jimbojoneshost wrote:
So I ended up losing both games I played however I did learn a fair bit about the flaws in this list, mostly limited activations and how my largest formation was largely ignored while my Superheavy tank platoons were picked off one at a time and reducing my map control which limited my ability to go for objectives and finish off broken units. I think cutting additional units in the Infantry Company and the Regimental HQ while adding some thunderbolt fighters and some AA units will help cover my bases and add more options for me to make use of during the game.
Hey Jimbo. A good rule of thumb for list building is to aim for a minimum of 3 to 4 activations per 1000 pts. That's usually a good place to start to make sure you can get obj control and not let your opponent run around w free actions at the end if a turn.
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