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Support Craft/LOS

 Post subject: Support Craft/LOS
PostPosted: Wed Jul 09, 2008 9:07 pm 
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Why do they get all the benefits of Aircraft and Skimmers and none of the penalties of either?


But they do have penalties.

1. They can never claim cover.  EVER.  That means that even though a support craft may have to shoot with a -1 cover modifier (shooting into trees, a building, etc), the unit itself can never claim the same modifier since there is nothing to claim cover from.

2. They can never provide cover.

3. They can never block LOS to their own friendly units.  This is a significant one when you consider the point sink for a Manta and how a player could hide units behind a similarly priced unit (Warlord titan).

4. They can be shot by anything with range regardless of their position.

Combine these with the fact that support craft represent a small percentage of activations and you get a giant flying target that can ignore dangerous terrain.  A support craft's utility is more dependent on its range (and the enemy's range) than anything else in Epic (save for aircraft that is).  If something feels unbalanced about a support craft you may want to look at the unit stats instead of the rule itself.  

I suppose another thing is why can't they drop down nap of the earth and stay there? They can clearly embark/disembark their troops from a safe altitude, so why can't they stay there?

Perhaps it is a power usage thing?  Or the pilot of a three million ton vehicle may feel a little edgy flying 100 feet (less than 30 meters for you international folk) off the deck?  When I used to fly small planes (Pipers and Cessnas mostly) anything below 500 feet was when you kicked into super-alert status.  Concerns over surface turbulence, not easily seen obstacles, and other aircraft topped my list.  Add and I can imagine it being not so fun.  So there are some semi-realistic justifications for not wanting to stay at a low altitude.

I steadfastly believe that they should either always stay up and thus can't embark troops, or they should have to come down where there's terrain and stay there to do so.

This was discussed at length when the Handbook was under development and the solution was thus...
2.1.16 Support Craft
Support craft are much like a hybrid between a Skimmer and an Aircraft. They remain high up in the air, hovering over the battlefield. Support craft function similarly to Skimmer units that are always “popped up,â€Â

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 Post subject: Support Craft/LOS
PostPosted: Wed Jul 09, 2008 9:22 pm 
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Quote: (Moscovian @ 09 Jul. 2008, 16:07 )

 Concerns over surface turbulence, not easily seen obstacles, and other aircraft topped my list.  Add and I can imagine it being not so fun.  So there are some semi-realistic justifications for not wanting to stay at a low altitude.

You've never walked the Yorkshire Dales or the Welsh Mountains, when you hear a jet, look for the damn thing, and realise it's actually below the ridge you are walking along, playing slalom with the sheep.  :vD  It's an RAF speciality.

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 Post subject: Support Craft/LOS
PostPosted: Wed Jul 09, 2008 9:40 pm 
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I've seen that on video.  Very nice stuff.  Heck, we used to run the Sedona ridgelines and Meteor crater in Arizona all the time before some of the locals got irritated at us.  Apparently people didn't like their homes being buzzed. 8v)  After 9-11 such activity became a BIG no-no I am sure (it was frowned upon in the 80s and 90s so you an imagine).  But I remember my eyes darting around like crazy from the horizon to my instruments, not sure if I was the happiest man alive or merely terrified - and that was flying a plane that weighed less than my car.  

Oh other bad obstacles... Birds.  Birds are bad for all flying things: airplanes, helicopters, Mantas. :tongue:

If you recall there was a bad accident in Italy where the US Marine pilot clipped the gondola cable and those poor people plunged 1000 feet to their death. :sad:  My point is there are many reasons to stay up in the air.

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 Post subject: Support Craft/LOS
PostPosted: Thu Jul 10, 2008 1:23 am 
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On the "all the benefits of Aircraft and Skimmers and none of the penalties", Support craft are also open to Overwatch fire. I know AA has a similar process but ceratin Overwatch situations are far mopre deadly than some AA fire (I often have to face multiple squadrons of Vultures on overwatch... That can really ruin a Manta/Morays day  :) ).

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 Post subject: Support Craft/LOS
PostPosted: Thu Jul 10, 2008 11:41 am 
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Quote: (Onyx @ 10 Jul. 2008, 01:23 )

(I often have to face multiple squadrons of Vultures on overwatch... That can really ruin a Manta/Morays day  :) ).

Funny that was going to be my solution to them as well.  :))

Am now considering what my other armies will do.

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 Post subject: Support Craft/LOS
PostPosted: Thu Jul 10, 2008 2:52 pm 
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Show me the thread which "discusses it at length"?


Hena, you should have all the emails from our off-board discussions (Markconz/Neal/Chroma/Cybershadow/me/you).  But rather than justify the Support Craft Rule with yet another lengthy monologue I'll just give y'all this...

Here is the big discussion on the Support Craft.  A thread started by Evil&Chaos that ironically has him saying the Support Craft isn't a big deal. :oo: My favorite E&C quote in light of this discussion-
A support craft would only be a few hundred metres up... certainly within range of small-arms fire.

My favorite Dobbsy quote-
Moscovian - maybe that's the issue. Maybe we have a good set of rules for it as is, but the units themselves just need work???

FYI The always popped up suggestion was made on this thread too.  Oddly enough the new supporters of this idea were strangely silent, siding with Cybershadow's proposals instead.

Here is another quick thread that nobody seemed to really show vast concerns for the Support Craft.  Dobbsy says he thinks the rule is okay, CS agrees but shoots down his deflector proposal.  Thread dies.

Some more in depth discussions of the Tau and brief mentions of support craft, but nothing in a negative vein.

And here is my last one... A thread about what Tau lists should be overpowered.  Strangely absent from the discussion is the Manta and anything having to do with Support Craft.  

I am bored now with this topic.  There goes 20 minutes I'll never get back again. :shutup:

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 Post subject: Support Craft/LOS
PostPosted: Thu Jul 10, 2008 3:33 pm 
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As I recall it, the "troops can embark as normal" bit was to simplify the "troops may only disembark after a planetfall" oddity in the rule.  It was just weird - fiddly, limiting to no apparent purpose, and violates the background fiction describing the Manta as a functional transport.  Just letting them load/unload as normal was much simpler.

Disembarking from a high altitude is easy from background.  Using anything from grav chutes to jump packs to old-fashioned ropes, it can be accomplished in short order.  Mounting up requires the loading formation to use an action, which indicates substantially more effort to board.  The exact methods available - "popping down" to load, magnetic grapples, jump packs, grav elevators, whatever - would vary from army to army and unit to unit but it's not important from a mechanical perspective.

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 Post subject: Support Craft/LOS
PostPosted: Thu Jul 10, 2008 7:35 pm 
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A thread started by Evil&Chaos that ironically has him saying the Support Craft isn't a big deal. :oo:


That thread has me saying that Support Craft should be operating lower to the ground, and able to load/unload troops during the game, not that the Support Craft rule itself wasn't causing problems.

(I guess that thread kinda shows the early stages of my opposition to the 'all seeing' Support Craft rule, as I seem to want the SC to be lower to the ground so that it can load/unload troops... we hadn't become so disenchanted with 'no LOF killer Morays' at that point, that came later).




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 Post subject: Support Craft/LOS
PostPosted: Thu Jul 10, 2008 7:41 pm 
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Then why did you agree to every single one of Cybershadow's points on the rule?  There is nothing wrong with saying you changed your mind.  My point was to show that the concern over support craft is relatively new and generally unfounded.

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 Post subject: Support Craft/LOS
PostPosted: Thu Jul 10, 2008 7:47 pm 
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Quote: (Moscovian @ 10 Jul. 2008, 19:41 )

Then why did you agree to every single one of Cybershadow's points on the rule?  There is nothing wrong with saying you changed your mind.  My point was to show that the concern over support craft is relatively new and generally unfounded.

I did change my mind, it went from 'no negative opinion' to 'very negative opinion'.

I agreed with CS's proposals at the time because they seemed like a step in the right direction (And they were, IMO)... I hadn't had the kind of cogitations on the Support Craft back then that I subsequently had.

It's not an unfounded opinion; My current opinion on the Support Craft rule as it interacts with the Tau army list was formed after dozens of non-enjoyable games.

I haven't had a chance to play against any Support Craft in the Dark Eldar list yet (It may well interact in a different and less irritating manner with a list that isn't designed for the 'stand off and shoot' style), and won't until Zombocom returns from the USA in a couple of months (Zombocom didn't start his Dark Eldar army until Raiders was released).




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 Post subject: Support Craft/LOS
PostPosted: Thu Jul 10, 2008 8:46 pm 
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I haven't had a chance to play against any Support Craft in the Dark Eldar list yet (It may well interact in a different and less irritating manner with a list that isn't designed for the 'stand off and shoot' style)


What DE have you seen that don't try and shoot you to death? They may have excellent Assault power, but Mosc went shot for shot with my Minervans pretty well. Hit & Run is likely to be just brutal with the Executor especially given it has 2 AA4+ at 60cm, and it counts as in cover until you land 4 hits on it and drop its shadowfeilds...

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 Post subject: Support Craft/LOS
PostPosted: Thu Jul 10, 2008 10:26 pm 
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I doubt you will play your brother with an Executor...  He has already made a stand that it isn't fitting for the Dark Eldar list.

If he changes his mind, you will find it to be a transport first and a war engine second (as it was designed).  It has the ability to drop lots o' stuff stuff, shoot at you, then run away before it explodes... sometimes. :glare:

I agree that the Moray has a few people twisted up.  I just am not convinced that tweaking the support craft rule will fix it.  This rule was really developed with big stuff in mind.  I am sure it can be applied to other things but perhaps the Moray isn't one of them.

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 Post subject: Support Craft/LOS
PostPosted: Thu Jul 10, 2008 11:02 pm 
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My favorite Dobbsy quote-

Quote:

Moscovian - maybe that's the issue. Maybe we have a good set of rules for it as is, but the units themselves just need work???



Here is another quick thread that nobody seemed to really show vast concerns for the Support Craft.  Dobbsy says he thinks the rule is okay, CS agrees but shoots down his deflector proposal.  Thread dies.

Yep it is ok but for the one new point that has recently come up. It hadn't occured to me that it can see through essentially a hundred metres of roofs and walls or trees until TRC brought it up. I've never played it that way as I tend to follow the main rules more closely as they make most sense when it comes to actual gameplay. I will generally air on the side of what makes more sense regardless of abstraction.

Right now though with people not seeming to be concerned with this situation I guess I will have to abuse it more often as that seems to be the way people like things done in the Epic community....  :sulk: (yep that was cynical sarcasm)





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 Post subject: Support Craft/LOS
PostPosted: Thu Jul 10, 2008 11:26 pm 
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I will generally air on the side of what makes more sense regardless of abstraction.


A noble endeavor, but the RAW clearly say it can see through hundreds of meters of roofs, in fact it can attack things on the bottom level of a fortified bunker, under a mountain if it wants to.

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