Quote: (Evil and Chaos @ 11 Aug. 2009, 16:37 )
In Warhammer 40,000, Dark Eldar have a rule that says in missions where there is a clear attacker and defender, they are *always* the attacker.
This is from the Special Rules section of "EPIC: Total War":
Attacker/DefenderSome battles involve the push of forces into enemy held territory and the attempts of the enemy to hold them back.  Such situations require an attacker and a defender.
Scenarios using attackers and defenders often have different setups, special rules, and deployments for each side of the conflict, as well as different victory conditions.  A scenario will indicate how players can determine which of them will be the attacker and which will be the defender, usually involving a roll of opposed Strategy Ratings, and what rules apply to each side.
Some forces rarely act as defenders; either not valuing territory, or not having the manpower to employ static defences, or simply tending to act as raiders.  The following rules modify the way attackers and defenders are determined in a scenario:
Code Sample:
Craftworld Eldar or Tau army +2 to Strategy Roll
Dark Eldar army  may choose to be attacker
Necron army, without Tomb Complex is ALWAYS attacker
Necron army, with Tomb Complex determine normally
Note that an "always" effect trumps a "choice" effect.