Quote: (Chroma @ 21 Nov. 2008, 18:42 )
I think changes like my proposal should be tried, they can always be rolled-back/eliminated if they don't work.
It's just the "base" of the formations, there's little reason *not* to bulk them up with upgrades.  And the basic Fire Warrior formation is six stands.
Thanks for your input and I hope we can discuss this more!
We do play differently then - the upgrades cost more per stand, so why would I give away an activation advantage with shooting units in an army with co-ord fire? More blast markers for one. So say either 6 broadsides for 345, or two lots of three for 300 (and broadsides are a good example loving cover and having 4+RA meaning small formation size id not much of a prolem). I guess I'd pay the extra if I wanted a good garrison overwatch unit, but otherwise singles all the way, especially if air mobile.
Stealths are another good one - 200 points for a turn 3 or 4 teleport. And so on.
I didn't think the Tau way of war was for small more expendable formations?
I think people int he past have tried a FF4+ list, wonder if they posted bat reps for it.
Being good at FF doesn't immediately put me in mind of operating close tot he enemy - far from it, you want to strike from as far back as possible to minimise harm. Short range shooting on the other hand requires you to be close to try and sustain and kill 'em, or at least and damage them enough that other formations can kill 'em off or you managle them enough that the 5+ armour and skimmers save you from any assaults.
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