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Ork newbie needs help!

 Post subject: Ork newbie needs help!
PostPosted: Mon Dec 13, 2010 9:51 am 
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Joined: Sun Dec 12, 2010 10:29 am
Posts: 523
Location: Belfast, UK
Greetings all,

First post here although I've been active on other forums for a good while. I've been building a Crimson Fists army for Epic, which has branched out to include the Nova Guard Titan Legion, and I'm now wondering about some opponents for them! So without having built or painted any models yet, I put together an Ork list as shown below, using the E:A PDFs from GW's website. I'd appreciate any comments, suggestions, criticism, ridicule, whatever really :)

Big Warband
+2 Nobs
+Warlord

Warband
+2 boyz, 2 grots
+2 Nobs
+1 flakwagon
+2 Killa Kans
+2 Deff Dreads

Warband (same as above)

Kult of Speed (8 warbikes)
+2 warbikes
+1 flakwagon

Blitz Brigade (4 gunwagons)
+2 gunwagons
+1 flakwagon
+Oddboy

Blitz Brigade (as above)

Stompa Mob
+2 Killa Kans
+2 Deff Dreads
+1 flakwagon

Fighta-Bommer Skwadron (3 F-Bs)
+3 Fighta-Bommers

Total 2995pts, 8 activations.

_________________
Army projects:
Iyanden Eldar - complete
Hive Fleet Scorpio - complete
Ulthwé Eldar - complete
Nova Guard Titan Legion - complete
Crimson Fists Space Marines - complete


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 Post subject: Re: Ork newbie needs help!
PostPosted: Mon Dec 13, 2010 2:27 pm 
Purestrain
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Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
First, I'd recommend reading the general ork strategy thread here:
http://www.taccmd.tacticalwargames.net/viewtopic.php?f=95&t=18429

As to the specific formations...
CheesyRobMan wrote:
Big Warband
+2 Nobs
+Warlord

Good.

Quote:
Warband
+2 boyz, 2 grots
+2 Nobs
+1 flakwagon
+2 Killa Kans
+2 Deff Dreads

If you're going to add 120 points of infantry upgrades to a Warband, you might as well go ahead and get the Big formation. 30 more points gives you 4 extra Boyz.

Personally, I would take these two identical mobz and split them up for different roles. Give one all infantry. Give the other all the walkers (and you can trim some to get the points for the Big upgrade). An all-infantry mob is not vulnerable to AT fire and can take advantage of cover that a mixed AV/infantry mob cannot (like buildings). The strategy thread has more discussion about how to build and use different kinds of warbands, including walker-warbands.

Quote:
Kult of Speed (8 warbikes)
+2 warbikes
+1 flakwagon

Mixing in the flakwagon makes the formation vulnerable to AT fire. If this had some Skorchas or buggies mixed in, that wouldn't matter. Another thing is that by the time you buy upgrades for both formations, you could upgrade one of them to Big and end up with more units on the board.

Overall, flakwagons aren't that good for air coverage. They don't have the range. They are primarily point defense, making sure that an air assault has a BM on it. A 200 point KoS probably just doesn't need one. Also, you're going to have a reasonably hefty Fighta-bomma formation if the enemy comes heavy-air. You can probably just drop a few flakwagons without it being a hindrance to the army.

Quote:
Blitz Brigade (4 gunwagons)
+2 gunwagons
+1 flakwagon
+Oddboy

A mainstay of ork lists, aka the Zzap brigade. Since you may have some extra flakwagons due to the above, you might want to make this 1 Gunwagon/2 Flak.

Quote:
Stompa Mob
+2 Killa Kans
+2 Deff Dreads
+1 flakwagon

Good formation.

Quote:
Fighta-Bommer Skwadron (3 F-Bs)
+3 Fighta-Bommers

Good.

Quote:
Total 2995pts, 8 activations.

Overall, this is a bit light on activations. It's within a workable range but you will need to preserve the formations. Otherwise, you might end up being outmaneuvered late in the game by sheer numbers of formations. Taking advantage of the Big/Uge upgrades instead of buying as extras will help that somewhat, but you might still need to split a formation or two.


What is the overall strategy? It looks to me like you have a horde infantry line, backed by some heavy walkers. KoS can either be grouped on a wing for a hammer/anvil strategy, or split up for a pincer arrangement. Zzap Brigades would be used as reserves to move around and pick off WE or other tough targets from range.

Alternately, you could group most of the infantry and walkers for a "hey, diddle, diddle, straight up the middle" rush for enemy objectives and use the KoS to flit around the edges, keeping the enemy from fully flanking your main thrust.


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 Post subject: Re: Ork newbie needs help!
PostPosted: Tue Dec 14, 2010 6:24 pm 
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Joined: Sun Dec 12, 2010 10:29 am
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Thanks for the advice :) revised list below:

Big Warband (4 Nobs, 12 Boyz, 4 Grots)
+4 Nobs
+Warlord

Big Warband (4 Nobs, 12 Boyz, 4 Grots)
+2 Nobs

Warband
+2 Killa Kans
+2 Deff Dreads
+1 flakwagon

Kult of Speed (8 Warbikes)
+2 Skorchas

Blitz Brigade (2 Gunwagons, 2 Flakwagons)
+Oddboy

Blitz Brigade (2 Gunwagons, 2 Flakwagons)
+Oddboy

Stompa Mob (3 Stompas)
+2 Killa Kans
+2 Deff Dreads
+1 flakwagon

Fighta-Bommer Skwadron (3 FBs)
+3 FBs

Landa

Warband
+1 Boyz & grotz

3000pts, 10 activations


So, the Blitz Brigades have been trimmed a bit, the Warbands have been beefed up, and there's an extra couple of formations in there (the Landa and extra Warband, with bonus boyz since I had 25pts to spare). Also I took the Flakwagon out of the KoS and replaced it with some Skorchas. I'm concerned that the Blitz Brigades are too small to benefit from Mob Up now, although adding gunwagons would mean dropping the Landa which I was planning to put that last Warband into.

_________________
Army projects:
Iyanden Eldar - complete
Hive Fleet Scorpio - complete
Ulthwé Eldar - complete
Nova Guard Titan Legion - complete
Crimson Fists Space Marines - complete


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 Post subject: Re: Ork newbie needs help!
PostPosted: Tue Dec 14, 2010 8:02 pm 
Purestrain
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Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
I would definitely play with that list. The 4 infantry/walker mobz should be able to keep a fairly coherent line, with a good likelihood of a solid garrison position. The KoS is a good reaction force to fill in if a gap opens. The Zzap brigades can hang back, lurk and hit targets of opportunity. And the Landa/Warband can be a good deepstrike hammer.


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