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FlameKrieg/Gears of War

 Post subject: FlameKrieg/Gears of War
PostPosted: Thu Jan 18, 2007 7:16 am 
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Interesting ... tell me more about the Lost Bn movie !   And he agreed, like most guys on that site, and anyone with a modicum of common sense, military or otherwise ... Titans, Mechs, etc. are silly !  And would be very lucrative targets ... but are fun to play with ! :D

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 Post subject: FlameKrieg/Gears of War
PostPosted: Fri Jan 19, 2007 9:24 am 
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Yeah! Who likes real life things when you can get things like Mazinger Z :D

What are Kerberos Panzerjaegers ?

(Aside note: i have already painted 8 officers, 16 HMGs al 32 riflemen. I really really HATE isabelin-style hats!!!! Hope those gears back home get easier to paint!))

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 Post subject: FlameKrieg/Gears of War
PostPosted: Mon Jan 22, 2007 2:06 am 
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Well, here's the Wiki answer for what I'm talking about:

http://en.wikipedia.org/wiki/Kerberos_saga

essentially, they're Waffen SS in powered armor if we're talking about the Panzerjaegers, and the Panzer Cops are essentially Judge Dredd with better gear and more help.

And here's the unit flag (it's not a great image, but it's a start... I'll have to play with it some.. http://en.wikipedia.org/wiki/Image:Kerberosdrapeau.png

Oops, gotta go.  I'll be back to give a better update/explanation in a bit.

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 Post subject: FlameKrieg/Gears of War
PostPosted: Mon Jan 22, 2007 5:46 am 
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Freaky ... Kind'a like something out "Castle Wolfenstein", IIRC ! You know, when it comes to bad guys ... you just can't get better than mutated Nazi SS Super Sturmtruppen !  :O

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 Post subject: FlameKrieg/Gears of War
PostPosted: Tue Jan 23, 2007 11:26 pm 
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The 'worst' part about these guys is, they're just regular Joes (I guess that should be Fritz's).  Highly trained, but mere mortals.

Too many stinking Halftracks!  aaargh! [small *pop* as Lion's mind blows under the strain]

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 Post subject: FlameKrieg/Gears of War
PostPosted: Wed Jan 24, 2007 12:20 am 
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If that's the case,  I think the Slammers would be the solution ! :;):

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 Post subject: FlameKrieg/Gears of War
PostPosted: Wed Feb 07, 2007 11:43 pm 
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Well, got my books Monday, after a slight delay from a shipping error.

More to deal with, but the GK TO&Es are really pretty good, usable for direct translation.
I've just been so burned out after work that I don't want to work on anything right now.  (and that 4k game of FoW monday night didn't help, either!)

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 Post subject: FlameKrieg/Gears of War
PostPosted: Fri Feb 09, 2007 8:29 am 
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Why, what happened on that game???

(My army is almost finished. I only need to base the infantry and then paint my 5 gears. One month schedule?)

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 Post subject: FlameKrieg/Gears of War
PostPosted: Sat Feb 10, 2007 6:43 am 
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Well, it was actually just playing until 2230, when I get up at 0315 to go to work.  Long day, and you make stupid mistakes because you're tired.

I'd been up for 16 hours before the game started, and then played a heavily reinforced company against a rump battalion sized game... it's just too much to do.

Got in another game today, on the other side of the coin (I was playing Grenadiers, versus mechanized PzG).  Discovered that I need more artillery (and/or air), and must keep at least 2 mobile platoons in the force, no matter what I'm playing.

Speaking of air, I picked up a couple QRF Stukas today (hey, they were on sale, more than a third off!), and they're already assembled.  what a pain, I don't think I'll ever buy a pewter aircraft again.

Now to see if Geoff at QRF will sell bits... I need kingtiger turrets to make my panther 2s!
-----
More on the subject of the converted game, since my books have come in, I've slowly been digesting them, and must say that the Axis and Allies books are the two most useful.  They have battalion-level TO&E that actually look right (the only difference between the GK Panzergrenadier Abteilung and the real one is a platoon of 5 gears, for example), and they have stats for a lot of the standard stuff that I can compare the gears to (although gears are still essentially armored cars at best).

I've also come to the conclusion that you do NOT want a lot of the GK aircraft anywhere near a ground engagement.  "I'm going to strafe with a P67 moonbat, and the 4 37mm cannons are just going to rip you a new one.  Even your Tigers."  "Oh, Yeah?  Well, my flight of Me262s are going to strafe your Shermans"  yeah, not going there, it's too dangerous.  and those are production and near-production aircraft, not even the really funky stuff that exists only in the realm of GK.

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 Post subject: FlameKrieg/Gears of War
PostPosted: Mon Feb 12, 2007 10:29 am 
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Uhm... you should be careful with the amount of hours you expend sleeping. I mean, aside from making mistakes at job, you can make mistakes while driving or at some other REALLY dangerous moments (i say so because i once was about to fall over a top-speed moving late because of exactly that).

When do you think you could begin development on the stats for those gears?

PS: in Flames of War there are no Me-262 Stormbirds rules, true????

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 Post subject: FlameKrieg/Gears of War
PostPosted: Mon Feb 12, 2007 5:18 pm 
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Air Superiority ... even in Sci-fi is a good thing !  :laugh:

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 Post subject: FlameKrieg/Gears of War
PostPosted: Thu Feb 15, 2007 2:15 am 
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usually I'm OK playing on Mondays, since I've had a chance to catch up on sleep.  I worked Saturday, and just didn't have enough recovery time...

*****

Started getting the conversion stuff worked up.  Got the basic chassis worked out for the German Gears, and started into the weapons for the Germans.  Biggest problem with GearKrieg is that the Gears are WAY overgunned, compared to contemporary vehicles.  At least the heavy bombardment rockets are easy to write up:  Stuka zu Fuss, which is a special rule in the German section of the basic rulebook and represents the 28cm bombardment rockets on one platoon of the Pioneer company.  I've approximated a lot of the other weapons, but I've just barely started working on the Superscience toys.

Next is the rest of the Axis vehicles and weapons.

I'll get the stats put together into an organized manner later, probably this weekend, all the vehicle versions organized together, arranged just like the FoW statlines in the new books.

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 Post subject: FlameKrieg/Gears of War
PostPosted: Sat Feb 17, 2007 4:52 am 
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OK, the Germans are (almost) done.  It's an OpenDocument Spreadsheet format, so let me know if you want a copy and if I need to convert it to PDF format for you.

Is there any interest in the Japanese or Italians, or should I shift over to the American/Brit side of the war?

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 Post subject: FlameKrieg/Gears of War
PostPosted: Sun Feb 18, 2007 6:10 am 
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Go USA/UK !!  :)

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 Post subject: FlameKrieg/Gears of War
PostPosted: Sun Feb 18, 2007 11:54 am 
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Ah, at last some stats for my gears!

And just in time, as my army is begining to be:



Your stats will give me that extra motivation i need in order to finish these bases ans start with my lokis  :)

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