
Deployment as shown in the picture above.
TURN 1StrategyAMTL
Turn 1The Attack Group and the Hierophant March along the left flank, directly through the woods (without the Mobility rule, I'd have had to roll 21 dice for the Attack Group and 18 dice for the Hierophant + the potential re-rolls).
I thought they were safe there, but Flogus moved Reaver 1 and a Warhound
inside the woods and managed to kill the Hive Tyrant! He then moved his Sentinels in front of the Attack Group in order to prevent my other Synapse to reach it before the end of the turn.
Luckily for me, the Sentinels were just close enough for an assault... involving only 1 Sentinel and 1 Hormagaunt. Flogus killed the Hormagaunt but I still won by 1 thanks to the outnumbering bonus and the new Expendable rule. I later Marched another Assault swarm towards the Attack Group, putting them back in Synapse control.
The Reaver 3 doubled towards the Assault Swarm that had won the assault against the Sentinels and shot at it, targeting only the vehicles. Several hits later, the swarm was mostly intact... but the 3 Tyranid Warriors were dead! Again, I had to March my last Assault Swarm to put the brood creatures back in control.
End of turnThe Sentinels rallied.
I had started the turn with 5 activations, I now only had 3 left... but BIG ones.
