There has been a lot of work going on in the NetEpic forums for alternative rules so I felt it was about time to try and playtest them!
Specifically, I'll be testing out Primarch's exciting new Titan rules which seeks to return the armoured beasts to their former glory where they were rightly feared almost as much as they were respected;
viewtopic.php?f=146&t=25725And I'll also be testing out my own rules adjustments (now known as Net Epic Evolution) which significantly reduces the turn sequence by bringing movement and firing together in the one activation;
viewtopic.php?f=146&t=25681Please ignore all posts until the one dated Mon Aug 19, 2013 8:23 pm. This one sets out the full rules and implications of the changes. Previous posts covered earlier ideas for changes which have since been abandoned.
Because of the implementation of these experimental rules sets, expect to see the game in this report work a lot differently from what is usual in a NetEpic battle!
Eldar Forces:Falcon Host- 450
Jet bike Host- 550
Striking Scorpions x2 - 300
Howling Banshees- 150
Swooping Hawks - 150
Tempest Squadron - 500
Warlock- 100
Warlock Titan w/2 Pulsar - 800
Avatar - Free
Dark Angels Marines Forces:Battle company: 850 points
Ravenwing: 500 points
Land Raider Company: 700 points
Medic: 50 points
Warlord Titan 900 points
Victory Conditions Standard NetEpic Battle. 40VPs required for a win.