Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 18 posts ]  Go to page 1, 2  Next

how to kill engines.

 Post subject: how to kill engines.
PostPosted: Thu Jun 23, 2011 12:01 am 
Brood Brother
Brood Brother

Joined: Tue Jun 14, 2011 12:21 pm
Posts: 30
okay so titans are scary but not unbeatable, my question is how do you beat them? what units would take when facing them, and how do you keep your own titans from falling to the enemy. i ask because i recently updated my amtl and i want to know what to look out for so i can keep my pride and joy from being battered and beaten on the table.
thanks in advance :)


Top
 Profile Send private message  
 
 Post subject: Re: how to kill engines.
PostPosted: Thu Jun 23, 2011 12:09 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Oct 20, 2006 10:57 pm
Posts: 516
Location: Edmonton,AB,Canada
The biggest thing to look out for honestly is Titan Killer weapons, then I would say Macro Weapons cus they can hurt easy too. Then I would say Cross Fires of AT weapons... yup.


Top
 Profile Send private message  
 
 Post subject: Re: how to kill engines.
PostPosted: Thu Jun 23, 2011 12:18 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Apr 25, 2007 1:01 pm
Posts: 2518
Location: California
Lord Aaron wrote:
The biggest thing to look out for honestly is Titan Killer weapons, then I would say Macro Weapons cus they can hurt easy too. Then I would say Cross Fires of AT weapons... yup.

And also assaults from scary Assulty formation like Terminators.....Teleport, Engage, Dead Warlord....


Top
 Profile Send private message  
 
 Post subject: Re: how to kill engines.
PostPosted: Thu Jun 23, 2011 12:31 am 
Purestrain
Purestrain
User avatar

Joined: Thu Nov 17, 2005 8:16 pm
Posts: 4682
Location: Wheaton, IL
What army are you playing with? It would help to give specific advice.

In general what the others have said: MW and TK (especially TK(d3) or TK(d6)), whether it be shooting, assault, whatever. Crossfires are useful. At times the best option is to ignore them altogether, especially larger (Warlord/Great Gargant level) Engines. Finally it is important to fire your MW/TK weapons at the right time. If an engine has powerfields, shoot it with regular AT weapons first to bring the fields down, then hit it with the big boys. A CC assault like that of Termies avoids this altogether, of course, as models in CC ignore Fields.

Also, pouring sugar in the gas tank helps to kill engines quickly.

_________________
SG

Ghost's Paint Blog, where everything goes that isn't something else.


Top
 Profile Send private message  
 
 Post subject: Re: how to kill engines.
PostPosted: Thu Jun 23, 2011 12:40 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 09, 2007 10:14 am
Posts: 3416
Location: Western Australia
Angel_of_Caliban wrote:
And also assaults from scary Assulty formation like Terminators.....Teleport, Engage, Dead Warlord....

Quoted for truth.

Marines and Chaos can both do this. A scout screen is vital against these armies.

_________________
Just call me Steve.

NetEA Rules Chair
NetEA FAQ

Want to play Iron Warriors in Epic Armageddon? Click HERE
Some of my Armies.
My Hobby site.


Top
 Profile Send private message  
 
 Post subject: Re: how to kill engines.
PostPosted: Thu Jun 23, 2011 12:53 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jul 25, 2008 1:50 am
Posts: 835
Angel_of_Caliban wrote:
Lord Aaron wrote:
The biggest thing to look out for honestly is Titan Killer weapons, then I would say Macro Weapons cus they can hurt easy too. Then I would say Cross Fires of AT weapons... yup.

And also assaults from scary Assulty formation like Terminators.....Teleport, Engage, Dead Warlord....

Curious how many Terminators you're throwing into that cause. Assuming 3 formations, each with Character, that's 15MW3+, and 12Norm3+. Standard distribution has 10MW hits, 8 normal hits. Continuing distribution, that's 7 wounds, and a Crit (that kilss 16.6%).

So, more often than not, it's 1200pts not killing the Warlord. Yeah, it's broken, but it rallies on a 4+. And you've just put a lot of points out there, and spent 3 activations.

We've found (at least locally) that the best tactic with a Warlord is to keep a BM on it, and just accept it as there. Try to minimise what it can kill, and kill or neutralise the rest. Then, on Turn 3/4, if you need it, try to break it so it can't claim Objectives.

One of the Golden Rules of EA (and one that I just love to death), is that killing things is a means to an end, not an end in itself. A formation is too big, too powerful, too hard to kill? Ignore it, and go for victory conditions another way.

Morgan Vening


Top
 Profile Send private message  
 
 Post subject: Re: how to kill engines.
PostPosted: Thu Jun 23, 2011 1:10 am 
Brood Brother
Brood Brother
User avatar

Joined: Sun Jul 27, 2008 10:06 pm
Posts: 1234
Location: Westborough, Massachusetts USA
Morgan Vening wrote:

We've found (at least locally) that the best tactic with a Warlord is to keep a BM on it, and just accept it as there. Try to minimise what it can kill, and kill or neutralise the rest. Then, on Turn 3/4, if you need it, try to break it so it can't claim Objectives.

One of the Golden Rules of EA (and one that I just love to death), is that killing things is a means to an end, not an end in itself. A formation is too big, too powerful, too hard to kill? Ignore it, and go for victory conditions another way.

Morgan Vening

I've found this to be the case as well. Terminators are indeed dangerous, but if the assault isn't executed perfectly and the titan (esp. a warlord) is a teeny bit lucky, a lot of terminators can be wasted. There is not a lot of room for error. Large WE are best ignored, if possible. They are pretty slow, so this is more feasible than it sounds.

_________________
Let us playtest like the Greeks of old... You know the ones I mean


Top
 Profile Send private message  
 
 Post subject: Re: how to kill engines.
PostPosted: Thu Jun 23, 2011 1:27 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
Angel_of_Caliban wrote:
And also assaults from scary Assulty formation like Terminators.....Teleport, Engage, Dead Warlord....


As Morgan stated above, this is not the case unless you are lucky with a critical roll and or the roll for combat resoltion.

The Warlord is an awesome unit for its cost.

_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
 Post subject: Re: how to kill engines.
PostPosted: Thu Jun 23, 2011 1:48 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 09, 2007 10:14 am
Posts: 3416
Location: Western Australia
Morgan Vening wrote:
Curious how many Terminators you're throwing into that cause.

Remember that Chaos Terminator formations can be larger than 4 stands. I've also summoned Greater Deamons with the Terminators and absolutely smashed Warlord Titans. Scout screens make this much harder.

Yeah, it uses a lot of points but if that's done at the beginning of the game, the Titan player just lost their biggest unit and my Terminators are on their back-line (usually with Obliterators for AA protection).

I agree that in most circumstances, it's better to try and deal with the rest of the Titan army as a Warlord will have a hard time winning the game by itself.

_________________
Just call me Steve.

NetEA Rules Chair
NetEA FAQ

Want to play Iron Warriors in Epic Armageddon? Click HERE
Some of my Armies.
My Hobby site.


Top
 Profile Send private message  
 
 Post subject: Re: how to kill engines.
PostPosted: Thu Jun 23, 2011 9:49 am 
Brood Brother
Brood Brother

Joined: Tue Jun 14, 2011 12:21 pm
Posts: 30
as i mentioned ive been out of the loop for a while so correct me if im wrong, but i didnt think you could break them, theyre fearless arnt they? and yes having a few scouts to ward off termies is something ive accounted for :D


Top
 Profile Send private message  
 
 Post subject: Re: how to kill engines.
PostPosted: Thu Jun 23, 2011 10:17 am 
Brood Brother
Brood Brother

Joined: Wed Aug 31, 2005 12:52 pm
Posts: 4262
They still become broken. Fearless means they don't take extra damage from additional blast markers and won't automatically die if they lose an assault while broken or if they can't move away from a formation when they become broken.

Feeding them something expendable each turn and ignoring them are also valid tactics.


Top
 Profile  
 
 Post subject: Re: how to kill engines.
PostPosted: Thu Jun 23, 2011 11:04 am 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire
Mephiston wrote:
Feeding them something expendable each turn and ignoring them are also valid tactics.


This is a very annoying tactic to use against larger War Engines and very much recommended.

I would also say that there are some armies that are not set up to take on large War Engines, these are best to either ignore them as stated above or just break them with blast markers. Again very annoying if they can't claim objectives/give supporting fire.


Top
 Profile Send private message  
 
 Post subject: Re: how to kill engines.
PostPosted: Thu Jun 23, 2011 11:36 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Sep 01, 2010 4:03 pm
Posts: 1081
Location: London, UK
There was someone in the forum recently complaining that his warlord HAD to engage some rough riders who blocked its path. That's a real-life game example right there of how to put a big Titan out of commission for a turn. Against inexperienced players you can also feed the big WE something which, even if it doesn't block the path, is a juicy sustained fire target. As long as the WE is wasting time in the backfield sustaining at things then it won't move to claim objectives.

_________________
Image
Image


Top
 Profile Send private message  
 
 Post subject: Re: how to kill engines.
PostPosted: Fri Jun 24, 2011 9:41 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Nov 16, 2005 7:20 pm
Posts: 5483
Location: London, UK
Some titans (esp Eldar) can be broken through multiple formations shooting it. Also some armies without TK weapons can swarm against the larger titans. Eg several formations of Marine Landspeeders:- not only can they screen the titan (and thus hinder its movement), but 2-3 formations shooting and then supporting an assault by some other formation, can also break many titans.

In general, titans are a points sink. This means that the rest of the army will be weaker (numerically and / or capability). This gives you the choice of how to deal with them and more especially, how you will divide up your forces to face the opposing army. When faced with titans you need to decide your strategy at the start of the game, and unless you feel confident that you can ultimately destroy them (while keeping them broken for 1-2 turns) they are best screened and ignored. This is especially true for the 'larger' titans eg Ork Gargant and Great Gargant.


Top
 Profile Send private message  
 
 Post subject: Re: how to kill engines.
PostPosted: Fri Jun 24, 2011 11:09 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Sep 01, 2010 4:03 pm
Posts: 1081
Location: London, UK
Ginger wrote:
This is especially true for the 'larger' titans eg Ork Gargant and Great Gargant.

For those, unless your army is really well suited for taking them on, the only question is "can I stop it from sitting on a position where it can claim 2 objectives at the same time and be on my side of the table at the end of turn 3?" If you can stop it from achieving that then you've kind of neutralized the gargant for the most part.

_________________
Image
Image


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 18 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net