Tactical Command http://www.tacticalwargames.net/taccmd/ |
|
how to kill engines. http://www.tacticalwargames.net/taccmd/viewtopic.php?f=95&t=20917 |
Page 1 of 2 |
Author: | BoomHeadshot [ Thu Jun 23, 2011 12:01 am ] |
Post subject: | how to kill engines. |
okay so titans are scary but not unbeatable, my question is how do you beat them? what units would take when facing them, and how do you keep your own titans from falling to the enemy. i ask because i recently updated my amtl and i want to know what to look out for so i can keep my pride and joy from being battered and beaten on the table. thanks in advance ![]() |
Author: | Lord Aaron [ Thu Jun 23, 2011 12:09 am ] |
Post subject: | Re: how to kill engines. |
The biggest thing to look out for honestly is Titan Killer weapons, then I would say Macro Weapons cus they can hurt easy too. Then I would say Cross Fires of AT weapons... yup. |
Author: | Angel_of_Caliban [ Thu Jun 23, 2011 12:18 am ] |
Post subject: | Re: how to kill engines. |
Lord Aaron wrote: The biggest thing to look out for honestly is Titan Killer weapons, then I would say Macro Weapons cus they can hurt easy too. Then I would say Cross Fires of AT weapons... yup. And also assaults from scary Assulty formation like Terminators.....Teleport, Engage, Dead Warlord.... |
Author: | Spectrar Ghost [ Thu Jun 23, 2011 12:31 am ] |
Post subject: | Re: how to kill engines. |
What army are you playing with? It would help to give specific advice. In general what the others have said: MW and TK (especially TK(d3) or TK(d6)), whether it be shooting, assault, whatever. Crossfires are useful. At times the best option is to ignore them altogether, especially larger (Warlord/Great Gargant level) Engines. Finally it is important to fire your MW/TK weapons at the right time. If an engine has powerfields, shoot it with regular AT weapons first to bring the fields down, then hit it with the big boys. A CC assault like that of Termies avoids this altogether, of course, as models in CC ignore Fields. Also, pouring sugar in the gas tank helps to kill engines quickly. |
Author: | Onyx [ Thu Jun 23, 2011 12:40 am ] |
Post subject: | Re: how to kill engines. |
Angel_of_Caliban wrote: And also assaults from scary Assulty formation like Terminators.....Teleport, Engage, Dead Warlord.... Quoted for truth. Marines and Chaos can both do this. A scout screen is vital against these armies. |
Author: | Morgan Vening [ Thu Jun 23, 2011 12:53 am ] |
Post subject: | Re: how to kill engines. |
Angel_of_Caliban wrote: Lord Aaron wrote: The biggest thing to look out for honestly is Titan Killer weapons, then I would say Macro Weapons cus they can hurt easy too. Then I would say Cross Fires of AT weapons... yup. And also assaults from scary Assulty formation like Terminators.....Teleport, Engage, Dead Warlord.... Curious how many Terminators you're throwing into that cause. Assuming 3 formations, each with Character, that's 15MW3+, and 12Norm3+. Standard distribution has 10MW hits, 8 normal hits. Continuing distribution, that's 7 wounds, and a Crit (that kilss 16.6%). So, more often than not, it's 1200pts not killing the Warlord. Yeah, it's broken, but it rallies on a 4+. And you've just put a lot of points out there, and spent 3 activations. We've found (at least locally) that the best tactic with a Warlord is to keep a BM on it, and just accept it as there. Try to minimise what it can kill, and kill or neutralise the rest. Then, on Turn 3/4, if you need it, try to break it so it can't claim Objectives. One of the Golden Rules of EA (and one that I just love to death), is that killing things is a means to an end, not an end in itself. A formation is too big, too powerful, too hard to kill? Ignore it, and go for victory conditions another way. Morgan Vening |
Author: | captPiett [ Thu Jun 23, 2011 1:10 am ] |
Post subject: | Re: how to kill engines. |
Morgan Vening wrote: We've found (at least locally) that the best tactic with a Warlord is to keep a BM on it, and just accept it as there. Try to minimise what it can kill, and kill or neutralise the rest. Then, on Turn 3/4, if you need it, try to break it so it can't claim Objectives. One of the Golden Rules of EA (and one that I just love to death), is that killing things is a means to an end, not an end in itself. A formation is too big, too powerful, too hard to kill? Ignore it, and go for victory conditions another way. Morgan Vening I've found this to be the case as well. Terminators are indeed dangerous, but if the assault isn't executed perfectly and the titan (esp. a warlord) is a teeny bit lucky, a lot of terminators can be wasted. There is not a lot of room for error. Large WE are best ignored, if possible. They are pretty slow, so this is more feasible than it sounds. |
Author: | frogbear [ Thu Jun 23, 2011 1:27 am ] |
Post subject: | Re: how to kill engines. |
Angel_of_Caliban wrote: And also assaults from scary Assulty formation like Terminators.....Teleport, Engage, Dead Warlord.... As Morgan stated above, this is not the case unless you are lucky with a critical roll and or the roll for combat resoltion. The Warlord is an awesome unit for its cost. |
Author: | Onyx [ Thu Jun 23, 2011 1:48 am ] |
Post subject: | Re: how to kill engines. |
Morgan Vening wrote: Curious how many Terminators you're throwing into that cause. Remember that Chaos Terminator formations can be larger than 4 stands. I've also summoned Greater Deamons with the Terminators and absolutely smashed Warlord Titans. Scout screens make this much harder. Yeah, it uses a lot of points but if that's done at the beginning of the game, the Titan player just lost their biggest unit and my Terminators are on their back-line (usually with Obliterators for AA protection). I agree that in most circumstances, it's better to try and deal with the rest of the Titan army as a Warlord will have a hard time winning the game by itself. |
Author: | BoomHeadshot [ Thu Jun 23, 2011 9:49 am ] |
Post subject: | Re: how to kill engines. |
as i mentioned ive been out of the loop for a while so correct me if im wrong, but i didnt think you could break them, theyre fearless arnt they? and yes having a few scouts to ward off termies is something ive accounted for ![]() |
Author: | Mephiston [ Thu Jun 23, 2011 10:17 am ] |
Post subject: | Re: how to kill engines. |
They still become broken. Fearless means they don't take extra damage from additional blast markers and won't automatically die if they lose an assault while broken or if they can't move away from a formation when they become broken. Feeding them something expendable each turn and ignoring them are also valid tactics. |
Author: | Tiny-Tim [ Thu Jun 23, 2011 11:04 am ] |
Post subject: | Re: how to kill engines. |
Mephiston wrote: Feeding them something expendable each turn and ignoring them are also valid tactics. This is a very annoying tactic to use against larger War Engines and very much recommended. I would also say that there are some armies that are not set up to take on large War Engines, these are best to either ignore them as stated above or just break them with blast markers. Again very annoying if they can't claim objectives/give supporting fire. |
Author: | carlos [ Thu Jun 23, 2011 11:36 am ] |
Post subject: | Re: how to kill engines. |
There was someone in the forum recently complaining that his warlord HAD to engage some rough riders who blocked its path. That's a real-life game example right there of how to put a big Titan out of commission for a turn. Against inexperienced players you can also feed the big WE something which, even if it doesn't block the path, is a juicy sustained fire target. As long as the WE is wasting time in the backfield sustaining at things then it won't move to claim objectives. |
Author: | Ginger [ Fri Jun 24, 2011 9:41 am ] |
Post subject: | Re: how to kill engines. |
Some titans (esp Eldar) can be broken through multiple formations shooting it. Also some armies without TK weapons can swarm against the larger titans. Eg several formations of Marine Landspeeders:- not only can they screen the titan (and thus hinder its movement), but 2-3 formations shooting and then supporting an assault by some other formation, can also break many titans. In general, titans are a points sink. This means that the rest of the army will be weaker (numerically and / or capability). This gives you the choice of how to deal with them and more especially, how you will divide up your forces to face the opposing army. When faced with titans you need to decide your strategy at the start of the game, and unless you feel confident that you can ultimately destroy them (while keeping them broken for 1-2 turns) they are best screened and ignored. This is especially true for the 'larger' titans eg Ork Gargant and Great Gargant. |
Author: | carlos [ Fri Jun 24, 2011 11:09 am ] |
Post subject: | Re: how to kill engines. |
Ginger wrote: This is especially true for the 'larger' titans eg Ork Gargant and Great Gargant. For those, unless your army is really well suited for taking them on, the only question is "can I stop it from sitting on a position where it can claim 2 objectives at the same time and be on my side of the table at the end of turn 3?" If you can stop it from achieving that then you've kind of neutralized the gargant for the most part. |
Page 1 of 2 | All times are UTC [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |