Quote: (Chroma @ 21 Apr. 2009, 02:10 )
Quote: (Markconz @ 21 Apr. 2009, 02:05 )
Never found terminators to be much of a problem against my orks.
I believe most of
Morgan Vening's group's problems with Terminators were stemming from the fact that they didn't realize you CANNOT teleport into enemy ZOCs... ÂÂ
I was talking with FrogBear earlier, and after looking at the rules, I figured out where the problem lies. My reading comprehension failure lies in the second paragraph of the Teleport Rules.
Formations where all of the units have this ability may be
kept off the table, and can appear at the start of any turn.
Simply
place the unit anywhere you like on the table at the
start of any turn, before determining who wins the strategy
roll. The unit must be placed within 5cms of another unit
from its own formation if there are any already in play.
So,
for example, if a whole formation teleported into play then
the first unit could be placed anywhere, but any other units
would need to be placed within 5cms of a unit that had
already been placed. All units must be placed outside
enemy zones of control. If placed in dangerous terrain then
a dangerous terrain test must be taken when the unit is
placed on the table.