Turn 3
I figured i didn't have much chance securing a win by taking objectives so i tried to kill as much as i could this turn.
there was some minor movement on the RHS as the storblades moved to trade shots with the remaining skullhammer and freebooters.
The marauder went after the steam gargant and snakebites.
everything else tried to line up snakebites or the stompas.
The last 2 units of the kult of speed charged a stormblade and the destroyer. The stormblades PD removed its attacker but the destroyer missed its assailant. even the supporting PD fire from a second stormblade wouldn't save it.
In the FF phase the skull hammer damaged a stormblade, the whirlwinds killed some snakebites and the hvy infantry damaged a stompa.
in CC the nob bikers wiped out the remaining destroyer.
In advance fire both the hydras and marauder scored hits on the gargant but only damaged a track. The stormhammers traded shots with stompas but neither could score a kill. The Stormblade CHQ annihilated the last KOS biker with a blastgun at close range and the last stormblade who had been left out of command fired off his helion missile at a single deathskull boy. Sure enough the anti-titan cruise missile sent them off to meet mork and gork..
in the rally phase the snakebites broke and the KOS was no more.
At the end of turn 3, two of the ork mobs were broken but i was still a few points short of victory. Unfortunately for Zap he wouldn't have been able to stop me getting those points next turn as he was short on effective fighting units. Zap kindly awarded me a victory, but i get the feeling he was being generous this game and not pushing me as hard as he could.
Photos end of turn 3.
Ork dead pile
Guard dead