Honda:  No, but I live in Idaho, and we're starting to hear about rodeo stuff up here, too... even on the rock&roll stations in the valley. ÂÂ
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For one last thought on the Tau Supreme Commander Rule, couldn't we also just delete the entire rule and follow the usual rules for a SC (ie, allow him to call coordinated assaults like a Commander from another race)?  I mean, the Crisis Comander model is Farsight, complete with big sword!
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For a thought the other direction, Chroma, why should I *have* to use a separate formation of Pathfinders in the battle?  The "ML-on-a-stick" Remote Sensor Turret was placed ahead of the imperial advance, while the Pathfinders operated behind the imperial lines, looking for supply dumps and convoys, nowhere near the front lines of the advance. ÂÂ
Pathfinders were acting as long-range recon patrols (or cav scouts), not as light cavalry on the battlefield.
If you make them a Support unit, I'm *always* struggling to take enough Cadres to get the support I want... just makes it a little harder to decide.  To be honest, I'd take a unit of RSTs over a support group of PFs (I prefer PFs in FW Cadres), and maybe even over a unit of Tetras.
All that said, I'm going to get off my soap-box now, and close with this thought:  Since there's going to be at least one more revision to the list after this one, why not leave the RSTs in this round, with the following changes to the rule:
Each robotic sentry unit is classified as a formation of its own
during the game, but are all placed simultaneously during setup. and these units are placed at the start of the game, after objectives are declared and before forces are set up (see page 124 of the main rule book, robotic sentries are deployed after section 6.1.4 and before section 6.1.5). They may be placed anywhere on the table, outside of any enemy setup zones (usually 15cm from their home board edge). Robotic sentry units do not get activations and they cannot be used to claim or contest objectives.
Robotic sentry units never receive blast markers for any reasons, have no zone of control, and assaults are handled differently – enemy units engage robotic sentries as normal, with units using their close combat or firefight values. However, units in base contact with a robotic sentry automatically hit the sentry tower, which makes its normal save. Units using their firefight must roll to hit as normal. Robotic sentry units don’t make return attacks, and in addition neither unit is considered engaged in close combat. Further rounds are not fought and the enemy may move off at any time. No assault resolution is made.