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Firewarriors vs Pathfinders

 Post subject: Firewarriors vs Pathfinders
PostPosted: Tue Mar 14, 2006 11:02 am 
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Well, the missile launcher of the space marine tactical squad is an upgrade too...

But if pf are overpowered ( what I really dont know, as they tend to die fast in may games... ), "removing" these upgrade could perhaps be a way to balance them or to change the way they are used, no?






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 Post subject: Firewarriors vs Pathfinders
PostPosted: Tue Mar 14, 2006 11:23 am 
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I think infatry should be equipped in epic with the weapons theirs 40k counterparts have as default shown on the box.
eg Space Mariens have missile launchers and flamers, firewarriors have only pulse rifles and pathfinders have only pulse carbines.
Space Marine scouts have only boltguns or boltpistol and cc-weapon, but one stand can be given Sniper, because of the 40k option to have sniper rifles.
So 1 unit of pathfinders in epic should be upgradeable to have Sniper because of the 40k option to have railrifles. Other PF-units in the formations shouldn't be able to have Sniper
I think this just makes sense.

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 Post subject: Firewarriors vs Pathfinders
PostPosted: Tue Mar 14, 2006 1:30 pm 
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Quote (BlackLegion @ 14 Mar. 2006 (11:23))
I think infatry should be equipped in epic with the weapons theirs 40k counterparts have as default shown on the box.
eg Space Mariens have missile launchers and flamers, firewarriors have only pulse rifles and pathfinders have only pulse carbines.
Space Marine scouts have only boltguns or boltpistol and cc-weapon, but one stand can be given Sniper, because of the 40k option to have sniper rifles.
So 1 unit of pathfinders in epic should be upgradeable to have Sniper because of the 40k option to have railrifles. Other PF-units in the formations shouldn't be able to have Sniper
I think this just makes sense.

Well if 3 of 4 maybe equipped with Railrifles then it is justified that they have Sniper as Unit ability. If this is incorporated into the Points cost ,I don?t have a problem either. If it?s not then it should be adjusted or avaiable as upgrades (say 25 Points per Unit?) . This would keep those that comply them beeing to cheap ,to stop talking about their concerns, mildly speaking. But without the List beeing in the Vault no large Testing or spreading is possible to get more responses.

CS - Your part, is the list ready to be vaulted?

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 Post subject: Firewarriors vs Pathfinders
PostPosted: Tue Mar 14, 2006 1:42 pm 
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Quote (Hena @ 14 Mar. 2006 (13:34))
Quote (Steele @ 14 Mar. 2006 (14:30))
Well if 3 of 4 maybe equipped with Railrifles then it is justified that they have Sniper as Unit ability. If this is incorporated into the Points cost ,I don?t have a problem either. If it?s not then it should be adjusted or avaiable as upgrades (say 25 Points per Unit?) .

Um... No.

Every marine scout can have sniper rifle (10 scouts in unit of 10) if wanted. But only one unit in EA can have it. The fact that it is an option means that not every unit has it. Only few infact then do. EA represents this.

So , why does the PF pose the exception to this? How many of you use the ability regularly? In my games they tend to die too quickly , due to assaults.


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 Post subject: Firewarriors vs Pathfinders
PostPosted: Tue Mar 14, 2006 2:22 pm 
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Quote (Hena @ 14 Mar. 2006 (13:51))
This is the bit that I don't understand. You seem to grasp why something is unbalanced. Then the reply is 'But people don't use them', 'But they don't automatically win the game', 'But they die quickly' (granted this is the problem other people have with genestealers and not here too often :p) or something in that line...

If you don't use this ability, then why aren't you wanting to remove it as a something that drives up the cost?

Not using it does not imply that I wouldn?t if needed. In fact I like them as they are, but if the people don?t see them as balanced then we should get a concensus. But there are so many threads concerning changing of units and the like, that I?m somewhat lost to focus on one thing, and actually I don?t have the time to play regularly, so I try to throw in all things beeing discussed in a test game, but the results are getting diluted as time goes on and people are moving faster in the threads than I can test it with the actual stats.

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 Post subject: Firewarriors vs Pathfinders
PostPosted: Sun Mar 26, 2006 7:25 pm 
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Can any tu player explain this from the gw tactics article?
Pathfinders are the most efficient way in terms of points to get Markerlights on the table, so chances are you'll see more use of these previously neglected teams with the renewed Markerlight potency. Yes, you still have to take a Devilfish with them, but that can actually be a good thing as mentioned before. Though Pathfinders can still take Rail Rifles, the new Sniper Drone Team option might make this type of Pathfinder rare, as it removes a valuable Markerlight from the pool.


And

Sniper Drone Teams borrow from the idea of the Pathfinder with a Rail Rifle and mix in a little artificial intelligence. They are good at taking out heavy infantry and well-armoured characters. However, the real beauty of the Rail Rifle is its ability to Pin from afar. Unlike the Pulse Carbine, where you have to get up fairly close, the Rail Rifle lets you force a Pinning check from relative safety. Since Pathfinders are better used as Markerlight carriers, the Rail Rifle will likely be the sole province of the Sniper Drone Team.

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 Post subject: Firewarriors vs Pathfinders
PostPosted: Sun Mar 26, 2006 8:38 pm 
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Is the article correct and the use of rail rifles will shift?

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 Post subject: Firewarriors vs Pathfinders
PostPosted: Mon Mar 27, 2006 8:44 am 
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If it pans out that pathfinders simply stop using the rifles in anywhere the same numbers as currently do you think that the Epic unit should be changed? Lose sniper as standard perhaps but have the option to upgrade to a far more powerful unit (say 2 30cm disrupt sniper attacks or something).

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 Post subject: Firewarriors vs Pathfinders
PostPosted: Mon Mar 27, 2006 7:08 pm 
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If it pans out that pathfinders simply stop using the rifles in anywhere the same numbers as currently do you think that the Epic unit should be changed? Lose sniper as standard perhaps but have the option to upgrade to a far more powerful unit (say 2 30cm disrupt sniper attacks or something).


There is no reason to change the stats on this unit, especially because of the changes in the new codex. The unit got more effective with the additions to the ML rule and the cost did not change, although I believe the "gets hot" rule for target lock is no longer present. (I heard that, but hadn't looked for that while I was thumbing through the codex).

So if you want to look at the macro view of Pathfinders, especially as snipers, they got even more effective in 40K.

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