The Vanaheim are an EpicUK list so if you don't know it it can be found here
http://epic-uk.co.uk/lists/VanaheimAirCavQuickRef.pdfI'm looking to collect a new army and the air cavalry theme appealed a lot. I checked out the Elysians and the Harkoni and I liked a lot of it (I want those Harkoni infantry! Marauder Bombers as paratrooper delivery!) but there was a fair bit of fiddly extra rules stuff and they focused more on the drop troops theme while the vanaheim are pure air cavalry. Plus I'm in the UK so I can almost guarantee being allowed to use the vanaheim list while the others would probably need giving the opponent a heads up first and if I decided to go to a tournament that would need confirmation that i could use the netEA list in advance too.
Critical flaws with the army list: no ground based AA all of that comes from imperial navy support only. No TK and very limited MW means WE makes me a sad panda.
Regimental HQ - 500pts
- 1 supreme commander, 9 infantry, 4 valkyries, 1 vendetta
Air Cavalry Company - 400pts
- 1 commander, 9 infantry, 4 valkyries, 1 vendetta
Air Cavalry Company - 400pts
- 1 commander, 9 infantry, 4 valkyries, 1 vendetta
4 Vultures - 300pts
4 Vultures - 300pts
Storm Trooper Platoon - 350pts
- 8 storm troopers, 4 valkyries
4 Support Sentinels - 150pts
4 Support Sentinels - 150pts
4 Support Sentinels - 150pts
2 Lightning Strike Fighters - 150pts
2 Lightning Strike Fighters - 150pts
The strike fighters sit on CAP most of the time as my only source of AA. If they get Air superiority they focus on putting some "long ranged" BMs on formation as a nuisance.
The three sets of sentinels are the only MW and on War Engine duty, find them, harass them, blow them up...or likely die trying. The 15cm range hurts but at least MW helps mitigate the reinforced armour that WEs tend to have. I have 3 of them because I expect to have most of them blown up real quick.
The Vultures flit around as harrassment and to steal objectives at the end, their missiles saved for enemy planetfall or thunderhawk equivalents as overwatch or if a choice armour formation or WE exposes itself.
The Storm troopers are to steal objectives and drive enemy formations off them.
The general approach is to try and avoid getting into a real fight until turn 2, then surge the three core formations toward an important part of the enemy army and unload all of the rocket pods, maybe have the third formation take an engage (with the storm troopers coordinated if possible). Basically try to cut down my exposure to harm unil the latter parts of turn 2 and turn 3, then shock and awe to steal objectives.
Comments? Queries? Sugestions or experiences with the Vanaheim (or related) lists?