Turn 2 Movement
both sides try to secure the place between the big bridge and the governors palace
now Tau fire warriors jumped out of their Devilfishes and move next to the administration buliding
IG airforce attack Tau forces at the side and rear
return fire from Skyrays(very bad AA unit BTW) caused avarage casualities
Tau and IG tanks get into short ranged fire fights
Administration building in IG´s hands?
2nd Bat. troops swarm out to get control over the place between Gov palace and big bridge
IG troops use the good position and firecover to attack the hills
Tau aircadre support the outnumberd tank bat.
Enemy strikefighter sighted
Warhound leading the charge
Boardsides move into fireingposition
Marauderdestroyer attacking at low altitude
the administration building so close
Fire warriors getting in tuch
another detachment holde the big bridge
First fire
the best example for markerlights and guided missiles.
The 2 pathfindersniper stands(in bunker) lighted up the warhound
Scorpionfish No1 uses its small missiles to strip the shields, while being safe and in cover
Scorpionfish No2 uses it´s heavy penetrating missiles
and hit the right weapon which caused a flashback to the reactor and destroyed the mighty machine instantly
Bulls eye ......markerlights are great
in return the Ordinatus uses it´s sonoic weapon to destroy one of the Scorpionfishes...ouch
Tau forces move trough the suburbs
the place is gettig hot clos tank battle
Earthshakers
Macharius and Hydras well dug in and in cover
After first fire
Maraudeur taking altitude after strafing run
Lightning strike fighters at low altitude
Crisis suits move into better positions
Thunderes in front
Imperial armour move around the admin building
After advanced
first units fell back
Snapshots
Points
IG 60= 3x Objektives(Hill, Gov Palace, Bunker)+45
Tau 51=3x Objektives(Hills, Fortress, Bridge)+ 36