? Are we to use the normal SM list and add these to it?

You might just want to make it easier on the player by listing them as a straight DA tactical and remove the confusion. It would make them more Dark Angels-specific then too





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 Post subject: DarkAngels in EA according to new Codex
PostPosted: Mon Sep 21, 2009 7:05 am 
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My thoughts on this (my feelings are generally positive otherwise)

Is Leader on all Ravenwing necessary? They're not nearly as elite in training or experience as Deathwing - they're basically just a glorified sixth/seventh company, no matter what the new codex says (and Fearless is all over the place these days). More importantly, it inflates the cost of units too much, which would be somewhat acceptable on Terminators that cost an arm and a leg anyway (and as I understand have proper Fearless now), but 250 points for five land speeders with heavy bolters?

Interesting thought. Since you'll always want to at the very least upgrade two land speeders to Tornados (no, really, compare the stats), why not make just the upgrades have Leader? Not sure if it's very elegant, but it's an idea.

There's no Ravenwing bike detachment in the army list. Or perhaps I'm blind. Could be both, really.

Any particular reason why you can't have Thunderbolts? Also, Marauders are drastically overpriced for 300 points, especially with no other changes. Same with other units that have forever been considered overpriced and understatted (i.e. Vindicators).

Dark Angels Tacticals have 3+ CC? Really now.


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 Post subject: DarkAngels in EA according to new Codex
PostPosted: Mon Sep 21, 2009 9:46 am 
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Not to de-rail BL's thread but there are other threads with DA army lists, so fans can check them out and maybe combine ideas.

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 Post subject: DarkAngels in EA according to new Codex
PostPosted: Mon Sep 21, 2009 10:23 am 
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Quote: (The_Real_Chris @ Sep. 21 2009, 01:46 )

Not to de-rail BL's thread but there are other threads with DA army lists, so fans can check them out and maybe combine ideas.

As good as that sounds after a search of topics I find that all other lists are no longer there. So that leaves us with this one to change and amend. Which I feel there should only be one list to keep ideas and input. Let's not murky the waters eh?

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 Post subject: DarkAngels in EA according to new Codex
PostPosted: Mon Sep 21, 2009 10:31 am 
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I dissagree clearly :) I'm all for different lists that contain different ideas, at least whilst brainstorming and doing prelimary tests :) I'll repair what i can of the others from my files.

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 Post subject: DarkAngels in EA according to new Codex
PostPosted: Mon Sep 21, 2009 10:53 am 
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Quote: (The_Real_Chris @ Sep. 21 2009, 02:31 )

I dissagree clearly :) I'm all for different lists that contain different ideas, at least whilst brainstorming and doing prelimary tests :) I'll repair what i can of the others from my files.

Well if your going to fix the links then I guess I'll have to submit.   :flyboy:

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 Post subject: DarkAngels in EA according to new Codex
PostPosted: Mon Sep 21, 2009 11:27 am 
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Oh I should say why - I have different (nd others to) different ideas of what the various 'core' deathwing units are like and how they are organised and there is no point arguing that on someones thread where they have clear defined ideas of their own. You won't win them over and it detracts from the package they wish to present.

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 Post subject: DarkAngels in EA according to new Codex
PostPosted: Mon Sep 21, 2009 11:30 am 
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Quote: (The_Real_Chris @ Sep. 21 2009, 03:27 )

Oh I should say why - I have different (nd others to) different ideas of what the various 'core' deathwing units are like and how they are organised and there is no point arguing that on someones thread where they have clear defined ideas of their own. You won't win them over and it detracts from the package they wish to present.

Fair enough Sir. However one will the day come to pick or merge the lists? And How? I don't think we should have multiple lists running around forever...

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 Post subject: DarkAngels in EA according to new Codex
PostPosted: Mon Sep 21, 2009 11:35 am 
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I generally find after doing two or three quick games (a couple of 2000 and a 3000) you have a good idea if those elements 'work' and where you go from there. (Plus also what good bits you can steal, though I already stole lots from BL :) .)




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 Post subject: DarkAngels in EA according to new Codex
PostPosted: Mon Sep 21, 2009 11:35 am 
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Quote: (Angel_of_Caliban @ Sep. 21 2009, 11:30 )

Quote: (The_Real_Chris @ Sep. 21 2009, 03:27 )

Oh I should say why - I have different (nd others to) different ideas of what the various 'core' deathwing units are like and how they are organised and there is no point arguing that on someones thread where they have clear defined ideas of their own. You won't win them over and it detracts from the package they wish to present.

Fair enough Sir. However one will the day come to pick or merge the lists? And How? I don't think we should have multiple lists running around forever...

It is up to the Army Champion to pick on list/sub champion to take the list forwards.

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 Post subject: DarkAngels in EA according to new Codex
PostPosted: Mon Sep 21, 2009 11:37 am 
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Quote: (The_Real_Chris @ Sep. 21 2009, 03:35 )

I generally find after doing two or three quick games (a couple of 2000 and a 3000) you have a good idea if those elements 'work' and where you go from there.

I will try and get my SM/DA up and running so I may enjoy play testing of the various DA armies.

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 Post subject: DarkAngels in EA according to new Codex
PostPosted: Mon Sep 21, 2009 12:27 pm 
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Quote: (The_Real_Chris @ Sep. 21 2009, 11:27 )

I have different (nd others to) different ideas of what the various 'core' deathwing units are like and how they are organised

Er... aren't there only, essentially, two Deathwing units: Terminators and Land Raiders?

T_R_C, again, as I said in the Army Book thread, inclusion/exclusion of lists is not meant as any judgement on quaility or "purity", but simply what was available.  I was under the impression that you and BL had made a joint effort on that list.  If you could repost/relink you list for review in a new thread, that would be great!

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