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Ork Army List

 Post subject: Ork Army List
PostPosted: Wed Jun 25, 2003 3:23 pm 
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Yeah,
That's my problem with those stats. They were reset once, iirc, but there have already been some big changes, so those stats are composites of a bunch of stuff.

I think the recent Ork list changes will help their win percentage. Flakwagons are now interchangeable with Gunwagons - same slots in the army list, same transport ability. The only difference is the gun, which loses 15cm range in return for AA6+.

Personally, I rarely have Wagons sitting back to fire, so I will play almost exclusively Flakwagons. Aircraft should have a much harder time against Orks now, doubly so since they can field gigantic formations of Fighta-bommas.

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 Post subject: Ork Army List
PostPosted: Wed Jun 25, 2003 3:50 pm 
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>> 1-How is the Avatar and COTYK supposed to be based? ?Is it the Avatar and 1 exarch stand? ?Or are they all together? ?Would this unit not get blown away instantly?


One stand with Avatar and a handful of Exarchs. It is a WE with DC 3, 3+ armor, invulnerable save. So, despite damage it always takes 3 BM to suppress and it takes an average of ~7 non-MW hits to kill it or 3.5 MW hits. It's not the toughest unit, but it's fairly durable, free, and very effective in assaults.

>> 2-What's the deal with the guardains and platform? ?7 figures plus a platform per stand? ?That would be large.


Um, yeah. I don't care for it, but that's a single squad in 40K (5 guardian minimum, + 2 crew).

>> 3-Why do jet bikes not have an armour save? They are one of the toughest units in an Eldar 40K army (T4 3+save) seems odd they dont have any save at all now.
>> 4- Why are Warp Spiders armour 3+. It?seems odd.

It's based not just on toughness and armor but on how the unit remains combat-effective. Taking out a couple bikes is not that much harder than taking out a couple Warp Spiders, but afterwards, the WS are still a viable squad. The bikes aren't. I do think the bikes should have a 6+ save, though.

>> 5- What happened to the Cobra's ability to shoot through void and power fields? And how did it get its huge range?

Nothing bypasses shields anymore. If you want to hit something and not worry about shield, you have to physically pass through them to CC a titan. Personally, I think this is a good thing. Cobras are quite "Billy-badass" anyway.

>> 6-Does the Phoenix Bomber have 2 Eldar missile launchers? (1 under each wing as per 40K)
>> 7-why are the Pheonix and Vampires the same cost?

The weapons may have been added. I'm not sure. There was a discussion about the relative worth of these units and Jervis clarified/changed some stuff.

>> 8-Where is the Distort cannon for the Phantom?

Same old song from Jervis. Blah, blah, blah, limited miniature range, blah blah blah, Section 8, blah, blah, blah.

I hope that helps.

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 Post subject: Ork Army List
PostPosted: Wed Jun 25, 2003 4:27 pm 
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Shadow-Hunter,

I don't get out to the E-A Forums that much now either.

- 2 - What's the deal with the Guardians and platform? ?
7 figures plus a platform per stand? ?
That would be large.


Jervis has stated that the option would still be to either base them conventionally or to make a larger base with the platform included.

I can't even imagine the studio minis being painted as these larger Eldar units.

I've actually thought about making some myself, but that's only because I have so many Eldar that it would be something new to do.

It would take a Warmaster 20x40mm base for sure!

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 Post subject: Ork Army List
PostPosted: Wed Jun 25, 2003 4:58 pm 
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Well,
Jervis is looking into flak for Gargants. Neal and a couple of others with the playtest group brought it up.

Good Job Neal!

Dafrca

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 Post subject: Ork Army List
PostPosted: Wed Jun 25, 2003 8:12 pm 
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*Tips his hat*

Just doin' my job, folks.

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 Post subject: Ork Army List
PostPosted: Wed Jun 25, 2003 8:19 pm 
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And it appears that Jervis is going to give the Orks another Flakwagon, from what I read. ?

Game designers, even ones supposedly as well read (?), knowledgeable (?) and experienced as Jervis, have to be careful how they introduce certain things into a game system and change and shift the whole paradigm. ?

Too much Air Power or not enough? ?

We are seeing the same discussion about artillery. ?

Because the "artist driven" company is run by "Oh this would look cool!" as opposed to the things the game really needs...

Here's a thought I had, now that Jervis mentioned the Valkyrie & Vulture.

Who is going to make the Epic model? ?
Fanatic? ?
Forge World?
Both?! ?

I'd bet that even Jervis isn't sure... ???

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 Post subject: Ork Army List
PostPosted: Wed Jun 25, 2003 8:43 pm 
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I would imagine as people work out how to defeat the Eldar the stats will come down. Once they've played as many as the Orks, if they are still up there, then yes maybe they do need a little attention.

The only thing is, with the lists changing all the time, you can't be guaranteed which rules people are using for the stats.


That is how it goes. Before the playtesting becomes "mature," the Orks continually get downgraded because their statistics and organization, more than anything else, are gathering victories.

Once the tactics have been learned to defeat them, they start losing rather more frequently than could be considered "balanced."

That's what I've been complaining / discussing / analyzing with my Ork army comments.

I hear the next thing is that Flak Wagons are going to "acquire" lesser statistics.

Maybe if I really want to cook the lists, I should start a ton of posts talking about how the SMs and IGs are too powerful! ?:D

Eventually their stats will be lowered and I'll time it right before the game goes to final draft so my Orks can win! ? :)

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 Post subject: Ork Army List
PostPosted: Wed Jun 25, 2003 8:48 pm 
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Well,
Jervis is looking into flak for Gargants. Neal and a couple of others with the playtest group brought it up.
Good Job Neal!
Dafrca


I'm happy for you Neal, but I brought this up months ago on playtest, but was ignored. Funny thing is that I probably won't receive any credit for this idea.

I also proposed that any Ork vehicle with two to three or more Big Gunz gain an AA shot. This would have solved the Gargant AA deficit.

I noticed really early in playtesting that Gargants suffer from a lack of AA. Darn Thunderhawks, Marauders and Thunderbolts!

Oh well... ?:L

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 Post subject: Ork Army List
PostPosted: Wed Jun 25, 2003 8:57 pm 
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Legion-4,

Here's a thought I had, now that Jervis mentioned the Valkyrie & Vulture.
Who is going to make the Epic model?  
Fanatic?  
Forge World?
Both?!  


I'm not sure that JJ will leave any core units as only manufactured by FW. He has mentioned that he doesn't to pressure players into having to buy the expensive FW models.

FW pieces are supposed to be for collectors and not required to play the game.

I imagine that all of the mainstream core units will be metal ones manufactured by GW.

Who knows what will actually happen though!

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 Post subject: Ork Army List
PostPosted: Thu Jun 26, 2003 8:37 am 
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Thanks so far guys.

I've heard of these Warmaster bases, but never seen any. I might have to lay my hands on some.

I do have some more questions:

A- Why does only the Phoenix get an invulnerable save?

B- A Vampire can transport 6 Wraith guard. How do you do that, when they come in 4's and have ?either Wraith Lords or Wave Serpents with them?

C- Do Harlequins lose their save when tranfered to jetbikes?

D- How do you include the support weapon platform Vibro Cannon? The Guardian stands already have a scatter laser.


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 Post subject: Ork Army List
PostPosted: Thu Jun 26, 2003 3:37 pm 
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>> A- Why does only the Phoenix get an invulnerable save?


Apparently, in 40K it has some sort of shield.

>> B- A Vampire can transport 6 Wraith guard. How do you do that, when they come in 4's and have ?either Wraith Lords or Wave Serpents with them?


The statline reflects what the unit is capable of, but that does not mean all those options are available in the GT army lists. For example, Land Raiders are capable of transporting tactical marines, but there is no way to actually mount tactical marines in the LR using the GT list. Same thing here.

>> C- Do Harlequins lose their save when tranfered to jetbikes?

Nope. Nor do they lose the teleport ability. I can't see any reason to ever field them as anything but bikes unless you've got some really serious terrain to take advantage of, i.e. a scenario.

>> D- How do you include the support weapon platform Vibro Cannon? The Guardian stands already have a scatter laser.

I'm not sure what you are asking here. If you want a support weapon, you remove the Guardian stands from the formation and replace them with a support weapon stand.

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 Post subject: Ork Army List
PostPosted: Thu Jun 26, 2003 4:43 pm 
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Ooops, yep, you're quite right regarding the support platform. I missread it.

About the flyers, in 40K they all have the save (as a matter of interest, the super heavy tanks have them too). They are very useful too. My Scorpion survived a massive game unhurt with very lucky 4+ rolls.


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 Post subject: Ork Army List
PostPosted: Thu Jun 26, 2003 5:20 pm 
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Quote (Shadow Hunter @ 25 2003 June,02:32)
- 2 - What's the deal with the Guardians and platform? ?
7 figures plus a platform per stand? ?
That would be large.


I plan to make a test stand just to see how bad it is. However, I will say, I do not like the idea of a stand that large. Unless I *love* the way it looks, I'll be opting for the five to a stand format.

Dafrca

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 Post subject: Ork Army List
PostPosted: Thu Jun 26, 2003 5:24 pm 
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Quote (nealhunt @ 25 2003 June,07:50)
>> 8-Where is the Distort cannon for the Phantom?


Same old song from Jervis. Blah, blah, blah, limited miniature range, blah blah blah, Section 8, blah, blah, blah. - Neal.


You say this like it is not a good answer.

Dafrca

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 Post subject: Ork Army List
PostPosted: Thu Jun 26, 2003 8:20 pm 
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I saw on the Vault forums that the Eldar list was heading for more of a Biel-tan feel instead of Ulthwe (grr)... Can anyone give me some more dtails on this....?  ???

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