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Blood Axe List http://www.tacticalwargames.net/taccmd/viewtopic.php?f=86&t=11432 |
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Author: | nealhunt [ Tue May 10, 2005 7:06 pm ] |
Post subject: | Blood Axe List |
Hey guys. Over last weekend, I posted a list for the Blood Axe clan on the EA Forum. I would love to hear some feedback from you guys. I can also provide a .doc file if anyone would like a copy. http://www.specialist-games.com/epic/fo ... IC_ID=6391 As a quick teaser: ============= DESIGN NOTES: The goal of writing a Blood Axe list was to create an army list that is Orky in feel, yet different enough from the core list to give it a distinct flavour and feel. The following were the major ideas that I wished to include: 1) Looted imperial vehicles. I believe this is mandatory for a proper Blood Axe list. 2) In keeping with their background of raiding from spacecraft, I felt there needed to be a substantial Planetfall potential. 3) Create a new concept for Ork armies similar to a 20th century Air Assault force that operates with rapid, helicopter insertion into dangerous areas. |
Author: | CyberShadow [ Wed May 11, 2005 4:44 pm ] |
Post subject: | Blood Axe List |
Hi. I noticed this fairly quickly, and I have been looking for the time to go into it in more detail. One thing that I am not sure about is your theory that the Blood Axes would be a 'drop' force. I have not heard this before. Also, I am not convinced that any amount of Ork tinkering would be able to make a Vindicator (or Hellhound) into a Flak Wagon! ![]() I must admit, that my conception of a Blood Axe force is extremely similar to the standard Orks, with the addition of Imperial-type vehicles and a few more Stormboyz. I am sure that there is an easier way of dealing with the vehicles, either simply having a seperate stat that covers five of six different vehicle types (Predator-type, Leman Russ-type), or applying a standard modifier to the basic normal stat line (for example +5 points, -1 armour, +1 firefight, all ranges reduced by 15cm to a minimum of 15cm, +5cm speed) and then limiting exaclty which vehicles can be purchased (so no Shadowswords for example). |
Author: | nealhunt [ Wed May 11, 2005 5:15 pm ] |
Post subject: | Blood Axe List |
Also, I am not convinced that any amount of Ork tinkering would be able to make a Vindicator (or Hellhound) into a Flak Wagon! |
Author: | vanvlak [ Wed May 11, 2005 5:29 pm ] |
Post subject: | Blood Axe List |
I like it Jimbo - any Imperial left overs from the Squatachan disease will find an Orky home. I only disagree with CS on one point - a Mekaniak WOULD find a way of making a Vindicator an AA weapon. And I think I'll prove it... ![]() |
Author: | CyberShadow [ Thu May 12, 2005 12:51 pm ] |
Post subject: | Blood Axe List |
Jimbo? He gets everywhere! ![]() Neal - Sorry, it is a product of my job that I pick at all of the little details, perhaps more than I should. Anyway, I am glad that Gubwagons are included as for me they are the key unit in a Blood Axe force. You present a very good argument against Ork-conversion modifiers. I am not so keen on using Imperial vehicles unmodified. For me, a Blood Axe force is a load of Orky-Imperial vehicles. I was considering just using the standard Ork list and stats but changing the minis, but I am very intrigued by your list. Dont get me wrong, I am certainly not against a drop Blood Axe list. I was just unfamiliar with the background behind it. Besides, I think that it will be the strongest element to distinguish the difference between the Blood Axe clan and the Deth Skullz, which would otherwise result in a similar looking force. Besides, I love the idea of Drop Kans! ![]() |
Author: | vanvlak [ Thu May 12, 2005 1:40 pm ] | ||
Post subject: | Blood Axe List | ||
Bwaaa-ha-ha! Actually, it's very damaging to progress, as I diverge to other projects all the time. This one has two solutions...... hurr-hurr-hurr ![]() |
Author: | nealhunt [ Thu May 12, 2005 7:36 pm ] |
Post subject: | Blood Axe List |
CS: No sweat. I just misunderstood. I really wanted to do the Air Cav force for Orks. A confluence of different ideas that had been turned over with a lot of different folks suddenly made that come to life for me and I figured the Blood Axes would be the perfect clan. What is your opinion on the overall style? Does it feel Orky? Is it distinct enough? Do you think that the 3 new styles (armored div, air cav, drop troops) fit? And most importantly... what's your opinion of the balance? |
Author: | Mojarn Piett [ Fri May 13, 2005 7:10 am ] |
Post subject: | Blood Axe List |
I like the "Imperial" style as it fits the old fluff of the Blood Axes actually trading with the Imperium. Back then they even used human mercenaries. ![]() Unfortunately I can't comment on the balance as I have no playing experience with E:A. ![]() |
Author: | vanvlak [ Fri May 13, 2005 7:18 am ] |
Post subject: | Blood Axe List |
Ditto Mojarn - I remember that old pic of a Blood Axe boss haggling with a commissar, with Imperial troops and Orks attacking together.... I'd certainly be willing to try it out! Incidentally, the Vindicator AA construction is complete; painting next. I'll be posting the pics elsewhere so as not to clutter this thread. |
Author: | Mojarn Piett [ Fri May 13, 2005 1:40 pm ] | ||
Post subject: | Blood Axe List | ||
Does it shoot something like the Japanese AA shells for battleships' main armament? They were filled with tracers and were supposed to burst in the middle of a aircraft formation and function like giant shotgun shells. ![]() |
Author: | CyberShadow [ Fri May 13, 2005 2:37 pm ] |
Post subject: | Blood Axe List |
Neal: I guess that the air-cav thing just hit me from left-field a bit, but I must admit that I warming to the idea. In general (and this is based on observation alone), it seems quite well balanced. I like the idea and I think that it will look cool. But, for me, there just seems to be something missing, that I cant quite put my finger on. I think that it needs a stronger central theme. Right now, it a rearrangement of the standard Ork force, which is probably why the balance looks right. I think that it needs something different/new to mark it out. I want to collect both a standard Ork force, and a Blood Axe one, and I want the armies to play differently. Am I making this clear? I will think on it some more. I think that the list works well. Thanks. |
Author: | nealhunt [ Fri May 13, 2005 3:23 pm ] |
Post subject: | Blood Axe List |
I think that it needs a stronger central theme. |
Author: | Legion 4 [ Fri May 13, 2005 3:27 pm ] |
Post subject: | Blood Axe List |
We're very pleased with the SM1 (w/mod from SM2/E40K) Ork Templates. So we use those and plan on staying with them. We do that for most of our armies. Only 'Nids and T&K are in question for organization ? But do what works for you, as we do ... ![]() |
Author: | iblisdrax [ Sat May 14, 2005 8:59 pm ] |
Post subject: | Blood Axe List |
Whee!! Another list to playtest! Will report back as soon as possible. ![]() my 2cents, iblisdrax |
Author: | vanvlak [ Sat May 14, 2005 9:22 pm ] |
Post subject: | Blood Axe List |
Ok. This is bad. I hadn't noticed the Lobba wagons. Or the drop kans. I'm building a Vindicator AA, a pair of Land Raider conversions might just end up in Blood Axe colours, and my 20 IG tanks based on Orky plastic tanks are reverting back to Orkdom. I've even found a colour scheme.... Nealhunt, you have to answer for this! ![]() It seems my Bad Moon gargants will get BAs in support. ![]() |
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