Turn 2![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2M5mymakvHaaFNCbtDNIgSBSynZhSGiOAV0XotaBdSalTvG1lG9C4gdmuupcxHEWCvUsEOkim5m7sDRhdUCPASaSjcfUNHXysBxFIRghbCJhgkTJwLWxcQ0YJIMf8W4SZRXeUxhJkapEi7j6NfqKvHAkyNdX47mwWAz0HkgjGN2QIcKGII6ftniZ2n0wB/s1024/20230921_turn2.jpg)
* Baneblade drops an Acastus Knight, breaking the remaining knight before it can activate
* Kataphrons engage Regimental HQ to bounce them off the objective, succeed in winning combat with a single loss.
* Sentinels fire on Ruststalkers, destroying a transport. Occupants pass their save.
* Onagers fire on Warhounds, downing a single void shield
* Hydras and Infantry company break Kataphrons
* Armigers fire on Tank Company
* Warhounds fire on Vanguard, rolling poorly. The two hits are saved.
* Dragoons try to disrupt warhounds, missing terribly
* Tank company fires on Onagers, destroying two
* Rust stalkers engage and destroy sentinels
—
* Regimental HQ rallies
* Dragoons, Acastus, and Kataphrons fail to rally
* One kataphron, one dragoon, and two onagers returned via MoM