(Dobbsy @ Dec. 03 2007,03:20)
QUOTE
So all this is just simple theory TRC, not actual playtest...? Have you had any games with the Tau?
Actually looking at the Drone fighter thread it doesn't look like we'll be getting them anytime soon TRC...
I might have. Umm, I think most recently was against the only other wargamer in Bangladesh and can be found here.
there's a few other batreps as well on here though I've had a bit of an enforced break of playing Epic. I guess also playing stacks of games trying out 2dc 6+/5+ Marauder bombers and 4 strong formations of thunderbolts might hold some lessons, though of course the marauder has to get a lot closer to be effective. The 2dc 6+ is certainly based on those playtests (I lack originality sadly).
Shame 'bout the drones, since you can get them for Orca as well apparently it would be a neat plane upgrade.
I always knew no one reads batreps 
(Jstr19 @ Dec. 03 2007,03:59)
QUOTE
FW are still not worth taking and have no real role to play in the list.
At the moment I'm thinking the best way to build a list. Is to take a HH skirmish list backed up with Aircraft. Or a guided missile horde with lots of path finders and Piranhas.
A guided missile horde works well (I hope to demonstrate to CS
). The Piranha is an excellent artillery piece. Use co-ord fire to really generate a lot of broken enemy units. The Hero is a neat addition here.
Really Firewarriors suffer in comparison to stuff like hammerheads and stingrays, but stand up very well on their own.
I do think if people can't accept that they rock the list balance will always be out. The point of comparison for me is an Imperial Guard mech formation. They are alright. You can attack a bit, you can defend a bit. The firewarriors are better (almost) in both regards. They are far better attackers thanks to insane levels of firepower and armour 5+, defence wise they have the 5+ armour but in general shorter range.
Further you have the option of getting a fearless formation. That is simply immense. With the armour and the firepower you have something that can be far less fearful of assaults.
Note always mount the dears up (in skimmers! terrain no problem!) and give them a skyray which entirely negates the loss of markerlights. The point of comparison is for me a reinforced unit with a skyray (500 points) with one more upgrade slot free (an etheral for fearless or maybe a sniper if there are points free) compared to a mech unit with a Hydra and commissar. 24x30cm AP5+, 6x15cm AP4+, 8x75cm GMAT6+, 2x60cm AA5+ / 12xFF5+, 7xFF6+, markerlight, skimmers, inf armour 5+ (then is all fearless worth 75 points?) verses 7x45cm AP5+/AT6+, 7x30cm AP5+/AT6+, 7xAP5+, 2x45cm AP4+/AT5+/AA5+ / 21xFF5+, leader, inspiring, commander.
Now as to role, tis harder to answer. I haven't tried the new stingray but the old one made 'em obsolete (and the ion for that matter). They are no good as a garrison being too pricy and short ranged compared to aliens, or even pathfinders and stuff. I have to try air insertion with them at some point. Butif you use them to fight traditional mech targets they are great. Remains to be seen if they are finally as great as other units in the list.
_________________
If using E-Bay use this link to support Tac Com!'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x