Roadkill Zombie wrote:
Onyx wrote:
Roadkill Zombie wrote:
If everything in the squat list is weak, whats the point in playing the squat list?
Please stick to what is actually commented on and it's best not to try and put words into other peoples mouths.
There are a small number of units in the Squat list that, if directly ported over from previous versions of the game, are overpowered.
Note I say
a small number not
everything in the squat list.
Hopefully, you'll get to play some Epic Armageddon games soon (you did mention that you new to EA) and then you can comment from experience.
I've played dozens of games against Squats and I've played
many dozens of games using Disrupt artillery. That doesn't make me right but it does mean I understand the situation.
While it is true that I am fairly new to the game I was sticking to what is being commented on. Over many threads now you have been talking about how broken Mole Mortars are when they have disrupt. In one of those threads you even made the comment that squats used to have everything and the kitchen sink and you said that it was notoriously hard to balance and that it was not fun to play against. Then you went on to say that squat players will just have to realize that the squats will have to be toned down from previous incarnations if they ever hope to see approval.
So I asked you what is the point of playing squats if everything is so weak? Your opinion on Mole Mortars being just one in a long line of units you think needs toning down. I think that is pretty on topic here as my comment is about mole mortars as well.
The simple and undeniable truth of my statements is the time it has taken to get a NetEA balanced Squat list.
It's still not balanced/approved. My point is valid. You will have to accept that.
Back onto the UK list.
I am really pleased to see some of the toning down in the Uk list. Removal of the spotter rule, reduction in the Doomsday range etc.
Unfortunately, there are still issues such as the Mole Mortars, issues with the Overlord etc that cause this list to raise the bar on power creep.
It also seems that some players don't fully understand the Support Craft rule. A Support Craft is not always visible from any part of the board (as planes are). Support Craft still follow the rules for Skimmers so if a Support Craft is nearer to any intervening terrain than the firing unit, it is not visible (something thst should be fairly easy to set up in deployment).
One odd situation I've wondered about is how mole mortars attack Support Craft...
Don't worry, not a serious question
