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OGBM vs Necrons - 2022-04-16 http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=34707 |
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Author: | Dave [ Fri May 06, 2022 1:20 pm ] |
Post subject: | OGBM vs Necrons - 2022-04-16 |
A game between Rob and Chris from two weekends ago. Code: 675 Gargant - 3 Soopaguns, Ordz Duruk, Mekboy Big Boss 650 Gargant - 3 Soopaguns, Banna 350 Supa Stompa Mob - 3 Soopaguns, Ordz Duruk 350 Supa Stompa Mob - 3 Soopaguns, Ordz Duruk 360 Big Kan Mob - 6 Dreadnought replacements, Killa Kan 335 Big Kan Mob - 6 Dreadnought replacements 150 Fighta Sqwadron 150 Fighta Sqwadron 3020 Code: Incompertus, 3000 POINTS
Necrons (NetEA Tournament Pack 2013) ================================================== TOMB COMPLEX [75] INFANTRY PHALANX [405] Necron Lord, 6 Warriors, 3 Immortals, Pariahs INFANTRY PHALANX [345] Necron Lord, 6 Warriors, 3 Immortals INFANTRY PHALANX [225] Necron Lord, 6 Warriors VENATOR MANIPLE [375] 6 Flayed Ones, 3 Wraiths, Necron Lord EQUES MANIPLE [375] 6 Destroyers, Necron Lord MONOLITH MANIPLE [275] 2 Obelisk, 2 Monolith MONOLITH PHALANX [325] 3 Monoliths, Obelisk ARMORED PHALANX [300] 6 Obelisks WARBARQUE [300] |
Author: | Dave [ Fri May 06, 2022 1:30 pm ] | |||
Post subject: | Re: OGBM vs Necrons - 2022-04-16 | |||
Turn 2 Rob wrote: In turn 2 I prepped a units of orc dreads and killer cans in the middle of the board, then destroyers came out of a monolith portal and into a building, and engaged. Combat resolution came down to straight die rolls, which I won by 2.
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Author: | Dave [ Fri May 06, 2022 1:31 pm ] | |||
Post subject: | Re: OGBM vs Necrons - 2022-04-16 | |||
Turn 3 Rob wrote: In turn 3, units can out of monoliths on my right flank to attack a war engine, then Chris responded with another war engine shooting and killed one of my units nearly to the man.
On my left, the obelisks and necron warriors sent a war engine running, and in response he again took another war engine and killed a unit nearly to the man.
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Author: | Dave [ Fri May 06, 2022 1:32 pm ] | |||
Post subject: | Re: OGBM vs Necrons - 2022-04-16 | |||
End of Game Rob wrote: In the end, Chris was down on activation count and i was able to secure my blitz and objectives, and kept him off my side of the board.
I won 2-0
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Author: | uberChris [ Fri May 06, 2022 2:33 pm ] |
Post subject: | Re: OGBM vs Necrons - 2022-04-16 |
Facing the Necrons was a little tricky as they do not deploy in the normal way like other armies so shooting was very limited on turn 1. I doubled up with everything. I found the Gargant list to be understandably slow and without scout units, so I couldn't screen my movements. Usually my Fighta Bomberz are pretty effective, but Rob tends to consistently make armor saves, so they were pretty ineffective this game. Rob initiated a clipping assault on a formation of Dreads/Kans, barely breaking them in turn 2. The formation was still combat effective, but failing to rally (as Ork formations tend to do) it dropped my smaller activation count even lower. One of the challenges with this list (and all other Titan/Gargant lists) will be to gain objectives, as on average the Ork player will have fewer activations and almost all of them will be slow. This list has some heavy-hitting units, but what will win or lose the battles for Ork players is what is chosen for support formations. There will only be a couple of Gargants in 3K games and they can't be everywhere at once. An opponent would be wise to take out those weaker support formations and focus on out-activating/out-maneuvering what's left of the Gargant army. This was also true of all the other previous Gargant lists and Titan lists as well. As Rob stated, two of my Gargants were able to unload BP MW shots on several formations that were caught out in the open after engagements. One shot was after an advance, the other was a sustain. Each shot wiped out all but 1 stand in two larger infantry formations while spreading damage and blast markers to other nearby formations, which was quite satisfying to say the least. Next time, I will see how Garrisoning Dreads/Kans/Stompas works out. |
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