Quote:
The battle cannons are obviously on turrets. So if you were to mix turrets with a vehicle that can also spin in circles much easier than a Shadowsword can and continue to move forward (as it was explained to be able to do in the original fluff of the Overlord) then it seems to me that the reason it doesn't have fixed arcs now is because of the exact same thing.
Bunch of dizzy drunken dwarfs - no wonder the nids kibbled them all and left nothing but boots and beards

Seriously though, since army champions are generally looking for feedback on their lists, the feedback I can offer is that 6 battle cannon shots from each overlord is the one I've heard objected to most when the list is used* (once involving the other player checking the list to make sure there wasn't some 'fixed' small print, which is usually a sign it's not intuitive).
Combine that with the maths I posted showing how much higher the damage output vs all targets at all ranges is due to those 6 Battle cannons and it is probably something worth looking at.
*The list used here doesn't have mortars with 6 disrupt barrage so that hasn't come up here yet
