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Space Marines tactics questions

 Post subject: Re: Space Marines tactics questions
PostPosted: Fri Oct 01, 2010 5:36 pm 
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CC them with terminators, or just lay a BM on them then ignore them. Those really are the best tactics.


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 Post subject: Re: Space Marines tactics questions
PostPosted: Fri Oct 01, 2010 5:39 pm 
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Terminators or other Titans are the Marines anti-WE units. You saw how much we had to throw against Matt's Warlord to even come close to killing it. It was a Bike assault with nearly 20 support shots.

Void Shields only absorb shooting and FF hits, CC are unaffected (hence why Terminators are good). They don't stop you from laying a BM on a titan though just for shooting on it.

In a 3k game though, Matt's right. Your best bet is to ignore a Reaver or Warlord. Usually they can't make there points back unless your opponent is throwing them in your face and getting lots of support from them.

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 Post subject: Re: Space Marines tactics questions
PostPosted: Fri Oct 01, 2010 6:15 pm 
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Thanks Dave, I'm just worried about what happens (perhaps at NEAT) when my opponent brings titans to the table and I've got nothing to fight it with

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 Post subject: Re: Space Marines tactics questions
PostPosted: Fri Oct 01, 2010 6:20 pm 
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If you have nothing to fight it with then you'd best ignore it! Remember it's only one activation, and it's a Reaver or Warlord that's 1/5 or 1/4 of your opponents army. Keep out of it's LoS and focus on reducing his activation count. If you can do that then by turn 3 you should have plenty of options for grabbing objectives.

You might not get BTS but there's still 4 other victory conditions to choose from. And if you place your take and hold objectives far enough away from one another the Titan can't contest/control them both.

Will brought a Warlock titan with a power-fist to the last tourney. The thing is an assault monster, but it didn't really do much for the entire game aside from kill some Terminator and scout stands, and kept me to winning 2-0 instead of 4-0.

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 Post subject: Re: Space Marines tactics questions
PostPosted: Fri Oct 01, 2010 9:59 pm 
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Depending on the size of the titan, but for the larger ones conventional wisdom suggests some or all of
  • Cross fire
  • Land-speeders to shoot/support (MW)
  • Multiple supports
  • Assault made by Terminators with Chaplain, (possibly by air assault - Landing craft also allows for the Termies to take Dreadnought upgrade)
  • As much prepping as possible beforehand (Whirlwinds?)


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 Post subject: Re: Space Marines tactics questions
PostPosted: Fri Oct 01, 2010 10:02 pm 
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Crossfire can help with BMs but larger WEs tend to have Thick Rear Armor, so it's not fully effective.


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 Post subject: Re: Space Marines tactics questions
PostPosted: Mon Oct 11, 2010 12:10 am 
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Terminators and Thunderhawks:

If you take terminators at the start of the game and hold in reserve, and also take a thunder hawk, do you have to determine at the start of the game if the termies are teleporting or coming in on transport, or can you decide that in the moment?

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 Post subject: Re: Space Marines tactics questions
PostPosted: Mon Oct 11, 2010 12:20 am 
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At the start of the game.

Though you can teleport them in, attack a target on its own, then fly in at end of turn and pick them up :)


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 Post subject: Re: Space Marines tactics questions
PostPosted: Mon Oct 11, 2010 12:29 am 
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The way that reserves will enter the game is determined at the start of the game during deployment. So, you must decide whether the termies will teleport or be carried in the THawk at that point.

The same is also true for all other races, so for example if using Eldar, you must specify
  • Those formations being carried in spacecraft
  • Those formations being transported in Vampires
  • Those formations teleporting onto the table
  • Those formations arriving via the webway (but not the particular gate to be used)


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 Post subject: Re: Space Marines tactics questions
PostPosted: Mon Oct 11, 2010 2:32 pm 
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There is a deployment "order of play" in the FAQ thread to help out with exactly when each choice must be made.


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 Post subject: Re: Space Marines tactics questions
PostPosted: Tue Oct 19, 2010 8:15 pm 
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I'm putting together a list for an upcoming tournament (yes, Dave, I'll get it to you soon, sometime this week...) and am feeling tied down by needing to put my SC in with a tactical unit. If I put him in with a terminator squad an beam them in at the start of the game, will I get the re-roll bonus from the moment he hits the board?
What other units do well with SC in it? If I don't put him in with a terminator unit, I was thinking of putting him in with bikes or perhaps even an assault or devastator unit, but then again I'm not sure how survivable he would be.
I just don't want to automatically have 475 points taken up every game with a tactical unit, plus SC, plus a Hunter. I'd like a little variety as to where SC would be.

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 Post subject: Re: Space Marines tactics questions
PostPosted: Tue Oct 19, 2010 8:19 pm 
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I've never tried my SC in anything put a Tactical or a Devastator unit. Tacticals make for a hard BTS, Devastators are easier to take out but your SC won't usually be in your BTS formation then.

If he's in Termies or in a THawk or something you get the re-roll so long as he's on-board.

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 Post subject: Re: Space Marines tactics questions
PostPosted: Tue Oct 19, 2010 8:19 pm 
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As long as the SC is on the board you get the reroll, so if he teleports turn one you are good.

Can marines live without a reroll? Yes, but if your terminators with SC become the BTS formation its probably not the best idea.


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 Post subject: Re: Space Marines tactics questions
PostPosted: Wed Oct 20, 2010 2:26 pm 
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Just out of curiosity (its not something that has ever come up in play) if a Marine SC in Terminators (or Assault or Devs) was embarked on a THawk which entered play, but did not disembark the carried troops, would the SC then count as "on the board"?


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 Post subject: Re: Space Marines tactics questions
PostPosted: Wed Oct 20, 2010 2:35 pm 
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He's on the board and able to harmed, I'd say yes.

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