(loofnick @ Apr. 30 2007,07:39)
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(zap123 @ Apr. 30 2007,06:24)
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Ok, hadn't picked up on the "or more than 10cm from things in their pinning class" change ( a V5 change?). That does help explain the question (and makes HQ much less of a protection). Still, I think leave it alone. For IG, who doesn't have some form of bodyguard unit for an Arty company? Now you just have 2 reasons to do it. For most cases it's not going to make any difference as the HQ is up with the rest of the troops anyway.
I guess the one possible issue is someone snap-firing at a Mechanised Company "Command" Chimera while the SHQ or CHQ are still loaded. Maybe for the Mechanised and Gorgon companies changing "Command Chimera/Gorgon" to "CHQ Chimera/Gorgon" in the company cards would solve this.
It does seem to be new to v5, and I
do like the 10cm rule.. Arty companys do usually get a bodyguard, and that's good as well. Really, HQ's were too well protected before. But I don't see why a Leman Russ HQ should get protection and not a infantry HQ in it's own vehicle.
The transport issue goes beyond IG CHQ's. As it stands an IG CHQ or SHQ (or any HQ characters for that matter) is targetable from anywhere, if it gets in any transport what-so-ever (including it's own), under any circumstances. Rendering the transports as almost useless.
This is probably a rule too far, but it might even be a solution to give the HQ ability to anything which transports a HQ unit, but only while it's transporting it. Essentially it's a reversal of the Core rule about transports. I think the 10cm rule makes this far more reasonable then the old rule would have, and not too annoying. Just another possiblilty to annoy everyone with,

as my previous suggestion wouldn't be clear about which transport in a mechanised infantry unit would be HQ (for the section HQ to use). Why shouldn't he get in any vehicle he wants?
Hi!
Its new to 5.0. It was implemented precisely to avoid all these targeting HQ rules.
IF your that close... you can shoot it....
Primarch