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A siege doesn't have to be a long winded affair

 Post subject: A siege doesn't have to be a long winded affair
PostPosted: Sun Jun 08, 2014 12:05 pm 
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Yesterday we met at the Siemens Tabletop Club to do a multiplayer game.
We had decided on kind of siege action.
6k Eldar attacking 5k Imperial. About 2/3 in a fortress and 1/3 positioned for some "rear action".
The table consisted of two ordinary tables joined at the small side.
The fortress would be at one end the Eldar would enter on the other end. In each turn only one general with his 2k of troops would enter the battlefield.
The defenders set up in the fortress and in forward "rear positions", namely the Ork village and the airfield.
Walls could only be penetrated by Titan killer weapons and would have DC6 each.
There were 4 point defences on the wall. 2 were treated as Volcano cannons and two as hydras.
They couldn't be destroyed, but when controlled by the enemy in the endphase, they would not be able to fire in the next turn.
All would be activated together, but when put on overwatch each weapon could resolve overwatch on it's own.

The lay of the land - attackers view
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The lay of the land - defenders view
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Aerial reconnaissance
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Humpty Dumpty sat on a wall.
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Overture
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Waiting for a plane to catch ?
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Interteresstial - Imperials attacked by Eldar in an Ork dwelling
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All well on the Eldar front.
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The only flyer in 11000 points.
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Race me to the fortress
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Skimmers don't need airfields, they conquered it anyway.
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A massive artillery strike weakened the defenders, than the Raider landed behind the wall, survived the AA fire and unloaded some Guardians that wiped the walls clean by attacking from behind.
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Next turn the Scorpions took out the artillery, which in turn forced the enemy to surrender.

The Eldar players restricted their choice by forgoing multiple/teleport drop units and used only one Storm Serpent to be used with two Guard Units. Allowing the latter only because we lacked Wave Serpent models.
Still the army list of the imperial players was not up to the task. Lacking enough artillery and a Deatstrinke and/or Titans, the Imperial Guard was relatively easily overrun.
We will probably play that again with switched roles and/or new armylists.

We spent about 6 hours playing including a short lunch break. After the game we went to a restaurant to have dinner together.
All in all a relaxed and enjoyable Saturday.


Last edited by brumbaer on Sun Jun 08, 2014 2:57 pm, edited 1 time in total.

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 Post subject: Re: A siege doesn't have to be a long winded affair
PostPosted: Sun Jun 08, 2014 12:29 pm 
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Lovely terrain and great wee report! Sounds like a good day was had by all!

Out of interest, are the boards made from fitness mats?

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 Post subject: Re: A siege doesn't have to be a long winded affair
PostPosted: Sun Jun 08, 2014 1:06 pm 
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Lovely terrain and armies, the shot with the airfield and woods is what epic is all about! Really great shot :)

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 Post subject: Re: A siege doesn't have to be a long winded affair
PostPosted: Sun Jun 08, 2014 1:14 pm 
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The Bissler wrote:
Lovely terrain and great wee report! Sounds like a good day was had by all!

Out of interest, are the boards made from fitness mats?


Close - these are meant for toddlers to play on.
The "ordinary" playing and sport mats are made from EVA. Some time ago EVA mats were named as risk when used with/by small children by French and Belgian authorities. Sport mats are usually heavier and denser that playing mats especially those to be used "under" training equipment.
The mats I use are made from PE and the manufacturer claims to fulfill all safety regulations and PE shall not contain the elements that make EVA a risk.
The mats come in 2 sizes and 2 thicknesses and there are edge pieces to create smooth edges. But using them you can't get the usual table sizes. The mats can be cut easily, so you could make fitting edge-pieces yourself.
Some of the fitness and playing mats do have relatively smooth surfaces or surfaces with a regular grid like structure. In contrast the pieces we use have an irregular surface which dry brushes well.
We use the thin tiles as ground an cut hills from the thick tiles. Because of this the hills blend well in.

Major drawback PE can't really be glued and some color can be rubbed off. There is a primer that shall improve the staying power, but I can't say yet by how much. After using it for a longer time I'll be able to say more.


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 Post subject: Re: A siege doesn't have to be a long winded affair
PostPosted: Sun Jun 08, 2014 1:46 pm 
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Thanks! Very interesting! Please do let me know how they last longer term! Look forwRd to more reports!

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 Post subject: Re: A siege doesn't have to be a long winded affair
PostPosted: Sun Jun 08, 2014 1:56 pm 
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Love it!
I'm looking forward to seeing the next game :)

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 Post subject: Re: A siege doesn't have to be a long winded affair
PostPosted: Sun Jun 08, 2014 7:36 pm 
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Hi!

Splendid!

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 Post subject: Re: A siege doesn't have to be a long winded affair
PostPosted: Sun Jun 08, 2014 7:52 pm 
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Sounds like a great game and a great day all round.

Very smart idea with the mats for the board....


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 Post subject: Re: A siege doesn't have to be a long winded affair
PostPosted: Sun Jun 08, 2014 10:33 pm 
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Gorgeous scenery! Love the fortress walls and the Ork village. Top stuff indeed :0)

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 Post subject: Re: A siege doesn't have to be a long winded affair
PostPosted: Sun Jun 08, 2014 10:35 pm 
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Looks like a great game on excellent scenery :)

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 Post subject: Re: A siege doesn't have to be a long winded affair
PostPosted: Wed Jun 18, 2014 12:07 pm 
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fantastic scenery. really top noch. Loving that ork village. Are those Orked up Arabian buildings you're using there?

Those mats are a very clever idea


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 Post subject: Re: A siege doesn't have to be a long winded affair
PostPosted: Thu Jun 19, 2014 12:33 am 
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I've been toying with the idea of doing something with the mats for a while, and was reminded of them when I saw Tesco had them on offer a week or so ago. They had packs of big ones (I think 2ft) and small ones (I think 1ft). They are in the toy section since they are made for kids to play on. But I didn't check what they were made of. They are smooth on one side and a regular "non slip" pattern on the other.

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 Post subject: Re: A siege doesn't have to be a long winded affair
PostPosted: Thu Jun 19, 2014 5:27 am 
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Looks good, thanks for the report!

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 Post subject: Re: A siege doesn't have to be a long winded affair
PostPosted: Thu Jun 19, 2014 5:32 am 
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Very nice !

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 Post subject: Re: A siege doesn't have to be a long winded affair
PostPosted: Thu Jun 19, 2014 12:11 pm 
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alansa wrote:
fantastic scenery. really top noch. Loving that ork village. Are those Orked up Arabian buildings you're using there?

Those mats are a very clever idea


The buildings are designed as Orc Buildings and 3D printed.

I've added some images http://brumbaer.de/index.php/3d-printing/33-orkvillage


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