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Salamander tidying up

 Post subject: Salamander tidying up
PostPosted: Fri Jun 05, 2009 9:12 pm 
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The current list (I hope) is here
http://www.tacticalwargames.net/forums/ ... =73;t=9842

Ok, the last few bits for Salamanders I can see are can the list be trimmed/focused more and stats.

So, dropping units.

Should the standard assault cannon and power fist dreadnaught be dropped? Its similar to the MM and powerfist dreadnaught, enough that a series salamander player would never take it. Plus dropping this allows the count as rule to be used more easily by those lacking MM dreds in large numbers.
I think there is a lot to it and sadly can't claim it as my own idea, instead it came from a wargaming friend who is not into epic and naturally couldn't see any difference in the two dreds put in front of him.

Helios. Should they go and remain in more armour/firepower focused lists. Its an interesting point and I'd like others opinions on this. Personally I want them in as its a bit of tech for a supposedly technically minded chapter. Also and more importantly as a ground based assault force they need the enemy not to bunch up and a smattering of 1-2BP's in key units helps this a lot.

Land Raiders
Should they go the way of the Vindicator? It was replaced with the Predator incinerator as part of the close support upgrade as they did similar jobs (and for flavour). Although its nice and fluffy I personally would hate it as I really rely on those twin lascannon on the standard raider. Is it a case of tough titty chris, get a land Raider formation if I want the lascannon and more flames for the upgrade?

List tidying
I think the Helios upgrade should be to normal land riaders, as they are the basic unit in the formation, or one of the options, so the extra text is superfulous.

Land Raider Upgrade
I think this should be just Land Raiders, or maybe Land Raiders and Redeemers (though having nothing but ignore cover AP attacks is both a negative and a terrifying plus point). The Prometheus should be from the close support upgrade only. If it is just Land Raiders (lascannon varient) I would say the upgrade cost could drop to 300 (so mechanised terminators with heavy flamers for 625).

Unit stats
I beleive only the Redeemer is left in flux.
I personally like the Version based on the idea from BL as a way round its shortcomings in Epic. It makes it a bit more like a close support vehicle while not being an assault monster. In fact witht he combo of flamers and melta weapons, the former now somewhat easier to deal with int he list (no more worries about Landing craft abuse) it becomes something of a signiture vehicle. I'll be testing this this weekend.
Then there is the existing version. It won't set the world on fire (though thats its job) but is balanced in a dull somewhat one dimensional manner.
Then there is E&C's version
http://www.tacticalwargames.net/forums....y316443
A FF monster.
Personally I am most against this. One from the Salamander perspective it is not a mech IFV. Two I have played enough Epic with marine armies to recognise an air assault unit when I see it. That simply demands to be air attacked in and as well as being something I didn't want for the sallies who so easily could have gone that way it is another poor ground unit int he marine army that can't make its points back without air transport (and you would have to point it for the ability to drop and unlease 2 3+FF attacks).




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 Post subject: Salamander tidying up
PostPosted: Fri Jun 05, 2009 9:24 pm 
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Wasn't there some debate of improving the FF value of the Multi-melta infantry?

And some radical idea for preventing to muich air assaults: remove the Landing Craft.

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 Post subject: Salamander tidying up
PostPosted: Fri Jun 05, 2009 9:44 pm 
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Currenlty its not an issue with the existing units - and a landing craft for a mechanised force makes more sense than a thunderhawk.

Yes you have reminded me about the infantry change, hmm, what do you think. Maybe have another game to refresh the memory first!

It was basically - should the infantry remain at FF 4+ (Dev) and 5+ (tac) with the MWFF ability at 100 and 75 points respectively, or go up to 3+ and 4+ at 125 and 100 respectively.

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 Post subject: Salamander tidying up
PostPosted: Fri Jun 05, 2009 9:50 pm 
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@Assault Cannon Dreadnought: Yes drop it. Never shot with it anyway :D

@Helios: Well i like this tank a lot. It gives the Land Raiders some extra oomph. Liek a shotgun version of the assault cannon  :laugh:


@tidiyng: Yes Helios only for Land Raider Detachment.

LR Upgrade: Tje Redeeme ris an asaault tank so it needs troops to transport. So yes to LR and Redeemer for the LR upgrade.

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 Post subject: Salamander tidying up
PostPosted: Fri Jun 05, 2009 10:01 pm 
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For the helios I was just referring to its upgrade text, where it states may be exchanged for any land riader or varient. It may as well be just land raider as otherwise its an upgrade of an upgrade anyway in some cases.

the Land riader upgrade can only be taken by terminators, so its aquestion of what will land raiders in redeemers be like?

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 Post subject: Salamander tidying up
PostPosted: Fri Jun 05, 2009 10:03 pm 
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Quote: (The_Real_Chris @ 05 Jun. 2009, 21:12 )

Should the standard assault cannon and power fist dreadnaught be dropped?

Yes.

Quote: 

Helios. Should they go and remain in more armour/firepower focused lists...
I think the Helios upgrade should be to normal land riaders, as they are the basic unit in the formation, or one of the options, so the extra text is superfulous.


I've only used them when I misunderstood the list and added them to the Whirlwind formation.  In that capacity, I thought they worked fine.  Personally, I've never been a big believer in the "just a BP or two" philosophy, but I realize there are many who love it and I can see some value in an assault force.  However, at the same time I don't necessarily think they are needed for the list.

I don't think it's critical either way.

Quote: 

Land Raiders
Should they go the way of the Vindicator?


Flavor wise, I'm not sure.  In practical terms, I always choose the Redeemer over vanilla LRs.  If I want a base-of-fire SM formation, I usually go with Razorbacks.  I looked at adding LRs in the Salamanders for extra transport and higher armor saves to put out front, not adding firepower, so the regular LRs never seemed like an especially attractive option.

Redeemers I love.  I think they work well for a "stand and hold" kind of position as well, because their 30cm assault range is a serious threat and gives the Sallies some decent area denial.  And for a classic SM move/fire/support where you want to be within 15cm support range anyway, the multiple 15cm shots are wicked.

Quote: 

Land Raider Upgrade
I think this should be just Land Raiders, or maybe Land Raiders and Redeemers (though having nothing but ignore cover AP attacks is both a negative and a terrifying plus point). The Prometheus should be from the close support upgrade only.


No specific position on this, but I do think cleaning up the LR and Close Support upgrades would be a good idea.  Like the others, not critical, but it would be a nice clean up.

Quote: 

Unit stats
I beleive only the Redeemer is left in flux.


That's the big one, imho.

I can go with the combined-flamer 30cm attack.  It would help the force overall a bit on range for it to have 30cm attacks instead of multiple at 15cm.  However, like I said, there are benefits to the 15cm range for fire/FF support combos as well.

I think this choice really needs to be more along the lines of distinguishing between the Crusader and Redeemer in some meaningful way.  Personally, I favor a good FF with good short range fire options over a FF-oriented assault tank, for all the reasons you cited.




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 Post subject: Salamander tidying up
PostPosted: Fri Jun 05, 2009 10:19 pm 
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I'd like Hena to propose some Land Raider Redeemer stats for all lists to adopt, so that we can move ahead on those lists that include them.

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 Post subject: Salamander tidying up
PostPosted: Fri Jun 05, 2009 10:43 pm 
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Currently we set up a game of Vasall with Salamanders :)

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 Post subject: Salamander tidying up
PostPosted: Sat Jun 06, 2009 1:48 am 
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Quote: (Evil and Chaos @ 05 Jun. 2009, 22:19 )

I'd like Hena to propose some Land Raider Redeemer stats for all lists to adopt, so that we can move ahead on those lists that include them.

Maybe it should be the people who have tested it the most... :)
Have you been able to give them a go yet Hena?
There is now multiple reports up from at least three people on the 15cm original salamander redeemer stats. I will be having a game on saturday night to test out the 30cm version, probably against siegers which should be a dead cert win for the sallies, so if they don't theres a problem! :)




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 Post subject: Salamander tidying up
PostPosted: Sun Jun 07, 2009 7:05 pm 
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Ah Helios again (now I've reviewed all the old threads)
Should they be allowed for Whilwinds? Would mean you can add them to a base whirlwind formation for 110 points each (so 4, hunter and helios for 485 or 4 whirlwinds and 2 helios for 520). Neal liked it (not realising it wasn't an option) though I've never used it. Could be a Warengine replacement in some ways.

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 Post subject: Salamander tidying up
PostPosted: Sun Jun 07, 2009 7:22 pm 
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Hmm with its heavy armour the Land Raider is more of a in-your-face tank and not a sitting duck to guard the blitz as Whirlwinds tend to be.

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 Post subject: Salamander tidying up
PostPosted: Sun Jun 07, 2009 9:02 pm 
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Oh BL is it worth posting that vassel game?

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 Post subject: Salamander tidying up
PostPosted: Sun Jun 07, 2009 9:08 pm 
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Hmm i guess no. The armylist was made on ahurry and i didn't include Land Raider Redeemers or some upgrades which only Salamanders can have apart fronm the obvious Salamander Tacticals and Devastators.
Or how do you see it?

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 Post subject: Salamander tidying up
PostPosted: Sun Jun 07, 2009 9:12 pm 
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All that effort for nowt :) I dunno, stick the screenshots up in the batreps section and give comments about the vassel system?

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 Post subject: Salamander tidying up
PostPosted: Sun Jun 07, 2009 9:35 pm 
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Have posted the armies, pictures and result here:
http://www.tacticalwargames.net/forums....y317289

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