Login |  Register |  FAQ
   
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 86 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

Most significant implication of Codex: Tau Empire

 Post subject: Most significant implication of Codex: Tau Empire
PostPosted: Tue May 02, 2006 6:19 pm 
Brood Brother
Brood Brother

Joined: Tue Oct 25, 2005 10:11 pm
Posts: 515
Folks,

Ahem, the other proposal, and also the *current* proposal I'm making [having left behind the major fault of the Cadre.pdf: the combined/badly mixed E:A formation] is the one that I'm pushing now:

1- Name changes to the list
2- Tweaks to align it further

It may meet all those points, but they are not all exactly spot on and unimprovable. The most important facet of Tau warfare is that of Combined Arms, which I think is provisionally met well. It can be made *more* the case though, such that the pure-Tau list should be penalised in some form if it deviates too far from the core tenets.

Okay, I know we're not supposed to quote Wikipedia[and I'm sure Legion 4'd know better], but for now example I have to go with is this:

The mixing of arms is sometimes pushed down below the level where homogeneity ordinarily prevails, for example by temporarily attaching a tank company to an infantry battalion. Combined arms doctrine contrasts with segregated arms where each unit is composed of only one type of soldier or weapon system as to provide maximum cohesion and concentration of force in a given weapon.

The 'army' itself is an example of Combined arms. My eye to the disparity is that it's not the Cadres. However, and here's the crux, by stipulating that a 'what were known as' Cadres & Contingents are 'Combined Arms Cadres'. Thematically speaking that is. It's hypothetical as yet.

How to implement it is not entirely difficult. Minor tweaks to what we had as cadres and contingents would generally appease my perspective on this. Whilst the list is generally 'okay', it is the tweaks to move it away from a Steel-Legion-look-alike [in a rough sense]. Okay, it's not a big move, but some things do need to be addressed.

On the note of 'compulsary commanders', I've sufficiently revised my stance, and feel fine to leave it within the current abstraction [for now].

Xisor

PS Just to be insanely pernickety:

"- Assimilation over decimation where adversaries have aligning battle doctrines"

Assimilation over decimation where feasible. Lack of aligning battle doctrines is not going to lead the Tau to simply exterminate a race. Look at the Galg...Rather they Tau simply look to have every entity serve the Greater Good as best they can.

"- Intelligence, discipline, and doctrine over brute force, emotion & ego"

Although I agree in principle, it is most lamentable that we end up with Commander 'Angry' Shadowsun and Supreme Aun 'Passion and furor' Va'Denta. In honesty and contrast, Commander Farsight seems quite reasonable and disciplined!
[/end diversion]

EDIT:
Combined arms is represented in tactical decisions of a player making formations work in concert with available Markerlights and utilizing Coordinated Fire in E:A - NOT by forcing a player to group unlike fighting elements into a single activation.


As I mentioned earlier, I agree, but within my new proposed Cadre[Cadre + Contingents] there should be emphasis of combined arms within these formations.[It needn't be a strict 1+ '0-2', just emphasis]




_________________
"Number 6 calls to you
The Cylon Detector beckons
Your girlfriend is a toaster"


Top
 Profile Send private message  
 
 Post subject: Most significant implication of Codex: Tau Empire
PostPosted: Tue May 02, 2006 7:11 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
Xisor,

I'll leave CS to act or not act on your suggestion as it pertains to your opinion this list.

I think I've said all I can here as far as my opinion goes.

+ + + moving on + + +

However, regarding your response to the following:


"- Assimilation over decimation where adversaries have aligning battle doctrines"

Assimilation over decimation where feasible. Lack of aligning battle doctrines is not going to lead the Tau to simply exterminate a race.

Agreed - but I don't think anyone said tau prefer to exterminate.

Look at the Galg...Rather they Tau simply look to have every entity serve the Greater Good as best they can.

Not true. The codex clearly states that the Tau assess each encountered enemy to see if their battle doctrines align well with the Tau. They also prefer to make peace and establish trading routes vs. burning bridges.

In regards to assessing enemy combat prowess, their perspective is clearly stated. The Tau feel they already have the best battle plan in the galaxy. If they encounter others they can teach or which have skills that closely gel with their sense of things, so be it. The Tau will never recruit h-t-h combat specialtists within their ranks because they do not believe in that mode of warfare.

If a foe is encountered that will not negotiate for peace - Decimation.

If a foe is encountered that will negotiatiate for peace (and allow the Tau to swallow their planet up within the Tau empire) - excellent, the GG was served. The Tau will then assess and assemilate where possible / valuable.

"- Intelligence, discipline, and doctrine over brute force, emotion & ego"

Although I agree in principle, it is most lamentable that we end up with Commander 'Angry' Shadowsun and Supreme Aun 'Passion and furor' Va'Denta. In honesty and contrast, Commander Farsight seems quite reasonable and disciplined!

Well, of course, exceptions occur.

Farsight and Shadowsun and both Students of the same teacher if you recall. Both somehow managed to take the diametrically opposed 'Extremes' of their Master's teachings. I think the book clearly states that each of these are not really the norm, but the extremes.

These are also Special Characters with particularly colorful backgrounds for us all to chew on. We all know Farsight's really possessed by his Khornate Daemon Sword. We also know that Shadowsun isn't exactly following the learned or taught practices of the general Tau Commander.

I think the Dex is pretty clear on the "Intelligence, discipline, and doctrine over brute force, emotion & ego".

The book goes to great lengths to describe a Tau general's intricate plans. Complete with situational variations, times of events, contingency plans, etc... They even state that as the unknown variables stack and the battle degrades too far from the currently executed battle plan that tactical withdrawal plans will be executed to allow the entire force repreive and regroup for assessment of productivity vs. options, issue of new strategies commencement of renewed efforts.

Mindlessly fighting attrition battles to the last stand, self absorbed goals or at all cost defending situations are not options or consideratons for the Tau commander.

Cheers,




_________________
Rob


Top
 Profile Send private message  
 
 Post subject: Most significant implication of Codex: Tau Empire
PostPosted: Tue May 02, 2006 7:12 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Quote (Xisor @ 02 May 2006 (18:19))
Whilst the list is generally 'okay', it is the tweaks to move it away from a Steel-Legion-look-alike [in a rough sense]. Okay, it's not a big move, but some things do need to be addressed.

I think I've mentioned this before somewhere but I seem to use the Tau as I use the steel legion but obviously faster, shootier alpha strike force (as I can't take as much damage). I even replicate the human infantry garrisons!

However this could simply be my style as any mech force will have simularities.

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Most significant implication of Codex: Tau Empire
PostPosted: Tue May 02, 2006 7:56 pm 
Brood Brother
Brood Brother

Joined: Tue Oct 25, 2005 10:11 pm
Posts: 515
Quote (The_Real_Chris @ 02 May 2006 (19:12))
I think I've mentioned this before somewhere but I seem to use the Tau as I use the steel legion but obviously faster, shootier alpha strike force (as I can't take as much damage). I even replicate the human infantry garrisons!

And that's the hit of the whole fruit! Sounds good, but don't you feel it'd be served better if the style could be claimed to be 'Tau' rather than 'like Steel Legion'? Small modifications[not the sweeping things I proposed initially]. [That said, with Human Garrisons, it sounds perfectly Tau, so long as there's a few Crisis suits/fire warriors in there somewhere :p ]

Tactica,

Fair enough. Still, it'd be nice to see a Tau character who was a special character special not because they were remarkably odd, but because they were remarkably in line with the Greater Good. A man can dream... ?:(8: ?

I'll wait and see for now too.

Xisor

PS Farsight's blade is clearly one of those made by Vaul and given to Khaine...no...? ? :(8:





_________________
"Number 6 calls to you
The Cylon Detector beckons
Your girlfriend is a toaster"


Top
 Profile Send private message  
 
 Post subject: Most significant implication of Codex: Tau Empire
PostPosted: Tue May 02, 2006 8:43 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Quote (The_Real_Chris @ 02 May 2006 (19:12))
Quote (Xisor @ 02 May 2006 (18:19))
Whilst the list is generally 'okay', it is the tweaks to move it away from a Steel-Legion-look-alike [in a rough sense]. Okay, it's not a big move, but some things do need to be addressed.

I think I've mentioned this before somewhere but I seem to use the Tau as I use the steel legion but obviously faster, shootier alpha strike force (as I can't take as much damage). I even replicate the human infantry garrisons!

However this could simply be my style as any mech force will have simularities.

I'd guess it's as much style as anything else.  I tend to find similarities in my force construction across many armies.

Tactical marines in Razorbacks as the core of an army...
Ork Warbands in Gunwagons as the core of an army...
Aspects in Wave Serpents as the core of an army...

==

That said, there is going to be a certain amount of IG-ness to any Tau force.  The background is pretty much that Tau fight as a higher tech (shootier) version of the Imperium that doesn't believe in expendable troops (fewer models).

There will also be a certain level of Eldar-ness to them.  Their tech most closely resembles Eldar, they just don't have the "in your face assault" style of the Eldar.

Neither of those is bad.  It just means that there will be definite overlap in valid play styles and army composition between those forces.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Most significant implication of Codex: Tau Empire
PostPosted: Tue May 02, 2006 9:46 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
Quote (The_Real_Chris @ 02 May 2006 (13:12))
Quote (Xisor @ 02 May 2006 (18:19))
Whilst the list is generally 'okay', it is the tweaks to move it away from a Steel-Legion-look-alike [in a rough sense]. Okay, it's not a big move, but some things do need to be addressed.

I think I've mentioned this before somewhere but I seem to use the Tau as I use the steel legion but obviously faster, shootier alpha strike force (as I can't take as much damage). I even replicate the human infantry garrisons!

However this could simply be my style as any mech force will have simularities.

A valid playstyle - but not necessarily representative of all Tau general playstyles.

NH pretty much covered it.

_________________
Rob


Top
 Profile Send private message  
 
 Post subject: Most significant implication of Codex: Tau Empire
PostPosted: Tue May 02, 2006 9:56 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
Quote (Xisor @ 02 May 2006 (13:56))
Fair enough. Still, it'd be nice to see a Tau character who was a special character special not because they were remarkably odd, but because they were remarkably in line with the Greater Good. A man can dream... ?:(8: ?

I'll wait and see for now too.

Xisor

PS Farsight's blade is clearly one of those made by Vaul and given to Khaine...no...? ? :(8:

Xisor,

Agreed... heh, and to go further with that thought...

...FORGEWORLD CRONIES...

Chaos receives the end all An'ger'rath for their super-hero god of gods Greater Daemon Lord of battle from forgeworld that's basically an unstoppable 40K behemoth...

Tau received Crisis Suit equipped marker light characters from forgeworld - but the ML don't allow the crisis suit to move as a result when it fires it from the new crisis suit.  ???

yeah... 'special' character there too. heh, in the short-bus kinda way.

Regarding Farsight - I have no idea. I always assumed it was due to that warp rift that nobody can get by and due to tides of badness that poor through it into nearby farsite enclave outposts. Figured it was just left from one of the chaos daemons... Farsight has a Hellblade with a Bloodletter soal trapped inside... and he's becoming slowly possessed by it... so he 'likes' combat... just the running joke/interpretation we choose to accept around these parts though. :)

Seriously, I think the special characters in 40K serve a real purpose for the Tau - without actually breaking their battle doctrines and fundamental beleifs.

The downside of that approach is that you see an abundance of Farsight and Shadowsun based armies - due to the 'gap filling' functions delivered at the 40K scale.

Cheers,

_________________
Rob


Top
 Profile Send private message  
 
 Post subject: Most significant implication of Codex: Tau Empire
PostPosted: Tue May 02, 2006 11:33 pm 
Brood Brother
Brood Brother

Joined: Thu Jul 07, 2005 2:02 pm
Posts: 916
Location: Glasgow, Scotland
Quote (The_Real_Chris @ 02 May 2006 (19:12))
I think I've mentioned this before somewhere but I seem to use the Tau as I use the steel legion but obviously faster, shootier alpha strike force (as I can't take as much damage). I even replicate the human infantry garrisons!

And that's the hit of the whole fruit! Sounds good, but don't you feel it'd be served better if the style could be claimed to be 'Tau' rather than 'like Steel Legion'?

In EA there are two ways to destroy the enemy.  Shooting and assault.
Some armies rely more on one than the other, depending on the troops/technology/etc available to them.
Tau are the extreme example of an army that relies on shooting.  The Nids are the opposite extreme, relying almost exclusively on assaults.  All the other armies fall in between, some leaning more one way than the other.

The Steel Legion is probably the army that is closest to the Tau in terms of reliance on shooting to destroy the enemy.  Therefore it is inevitable that the two armies would play in a similar fashion in some ways.

However, that similarity in no way means that the current Tau list plays like the SL, nor that the Tau list is not Tau-ish.  Simply that both lists will make similar moves (avoid CC with h-t-h specialists if possible, make heavy use of long ranged fire etc).

Top
 Profile Send private message  
 
 Post subject: Most significant implication of Codex: Tau Empire
PostPosted: Wed May 03, 2006 9:20 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 23, 2005 6:14 pm
Posts: 390
Cadre / Contingent force organisation

A Contingent is described as a (tempoary) grouping of up to six Cadres and, as I think everyone agrees, this is what we would recognise as the size of force typically found on an Epic table top.  Furthermore, there seems to be little doubt that it is a Cadre that is typically found on a 40k table.  What I have presented below is a Contingent that would be legal using the current Epic list and the six 40k legal cadres that could be combined to create it.  Now these may not be the best choices, and I'm sure someone will be able to tell me that no one in their right mind would ever field these force choices in a 'real' game of toy soldiers, but it illustrates my point - I don't believe that the current Epic list is incompatible with the fluff presented in either IA3 or Codex: Tau Empire.  (Appart from the names, but I think we agree that this isn't a real problem.)  

Contingent
1 Shas'o with bodyguards + 7 Crisis Teams (two core units of four stands, one with a commander upgrade)
12 Fire Warrior Teams (core unit of eight stands + upgrade of four)
6 Hammerheads + 1 Skyray (AMHC + Skyray upgrade)
4 Pathfinder Teams (Pathfinder independent formation)
4 Broadside Teams (Broadside independent formation)
6 Tetras + 4 Piranhas (Tetra independent formation + Piranaha upgrade)
6 Stealth Teams (Stealth independent formation)

Cadre 1
1 Shas'el with bodyguards (becomes Contingent Shas'o)
2 Fire Warrior Teams
2 Crisis Teams
1 Pathfinder Team
3 Tetras
1 Hammerhead

Cadre 2
1 Shas'el
2 Fire Warrior Teams
2 Crisis Teams
2 Broadside Teams
2 Hammerheads

Cadre 3
1 Shas'el with bodyguards
1 Crisis Team
2 Fire Warrior Teams
2 Stealth Teams
2 Piranhas
1 Broadside Team

Cadre 4
1 Shas'el with bodyguards
1 Stealth Team
2 Fire Warrior Teams
2 Pathfinder Teams
2 Hammerheads
1 Skyray
2 Tetras

Cadre 5
1 Shas'el with bodyguards
2 Fire Warrior Teams
1 Pathfinder Team
2 Stealth Teams
3 Hammerheads
3 Tetras

Cadre 6
1 Shas'el
2 Fire Warrior Teams
1 Broadside Team
2 Piranhas
1 Tetra
2 Stealth Teams

I don't know about anyone else but I would be much happier taking to the E:A battlefield with this force commanded in the manner of the Epic force organisation as opposed to operating with the six individual 40k cadres.

Despite this elaborate justification I should point out that the TO&E presented in IA3 - the most comprehensive and detailed (but still fictional) reference material we have on how the Tau wage war - don't portray Contingents or Cadres that are 'legal' using either game system's force composition methodology.   To my mind this just goes to highlight the difficulties one runs into when pushing justifications based on fluff text further than they will stretch.

Orde





_________________
"I'm smelling a whole lot of 'if' coming off this plan."

Tau Army List Archive


Top
 Profile Send private message  
 
 Post subject: Most significant implication of Codex: Tau Empire
PostPosted: Wed May 03, 2006 10:01 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
Orde,

"Bravo." :)

The analysis makes perfect sense and was quite easy to follow.





_________________
Rob


Top
 Profile Send private message  
 
 Post subject: Most significant implication of Codex: Tau Empire
PostPosted: Thu May 04, 2006 5:21 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 5:13 pm
Posts: 36989
Location: Ohio - USA
Yep ... good points Sponsz !  G/W has always had "flexible fluff" ... I mean, F/W Epic models and G/W's are different sizes for the same AFV/Aircraft !!!!  So from my experience "fluff" and the game "reality" may not always be sanguine ...   :o0  :8:  :;):

_________________
Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."


Top
 Profile Send private message  
 
 Post subject: Most significant implication of Codex: Tau Empire
PostPosted: Fri Jun 09, 2006 3:17 am 
Brood Brother
Brood Brother

Joined: Wed Jul 20, 2005 6:35 pm
Posts: 120
Regarding the Armoured Cadres and the renaming into Cadre specialisation/core - would it not be possible to just move it as it is into a specialisation (so two smaller ones are merged together, sort of thing).
Wouldn't this be a purely cosmetic change other than requiring that Tau armies have at least one Firewarrior or suit formation. Would having one of the support formations being really big be that much of an issue?


Top
 Profile Send private message  
 
 Post subject: Most significant implication of Codex: Tau Empire
PostPosted: Fri Jun 09, 2006 3:52 am 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Shifting the Armoured company to the support section would certain change things int he list - you would see a lot more crisis and maybe firewarriors! Hurts other support formations though.

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Most significant implication of Codex: Tau Empire
PostPosted: Fri Jun 09, 2006 9:22 am 
Swarm Tyrant
Swarm Tyrant
User avatar

Joined: Thu Jan 02, 2003 6:22 pm
Posts: 9350
Location: Singapore
The big problem that I have with moving the Armoured Hunter Cadre to a Contingent position is that it then forces all Tau players to pick an infantry-based force. There is no other way to play. I really dont want to restrict EA Tau players in this way, and I think that the Armoured Cadre certainly has a place. In addition, it was added to fill a void in the list, and therefore moving it would re-open the previous issues of hitting power of the list.

_________________
https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond.
https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 86 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next


Who is online

Users browsing this forum: No registered users and 19 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net