Six of us remained to play a game on Sunday. We did a 3v3 mega battle on a 4x18 table. There were three objectives per table, to win your team had to have one on each table and more than the other team. Activating on the other persons table was allowed at a -1 to your action test. It counted as one of your armies activations.
We had three Chaos Players (2 Black Legion and a LatD) and three Imperial (2 Space Wolves and Knights).

My Knights on the center table.

They face Karl's horde.

The Party Bus is coming!

Get in the drink!

Knights moving through the scrub.

They aim to free the citizens on the top of the hill.

And stop Karl's mine clearing technique.

On Matt and Jon's table a sketchy van is a rocking on makeout point, don't go a knocking.

Space Wolf Kegger

The Children ready to take on the Wolves.


The Imperial's left flank was another Wolf army, led by the Coach.

They took on Brad's Iron Warriors.



The drop went well for the Coach, but the Decimators held out in the retiaining assault.

The other drop went well for the wolves as well.

The Knights continued their advance, despite plague zombies popping up behind them.



Sky Claws take on some Terminators.

The S&M Bezerkers whip their Daemonettes into a frenzy (literally).



The battlefield from the imperial right flank.



And from the left.

Sheildbash Intermission!

While turn 1 finished up, Karl and I played a game of Shieldbash.

His Ki Kak (lizard dudes) ambushed my Vidaar (muppet vikings).

It's a fun little game from Zombiesmith.



MVP goes to this Bondee who defeated the two Ki Kak who were surrounding him.

The timely intervention of Jon's wolves saves my bacon. Who's a good doggy!

Errants take a pounding on the left flank put manage to pull off a win, barely.

The Annihilators hide out.

Hell Talons pick on some Long Fangs.

Brad's crabs grab an objective.

They get ousted by a lot of wolves.


My knights grab the blood hot tub.

Matt's Children hold on to their candy.

My favorite pic from all weekend.

Paladins mix it up with some cultists for the last objective, they take a beating (titan fall!) but pull off a win.

No more mine clearing.