The Way of the Tau
Introduction
For some time we have been trying to get a handle on just how to use the Tau, and it wasn?t that we couldn?t win battles using them, we could, but all those battles themselves revolved around the use of withering firepower to defeat the enemy. In effect the Tau had to surrender the initiative instead of being able to directly take it away from them, and with all of their special weapons and abilities we just knew there had to be a better way to do it. Using an army?s special weapons and abilities to their maximum effect is nothing new, or underhanded, all good game players do it. But the entire Tau Army functions so much differently from all the other armies, sorta breaking all the normal rules for good sound tactics in Epic-A, that we realized that the truth was that the Tau had to break a good number of these time honored rules to fight effectively. Once that leap of faith had been taken we began to see a whole host of different ways that the Tau army could take the battle to the enemy, and carry out offensive actions that produced immediate, decisive, results. This may not sound like it is important, but in Epic-A it really is because while battles can be won using firepower alone, it is only with assaults that immediate results can be obtained that will throw an opponent off balance.
Firepower Forward
If there is one thing that defines the Tau Army it is raw firepower, and point for point there is no single army in Epic-A, to date, that can wield as much as they can. Also the Tau special rules are all built around enhancing the effects of that firepower above everything else, and the two combined produces an Army with a single minded specialization. Being that this makes the entire army almost completely one dimensional it is required that firepower never be wasted, and that it always be used to maximum effect.
To fully exploit these facts, and to remain flexible, the Tau General must not only think of the use of firepower in depth but also laterally along the battle front. Also the Tau General must be able bring as many weapons to bear as possible on the enemy, and this sometimes means pretty close to the foe.
For example, an XV8 Crisis Battlesuit?s shortest ranged weapon is it?s Fusion Blaster (15cm), and the unit itself has a speed of 25cm, combined they give the unit an Advance Firepower Range (AFR) of 40cms. A good rule of thumb is to knock off around 1/2 of the AFR to obtain the units preferred operating distance from the immediate friendly front lines, so in this case that would be 20cms. Using this same formula a Hammerheads preferred operating distance from the immediate friendly front lines would be 30cms, an XV88 22cms, and on, I think you get the idea.
This information is important because of the Tau need to remain flexible in their application of firepower, a Battlesuit Cadre that is 40cms back from the immediate friendly front lines is only going to have a lateral strike range of around 20cms, but move it up 20cms closer and the lateral strike range almost triples to 60cms. This will put the enemy in the awkward position of having to be ready to be hit anywhere along that line, and this is the definition of a flexible application of firepower.
Another reason for having ?Firepower Forward? is so that the Tau General can, in a single activation, put together the formations needed humble any single enemy formation they could encounter. To do this these formations have mixed capabilities, and they must be within 15cms of a formation capable of carrying out Coordinated Fire. Holding back a Battlesuit Cadre containing a Shas?el just so two Hammerhead Contingents can wack away together at the enemy at long range is a total waste of the XV8s, a waste of the tanks Smart Missles, is almost dedicated AT, and not at all flexible in use.
Instead put two Fire Warrior Cadres in the front line, put a Battlesuit Cadre (w/Shas?el) 15cms centered behind them, and two Hammerhead Contingents 15cms behind the Battlesuit Cadre. Now you have put together a grouping of formations that can humble just about any enemy formation that comes near them, they have a lateral strike range of between 60 to 100cms using that ability, this is definitely flexible, and shows exactly what is meant by having Tau Firepower Forward.
Markerlights and Guided Missles
To further supplement their firepower the Tau employ Markerlights and Guided Weapons, and in very many ways this weapon system operates in much the same way as other army?s support artillery and aircraft do. While the Guided Missiles themselves can be used against targets not painted by markerlights they are more effective if the two are used in combination, so a Tau General should always concentrate on maximizing the use of both these weapon systems.
The truth is a Tau General would be hard pressed to put together an army list that didn?t contain markerlights and guided missiles, so instead of trying to ?avoid them? and apply their use narrowly, take two steps back and flip that philosophy around. That?s right, look at them as an army wide system designed to bring down extra firepower where it is needed to suppress, or disrupt the actions of, enemy formations. Do that and you will quickly realize the Tau have the ability to continually rain fire down anywhere in the immediate battle area, and as the Tau get to decide whether to use it concentrated or dispersed, it is actually more flexible in application the either artillery or aircraft.
The first part of making this weapon system work is to make sure that the entire front and depth of the Tau Battle Area are covered by markerlights. This really isn?t as hard as it sounds, considering a markerlight has a range of 30cms, that a single unit therefore covers a frontage of 60cms with it?s single markerlight, and therefore three units can cover the entire frontage of a GT battlefield of 180cms. The truth is there really isn?t any reason a Tau General shouldn?t be able to bath the enemy in markerlights.
The second part of this equation is to always fire the Army?s guided weapons, even if the intended target isn?t painted by a markerlight, and even if the guided weapon itself cannot harm the target formation. You don?t ever want to waste firepower in the Tau army, and for every formation that has fired a blast marker is placed on the enemy formation, these BMs have a tendancy to keep building up on enemy formations causing all sorts of problems, and making it your opponents job to try and get rid of them. Even though these guided weapons may have a poor chance of hitting, or none, the constant accumulation of BMs on key enemy formations will pay dividends later, therefore the firepower hasn?t been wasted just because it didn?t eliminate anything.
So use markerlights if you can, but if you cannot find something to hit with your guided missiles that is painted, then shoot at something so the firepower gets used.
Coordinated Fire Assaults (CFA)
All armies in Epic-A use true assaults to achieve quick and decisive results on the battlefield. As true assaults result in losses occurring on both sides at the same time, good Epic-A Commanders rarely enter into them without the odds stacked in their favor so that they don?t end up handing the opponent a ?quick and decisive result? due to their own actions. To a large extent the Tau are denied the ability to carry out truly effective assaults, due to their generally poor FF/CC ability, and their inability to combine formations together for a true assault. Mind you not impossible, as we will show later, but it is often not in their best interest to try and pull off true assaults as a way to achieve victory.
This led us to believe, at first, that the Tau were doomed to being a reactive army that wore it?s opponent down with firepower, and used a few limited assaults to finish them off. Actually we discovered, using Coordinated Fire, that the Tau are full capable of carrying out psuedo-assaults that are just as decisive, and just as quick in execution, as real assaults (We like to call them CFAs). In many ways these CFAs are then real assaults because the Tau can launch them from distances that few armies can match using true assaults, they are more flexible because the Tau get to determine what ranges the assault will occur at, the enemy doesn?t get to fight back, and there will not be any enemy supporting fires to deal with.
As with everything discussed thus far, well executed CFAs require that the Tau General maximize the firepower of their formations, so the target of the CFA should be bathed in markerlights, all the Tau formations involved must close to a range that allows every single weapon they have to fire at the enemy, and AT/Disrupt weapons should be directed at the proper target formations to gain the maximum effects from that firepower. Also, just because they are called Coordinated Fire Assaults it isn?t required that three, or even two, formations are used every time one is carried out, sometimes the firepower of a single formation is enough to get the job done, but we still call it a CFA. For example, a single Pathfinder Contingent of 6xPathfinders and 3xDevilfish isn?t going to have much trouble beating the snot out of a Kult of Speed of 8xBuggies at 15cms range, however we still call it a CFA because it achieved immediate and decisive results.
Here are some quick examples of what they are capable of accomplishing
#1 AT Heavy CFA
Battlesuit Cadre of 4xXV8 w/Shas?el 2xHammerhead Contingents of 4xIon Hammerheads The Battlesuit Cadre closes to within 15cms to bring it?s Fusion Blasters in range, so we assume an advance order. The Hammerheads have a low end AT range of 60cms so we assume they go on sustained fire.
All totaled this group musters 4xAT4+, 4xMW4+, 8xAT3+, and 8xAT5+ scoring an average of 10xAT hits, and 2xMW hits. This is enough firepower to score four out of five kills on a target with reinforced armor, and placing five to six BMs, if it doesn?t break the formation outright it sure will not be doing much with all those BMs on it.
#2 Infantry Heavy CFA Battlesuit Cadre of 4xXV8 w/Shas?el 2xFire Warrior Cadres of 8xFire Warrior, 4xDevilfish We assume that all three formations go on advance orders to bring all their weapons to bear on the target formation.
All totaled this group musters 12xAP4+, 4xMW4+, 16xAP5+, 16xSP5+ Disrupt scoring an average of 11xAP hits, 2xMW hits, and 5xAP Disrupt hits. As with the example above even if the enemy formation somehow manages to survive being broken it is going to be so laden down with BMs as to be near useless.
The Myth of the Tau True Assault
Despite all this talk thus far about maximizing firepower and psuedo-assaults using CFAs one should not get the idea that the Tau should avoid attempting to carry out true assaults with Tau formations (Not Kroot). In fact the exact opposite is true, ignoring the option to use true assaults would have a limiting effect on the Tau army, that would reduce the army?s flexibility, and that is something that will spell doom for the Tau army.
There is no denying that with an army average CC of 6+ and an army average FF of 5+, and no ability to launch true combined assaults, going up close and personal using an engage order isn?t the best thing for a Tau General to be thinking about. However, this doesn?t exclude the Tau from using assault CC/FF, but it does require that the Tau General use more caution, and preparation, before committing force to one while at the same time weighing if a CFA would be more prudent.
Enemy formations that are broken, or enemy formations that are laden down with BMs, are both prime targets for a true assault CC/FF. In both cases the enemy is going to have a hard time overcoming the +2 or +3 bonus the Tau will be starting the assault with, the assault will probably inflict the same or more losses that a CFA would, but it does have the advantage of being almost a sure thing the enemy will be broken in a single activation. This makes it a better option, sometimes, over a CFA.
It is also not a bad idea to mix the use of CFAs with true assaults, as many of the CFAs the Tau army will carry out put those same formations in perfect position to provide supporting fires to a formation executing a true assault. Thus two fire Warrior Cadres could carry out a CFA on an enemy formation to soften it up, and then provide the assaulting Battlesuit Cadre supporting fires as it moves through them to fifnish the enemy off with a true assult.
To repeat, the maximizing of firepower doesn?t exclude the Tau from using true assaults, in fact they should continue to consider their use if for no other reason then to stay within the Tau need to remain flexible.
Putting It All Together
What the Tau General needs to do is create a set of combat groupings that are capable of maximizing on the use of markerlights, guided weapons, and CFAs while at the same time having each of them remain flexible enough to confront any type of foe at a moments notice. Then this same philosophy has to be spread army wide, that?s right from one end of the Tau battle area to the other, so that the enemy cannot ignore a single threat, while at the same time having to prepare to face multiple threats.
Like the Eldar the Tau must maintain their freedom to maneuver and cannot afford to sit back and allow the enemy to use the initiative to bottle them up and gain control over the battle. Unlike the Eldar the Tau cannot use Hit & Run tactics to accomplish this task, instead they must, by default, use a more direct, brutal, and more risky, style of warfare.
Through a combination of firepower, CFAs, and even true assaults the Tau General must render the key enemy formations combat ineffective so that it is they that gain control of the activation cycle, and in so doing control the flow of the battle. Unlike other armies the Tau should never send formations out into the blue on their own, nor should they ever plan a battle around a formation acting on it?s own. The Tau army functions at it?s peak only when all of it?s formations are working together to maximize their strength in firepower to protect against their vulnerability to assaults.
A Pathfinder Contingent off on one flank all by itself is asking to get blown away, and is a horrible waste of all of that formations abilities. Stick that same Pathfinder Contingent out in front of the army where it?s markerlights can paint targets, and it can draw in other formations for CFs or CFAs, and then none of it?s abilities are being wasted. That is thinking army wide, that?s maximizing the Army?s special abilities, that?s an army working together for the greater good, and that is ?The Way of the Tau?
Jaldon
_________________ Brave sir Robin, when danger reared its ugly head he bravely turned his tail and fled, Brave sir Robin.
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