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[Experimental] Shrine-Specific Exarchs

 Post subject: [Experimental] Shrine-Specific Exarchs
PostPosted: Mon Jan 05, 2009 1:09 pm 
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Quote: (Hena @ 05 Jan. 2009, 06:18 )

What next, wargear to Autarch or vehicles?

Nothing's "next" in this regard.

It was something requested for friendly games, I produced it, that's it.

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 Post subject: [Experimental] Shrine-Specific Exarchs
PostPosted: Mon Jan 05, 2009 1:21 pm 
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 Post subject: [Experimental] Shrine-Specific Exarchs
PostPosted: Mon Jan 05, 2009 5:51 pm 
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They are all a bump up from the book versions, so they would need a point increase of some kind.  I'd tend to favor 50 points for one and 75 for a pair.

Also, I'd suggest making them units instead of characters and having them replace an aspect unit.  That way you get everything on one datafax and avoid all the interpretation issues like there are with Banshees/Spiders/Dragons characters being added.

====

I agree with the abstraction comments, but the problem is that the Exarchs are fairly counter-intuitive as they are.  They've engendered large amounts of questions and discussion.  I think having set stats would make them less confusing for a new person.

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 Post subject: [Experimental] Shrine-Specific Exarchs
PostPosted: Tue Jan 06, 2009 11:23 pm 
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I like the ideas you have put forward Chroma, and I will definitely give these Exarchs a whirl when I next play.

I have one question though.  I am a bit confused as to the thinking behind giving the Howling Banshee Exarch the infiltrator rule, and not making the extra attack of the Executioner a MW attack.  Would you be able to elaborate on the thinking behind this?

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 Post subject: [Experimental] Shrine-Specific Exarchs
PostPosted: Tue Jan 06, 2009 11:31 pm 
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Quote: (Irisado @ 06 Jan. 2009, 22:23 )

I have one question though.  I am a bit confused as to the thinking behind giving the Howling Banshee Exarch the infiltrator rule, and not making the extra attack of the Executioner a MW attack.  Would you be able to elaborate on the thinking behind this?

The Executioner is still only a STR5 (power) weapon in 40k... and *another* MW close combat attack was boring... the sniper thing allows for some variety and makes the Banshees more "precision"... giving the Exarch infiltrator means that the stand she is on now has it as well, so that stand can "acrobatically" avoid enemies and get to the heart of the matter.

Does that make sense?

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 Post subject: [Experimental] Shrine-Specific Exarchs
PostPosted: Thu Jan 08, 2009 1:57 pm 
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Quote: (Chroma @ 06 Jan. 2009, 22:31 )

Quote: (Irisado @ 06 Jan. 2009, 22:23 )

I have one question though.  I am a bit confused as to the thinking behind giving the Howling Banshee Exarch the infiltrator rule, and not making the extra attack of the Executioner a MW attack.  Would you be able to elaborate on the thinking behind this?

The Executioner is still only a STR5 (power) weapon in 40k... and *another* MW close combat attack was boring... the sniper thing allows for some variety and makes the Banshees more "precision"... giving the Exarch infiltrator means that the stand she is on now has it as well, so that stand can "acrobatically" avoid enemies and get to the heart of the matter.

Does that make sense?

Ah, I see where you are going with this now.  Thank you for the clarification.

Infiltrator makes perfect sense to me, as it represents the acrobatic nature of the Howling Banshee Exarch very well, but I'm still a bit confused as to how Sniper works in close combat.  There was a thread about this not so long ago which only succeeded in confusing me further.  How do you envisage sniper working in the context of Howling Banshees?

Let's suppose that the Banshees initiate an engage action against a unit of Tactical Marines led by a Captain, and the Exarch doesn't end up in base to base contact with the Captain.  Is she still allowed to 'snipe' him?  The way I understand how hits are allocated in close combat, I'm leaning towards yes, but I just wanted to get your view on this.

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 Post subject: [Experimental] Shrine-Specific Exarchs
PostPosted: Thu Jan 08, 2009 5:15 pm 
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Shoudn't be Sniper splittet in the target selecting ability and the -1 to save ability? It would make it easier to use ruleswise.

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 Post subject: [Experimental] Shrine-Specific Exarchs
PostPosted: Fri Jan 09, 2009 2:11 pm 
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Quote: (Hena @ 08 Jan. 2009, 13:59 )

Not really as sniper attacks must be made to units range. But Infiltrate allows him to move to captain if there is space to move the unit there.

However I really suggest reading the thread below with regards to sniper in CC attacks.
http://www.tacticalwargames.net/forums/ ... =4;t=14216

That's the thread I referred to earlier Hena, and while it raises the issue I alluded to, it doesn't exactly provide a solution, as it ends up being down to how players interpret a grey area of the rules  :smile: .

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 Post subject: [Experimental] Shrine-Specific Exarchs
PostPosted: Thu Jan 15, 2009 4:34 am 
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well, the Howling Banshees and Dark Reapers would be more attractive as a result - the first for their infiltrate/ sniper (even though I don't entirely understand the sniper bit in CC) and the 2nd for their AA. I could even see a cheap 4 strong unit of Dark Reapers getting into a building and securing a flank that way.

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