Brood Brother |
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Joined: Thu Sep 04, 2003 6:38 am Posts: 720 Location: Utah, pick a Pacific Island the other half of the year.
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My 2 Cents From The Eldar Front
I want to make this very clear, next to my beloved White Scars SM Chapter, my Biel Tann Eldar are my favorite army. Not only was I excited when JJ posted the Eldar v1.0 list, I was beside myself with joy that it was Biel Tann Eldar!
That said, my primary goal in playing games like Epic-A is to have fun, and let me make this very clear, I do not equate victory on the battlefield as required to have fun. Fun, to me, is fighting a good, close, well fought battle (win or lose), with armies that have unique capabilities, and compare well to each other in their chances of obtaining victory. In my book 60% is too high a consistant victory level, when it should be 47% to 55% instead.
So for me the way an army 'feels' is more important then whether I can put together a 'beardy killer army' that wins most, if not all, of its battles. Truth be known I win less then 50% of my battles no matter what army I am using, but because of the fine people I game with I gain the ultimate prize and have fun 99.9% of the time (That .1% covers the rare battle where one players has horrendus dice rolls).
The opinions I am going to voice below aren't to strip the Eldar army of its capabilities, and leave it a weakling flopping in the breeze, I wouldn't do that to my second most favorite army. But I do want to field a balanced army list that plays like the fluffs says it should, and IMHO the changes I propose will do that (I Think).
(1) Outside Spirit Stones I really don't think there is anything wrong with any of the other Eldar special rules/abilities and I do not think any of them needs to be changed or modified. This includes Wraithgates, Double Retains, Hit & Run, Avatar, etc.....
Note that the problem isn't that the Eldar can perform a 'rolling wave' attack using a double retain, they can and should be able to do this as it fits the Farseer fluff (The see into the possible future thing). The problem is that with Spirit Stones they can, with formation management, do this every single turn at least once. Replacing Spirit Stones with something less 'all encompassing' would force Eldar players to better plan, and execute, these 'rolling wave' attacks, and make them pay a much heavier price for failure then they do now.
Spirit Stones IMHO need to be toned down because they encourage players to use the Eldar in a way that goes beyond what the fluff intended, while all the other Specuial Rules/Abilities do the exact opposite.
(2) I do not think there is a need to do an across the board up in Eldar formation costs. The up and coming changes in the assault rules and the skimmer rules, which we have been using for some time now, does a lot to offset the present under-pricing of the Eldar formations, in general. For Example: Before we started using the proposed skimmer rule everybody in my home group felt the Falcon and Fire Prisim formations were under-priced and should be somewhere between 275pts to 300pts. After using the new skimmer rule for awhile nobody felt they were overpriced anymore.
(3) Eldar Titans are superior to everybody elses and this is as it should be. I actually feel the Warlock and Phantom Titan are at about the right price, only the Revenants seem under priced. A simple boost up to 700pts should correct that problem, and if that is too high then drop it back to 675pts, but only by testing it will we know.
(4) At one time I didn't feel that Wraithguard and Wraithlords were underpriced at all, but after purposely abusing my use of them over the last couple of months and it has changed my mind. I know think that both upgrades should go up 25pts each upgrade (not each unit) and that the Support Weapon Platforms should be reduced to 35pts.
Jaldon 
_________________ Brave sir Robin, when danger reared its ugly head he bravely turned his tail and fled, Brave sir Robin.
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