Pylons, in my experience, have really been paper tigers. They look awesome, they have nasty kill power at huge range... But they fall apart when someone looks at them funny because they tend to break fantastically easily (Shoot at them with two things. ANY two things, and they're broken). They're tougher to actually kill, but with one shot each they're really not very effective. Infact, in the entire game I think the only things that they're actually particularly specifically good against are super-heavy fliers like Thunderhawks. Against virtually anything else which has 2-3 units flying in a formation, they just can't kill things consistently enough to be worth while. (Last time I fielded one, it whiffed every attack all game and spent two turns broken! Some 'incredibly awesome finger of death' >.>).
Phase Out, with the current changes (No more auto-rally), makes it a lot less of an awesome power. Sure, you can potentially reposition them, but it's actually not as useful as it sounds, since there's a good chance (1/3 or so) that they'll stay broken another turn. And, remember, a phased out unit counts as destroyed for purposes of Victory Conditions. Break a BTS goal on turn 3 and you've got a victory condition locked up, even if you fail to wipe it out!
Living Metal I think is okay until you hit TK weapons. It makes good sense these things should be dramatically harder to kill with MW shots then even a land raider (After all, nothing gets multiple penetration dice against them, tank hunter bonuses, or ANYTHING else in 40K! And fluff-wise these things can stand up to darn near anything). But... When you hit TK-grade weapons the current Living Metal rules make them distinctively under-represented (especially as they are comparative to one another). My recommendation has been, and still is, to let TK weapons do multiple hits, but give normal+RA saves against them like everything else. Doesn't drastically reduce the power of Living Metal, and better (IMHO) represents the idea that the weapon isn't any weaker, the vehicle is just so durable it can potentially survive triple-damage from a Volcano Cannon.
Otherwise, this list looks reasonable. But I do agree, Heavy Destroyers DO need some revision if they're going to cost more. And 300 for Destroyers may be a tad under priced (Though I don't think they're THAT underpriced, but they are really really good at what they do).
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