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OMG CHAOS LIST errata/Rules issues

 Post subject: OMG CHAOS LIST errata/Rules issues
PostPosted: Tue Apr 03, 2007 7:21 am 
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(OzTenaka @ Apr. 02 2007,14:06)
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In the Rules it says prohibited units "Cultists of any kind"

Strange. Really strange. Perhaps it is (or was) a game balance issue. Primarch? Do you remember why this was done?


I was meaning by chosen power that they could take more lesser daemon support cards to match the same power/type as the unit in the century.

i.e If they took Bloodletters then they could also get fleshounds as a support card

Beasts of Nurgle if they had taken plague.


Oh, I get it. Very clever and simple way of giving the daemon support.  :cool:


I just didn't think mixing powers would be the right way to go.

Well, it's of course easier not to mix the powers so I'm all for it.

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 Post subject: OMG CHAOS LIST errata/Rules issues
PostPosted: Tue Apr 03, 2007 9:26 pm 
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Okay hopefully very soon I will update this book with the errata and New units etc. Then I'll move on to Tyranids (should be short) and then *shudders* the Eldar


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 Post subject: OMG CHAOS LIST errata/Rules issues
PostPosted: Wed Apr 04, 2007 2:53 am 
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(Mojarn Piett @ Apr. 03 2007,02:21)
QUOTE

(OzTenaka @ Apr. 02 2007,14:06)
QUOTE
In the Rules it says prohibited units "Cultists of any kind"

Strange. Really strange. Perhaps it is (or was) a game balance issue. Primarch? Do you remember why this was done?


I was meaning by chosen power that they could take more lesser daemon support cards to match the same power/type as the unit in the century.

i.e If they took Bloodletters then they could also get fleshounds as a support card

Beasts of Nurgle if they had taken plague.


Oh, I get it. Very clever and simple way of giving the daemon support.  :cool:


I just didn't think mixing powers would be the right way to go.


Well, it's of course easier not to mix the powers so I'm all for it.
Hi!

Regarding the prohibiting cultists, I don't remember any reason. So change to taste as needed.

Primarch

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 Post subject: OMG CHAOS LIST errata/Rules issues
PostPosted: Fri Apr 06, 2007 5:27 am 
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Pretty much done.

I noticed that the Havok costing is 250/squad in the standard list so the 350 in marine list is wrong


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 Post subject: OMG CHAOS LIST errata/Rules issues
PostPosted: Fri Apr 06, 2007 2:55 pm 
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Neat....missed that.  Makes the 1000 point company a bit wrong :)

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 Post subject: OMG CHAOS LIST errata/Rules issues
PostPosted: Wed Apr 11, 2007 1:24 am 
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Hi!

Chaos was less painful than I thought.

Done?

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 Post subject: OMG CHAOS LIST errata/Rules issues
PostPosted: Thu May 31, 2007 4:57 am 
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Sorry, bit late on these but I was working out what to paint/model for a Tzeentch army and came across some straight Errata:

Primarchs - possibly deliberate, but none of them get Skimmer (no pop-up) like the GDs do.
Hell Scourge - Should have Special in the Summary of Unit Statistics (to reflect their coherency rules)
Hell Knight - Should have Infiltrate in the Summary of Unit Statistics.
Silver Towers - in the unit description (page 16), the last line "As with all flyers, Silver Towers need not maintain 6cm unit coherency". ?This is not mentioned in the rules on Flyers (Core Rulebook) or anywhere else AFAIK. ?I assume its' a holdover from the alternate flyer rules and at the least the "As with all flyers" should be removed.





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 Post subject: OMG CHAOS LIST errata/Rules issues
PostPosted: Fri Jun 01, 2007 1:08 am 
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Two that came up for me when I was trolling through the Forgeworld website.

The Chaos Hell Talon model is armed with a Rocket Launcher, Lascannons and Bombs.  We have it armed with a Gatling Cannon, Heavy Bolters and Bombs.  Should we change it to match the model that is available?

Also, we have no stats for the Hell Blade Fighter from Forgeworld.  Should we do up stats for it?  It look like its armed with a pair of Autocannons or Lascannons (I'd suggest Autocannons).

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 Post subject: OMG CHAOS LIST errata/Rules issues
PostPosted: Mon Jun 04, 2007 4:09 am 
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(zap123 @ May 30 2007,23:57)
QUOTE
Sorry, bit late on these but I was working out what to paint/model for a Tzeentch army and came across some straight Errata:

Primarchs - possibly deliberate, but none of them get Skimmer (no pop-up) like the GDs do.
Hell Scourge - Should have Special in the Summary of Unit Statistics (to reflect their coherency rules)
Hell Knight - Should have Infiltrate in the Summary of Unit Statistics.
Silver Towers - in the unit description (page 16), the last line "As with all flyers, Silver Towers need not maintain 6cm unit coherency".  This is not mentioned in the rules on Flyers (Core Rulebook) or anywhere else AFAIK.  I assume its' a holdover from the alternate flyer rules and at the least the "As with all flyers" should be removed.

Hi!

In case of skimming and primarch's it was deliberate. Too powerful otherwise.

I'm okay with the rest.

Primarch

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 Post subject: OMG CHAOS LIST errata/Rules issues
PostPosted: Mon Jun 04, 2007 4:10 am 
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(Juffo-Wup @ May 31 2007,20:08)
QUOTE
Two that came up for me when I was trolling through the Forgeworld website.

The Chaos Hell Talon model is armed with a Rocket Launcher, Lascannons and Bombs.  We have it armed with a Gatling Cannon, Heavy Bolters and Bombs.  Should we change it to match the model that is available?

Also, we have no stats for the Hell Blade Fighter from Forgeworld.  Should we do up stats for it?  It look like its armed with a pair of Autocannons or Lascannons (I'd suggest Autocannons).

Hi!

Change it to the weapons it has and create stats for the new model.

Primarch

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 Post subject: OMG CHAOS LIST errata/Rules issues
PostPosted: Mon Jun 04, 2007 8:13 am 
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For the Hell Flier models from Forgeworld how does the following sound?

Chaos Hell Talon Fighter-Bomber
Stats-
Move: 75cm Save: 2+ CAF: +7; Flier, Superheavy
Weapons:
Lascannons 50cm 2 Dice 5+ -1TSM
Havok Launcher 50cm 6BP 0TSM
Plasma Bombs 0cm 6BP -2TSM

Chaos Hell Talon Squadron
2 Chaos Hell Talon Fighter-Bombers BP: 1; Morale: 3; VPs: 4; Cost: 350pts

Chaos Hell Blade Fighter
Stats-
Move: 90cm Save: 4+ CAF: +8; Flier
Weapons:
Lascannons: 50cm 2 Dice 5+ -1TSM

Chaos Hell Blade Squadron
3 Chaos Hell Blade Fighters BP: 2; Morale: 3; VPs: 3; Cost: 300pts

Both belong in the Standard Chaos list.

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 Post subject: OMG CHAOS LIST errata/Rules issues
PostPosted: Mon Jun 04, 2007 2:14 pm 
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The Hell Talon already exists.  In this proposal it is basically the same unit at half the cost.  I can't see any reason to change the costs at all.....it is clearly superior to a Firelord and they're 300 each.

The Hell Blade as proposed is too good....no one would ever take a Doom Wing again.  I'd drop the CAF to +4 and the weapon range to 25cm and leave the cost as is.

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 Post subject: OMG CHAOS LIST errata/Rules issues
PostPosted: Tue Jun 05, 2007 12:14 am 
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Well, I based the cost on the IG Maurader which you get three of for the same price.  They aren't Superheavy, but you get a helluva lot of firepower for that price.

As to the Hell Blade, sure, drop the CAF to +4 but as for the weapons, all Aircraft-based Lascannons are 50cm range weapons. I'm not sure I'd drop the Doom Wings to use over Hell Blades.  Doom Wings fill a different role thanks to their template weapon.  Hell Blades are light armour killers, Doom Wings are massed infantry killers with a better to-hit than the Hell Blades.

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 Post subject: OMG CHAOS LIST errata/Rules issues
PostPosted: Tue Jun 05, 2007 1:46 am 
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(Juffo-Wup @ Jun. 05 2007,00:14)
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Well, I based the cost on the IG Maurader which you get three of for the same price. ?They aren't Superheavy, but you get a helluva lot of firepower for that price.

As to the Hell Blade, sure, drop the CAF to +4 but as for the weapons, all Aircraft-based Lascannons are 50cm range weapons. I'm not sure I'd drop the Doom Wings to use over Hell Blades. ?Doom Wings fill a different role thanks to their template weapon. ?Hell Blades are light armour killers, Doom Wings are massed infantry killers with a better to-hit than the Hell Blades.

The Marauders are a fairly decent deal. ?However, as you noted they aren't superheavy and have a CAF of 2+. ? In any case, I think comparisons with existing Chaos flyers are probably more relevant.

For the Hell Talons, make the weapon an autocannon then. ?:D ?Remember also with the flyers big speed it's easy for them to get rear arc shots taking their -1TSM lascannon to -3, and making them heavy armour killers.

Actually, I wonder if it would be better to give them a CAF of 6+, Autocannon 25cm 1dice 5+ 0TSM and make the detachment 250 points so they are a strictly air-sup choice for Chaos armies (in lieu of AA units), and quite dissimilar to Doom Wings. ?Alternatively, leave them with the 50cm guns but drop the CAF way down to 2 or 3+ so they are "strike fighters", and leave them at 300.





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 Post subject: OMG CHAOS LIST errata/Rules issues
PostPosted: Tue Jun 12, 2007 3:22 am 
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(zap123 @ Jun. 04 2007,20:46)
QUOTE

(Juffo-Wup @ Jun. 05 2007,00:14)
QUOTE
Well, I based the cost on the IG Maurader which you get three of for the same price.  They aren't Superheavy, but you get a helluva lot of firepower for that price.

As to the Hell Blade, sure, drop the CAF to +4 but as for the weapons, all Aircraft-based Lascannons are 50cm range weapons. I'm not sure I'd drop the Doom Wings to use over Hell Blades.  Doom Wings fill a different role thanks to their template weapon.  Hell Blades are light armour killers, Doom Wings are massed infantry killers with a better to-hit than the Hell Blades.

The Marauders are a fairly decent deal.  However, as you noted they aren't superheavy and have a CAF of 2+.   In any case, I think comparisons with existing Chaos flyers are probably more relevant.

For the Hell Talons, make the weapon an autocannon then.  :D  Remember also with the flyers big speed it's easy for them to get rear arc shots taking their -1TSM lascannon to -3, and making them heavy armour killers.

Actually, I wonder if it would be better to give them a CAF of 6+, Autocannon 25cm 1dice 5+ 0TSM and make the detachment 250 points so they are a strictly air-sup choice for Chaos armies (in lieu of AA units), and quite dissimilar to Doom Wings.  Alternatively, leave them with the 50cm guns but drop the CAF way down to 2 or 3+ so they are "strike fighters", and leave them at 300.

Hi!

Sounds like a good compromise to me.

Primarch

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