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Grindel Stronghold Squats 1.7 vs Tau third sphere expansion

 Post subject: Grindel Stronghold Squats 1.7 vs Tau third sphere expansion
PostPosted: Fri Nov 06, 2020 7:11 pm 
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Incompertus, 2900 POINTS
Grindel Stronghold Squats (1.7)
==================================================

BERSERKER [175]
5 Berserkers, Hearthguard

BERSERKER [175]
5 Berserkers, Hearthguard

THUNDERER [275]
5 Thunderers, 2 Rapier

THUNDERER [290]
6 Thunderers, Rapier, Rhinos

ARTILLERY BATTERY [175]
6 Mole Mortar

ARTILLERY BATTERY [175]
6 Mole Mortar

GYROCOPTER WING [260]
4 Steel Hawk

GYROCOPTER WING (M) [375]
6 Steel Hawk

LAND TRAIN [450]
Land Train, Dragon Battlecar, Fire Shield Battlecar, Skyhammer Battlecar, Grand Warlord

LAND TRAIN [375]
Land Train, Skyhammer Battlecar, Bomb Battlecar

ARTILLERY BATTERY [175]
6 Mole Mortar

Incompertus, 3025 POINTS
Tau Third Phase Expansion (6.8 Approved)
==================================================

CRISIS BATTLESUIT CADRE [400]
5 XV8 Crisis Battlesuit, Shas'o, 2 Gun Drone units

CRISIS BATTLESUIT CADRE [350]
6 XV8 Crisis Battlesuit, Shas'el

FIRE WARRIOR CADRE [225]
6 Fire Warriors, 3 Devilfish

ARMOUR SUPPORT GROUP [300]
4 Hammerhead Gunships (Ion- or Fusionhead), Skyray

ARMOUR SUPPORT GROUP [300]
4 Hammerhead Gunships (Ion- or Fusionhead), Skyray

ARMOUR SUPPORT GROUP [225]
4 Hammerhead Gunship (Railhead)

RECON SKIMMER GROUP [175]
4 Tetra, 2 Piranha

RECON SKIMMER GROUP [175]
4 Tetra, 2 Piranha

STEALTH GROUP [225]
6 XV15 Stealth Units

STEALTH GROUP [225]
6 XV15 Stealth Units

ORCA DROPSHIP [150]

TIGER SHARK SQUADRON [275]
2 Tiger Sharks, 6 Gun Drones

Attachment:
File comment: set up and Garrisons
squat1.png
squat1.png [ 1.5 MiB | Viewed 2219 times ]

Garrisons: Squat 2 Mole Mortar formations and 1Thunderer formation, Tau Garrisons Recon Skimmers and Staelth Suits.
Off board for Tau: Stealth unit, Orca and Crisis suits.
Before Initiative , Tau teleports Stealth Suits into northeast building for 1bm.

Squat wins initiative and goes first.
( S= Squat and T= Tau)

Attachment:
File comment: turn 1 set up
squat2.png
squat2.png [ 1.49 MiB | Viewed 2219 times ]

TURN 1
S- doubles Steel Hawks, targets teleported Stealth Suits, 1bm.
S- retains and engage with Thunderers formation with Rhinos, support fire with Steel Hawks wipes out Stealth suits for no losses. Yeeeehaa moves into building!
T- BTs Crisis Suits , doubles target Garrisoned Thunderers triggers OW that kills 2 Crisis( 3bm) and receives 1bm in return.
S- LT-Rad Bomb, hold action shoot barrage on Stealth Suits deals another kill and 2bm.
T- Fire Warriors, double, target garrisoned Thunderers 1kill, 2bm.
S- Mole Mortar in centre sustain fire , target Stealth Suits(again) 2kliis, breaks formation and 1 kill, 3bm Fire Warriors.
T- Fusion Heads, doubles, target Thunderers in centre(again) 1kill and breaks unit.
S- Mole Mortars by blitz, sustain targets Fire Warriors kills 5 breaks formation.
T- Orca makes ground attack with Crisis Suits, targets BTs LT, Orca receives 1bm together they take down 4 void shields.
S- Iron Hawk(4) uses S.C advances, targets Crisis Suits and Orca, wipes Orca, 1bm on Suits.
T- Rail Guns, double targets BTS, 1bm
S- BTS LT, advances, targets BTS, 3kills, 1 left and breaks formation.
T- Fusion Heads, marches
S- Mole Mortar, sustains fire on Recon formation, 3 kills breaks formation.
T- Tiger Sharks makes ground attack targets Berzerkers and Rhinos 1kill, 2bm, they also drop Gun Drones into nearby building.
S- Berzerkers, assaults Gun Drones, the melee goes on for two rounds and results in 1killed Squat, they break and withdraw.
T- Tetras advances targets BTS, takes down 1 void shield and deals 1bm.
S- Berzerkers marsch towards Tau blitz and makes them selves ready in building.
- Tiger Sharks fly off for 1bm, rally phase: Stealth Suits , Gun Drones and Thunderers fail to rally all other handles it,
Tau wins initiative and goes...first

Attachment:
squat3.png
squat3.png [ 1.23 MiB | Viewed 2219 times ]

T2
Tau- coordinates fire- Fusion Heads / Hammer Heads and Recon targets BTS. Recon sustain 1 void, 1bm, Rail Heads sustain 1bm, 2 void, Fusion Heads advance 1hit= crithit takes out Dragon Car and blows the whole train to pieces ( its a hard knocks life for a Squat these days). But Tau gets an A for effort and they pulled it off.
Tau- retain-Crisis Suits sustain on Steel Hawksand wipes formation.

So this could be a typical scenario for a tau opponent, loosing 2nd round initiative and find yourself a couple of activations short right away...but we will bounce back.

S- Thunderers with rhinos fail to activate and moves further into building, 1bm.
T- Gun Drones advance targets Berzerkers for 3bm.
S- Berzerkes ( the other unit that was going towards enemy blitz) assaults Recon unit by the Blitz and wipes formation.
T- Tiger Shark makes ground attack on the already beaten up Berserks that got hit by Gun Drones, 1 bm.
T- retain- holds with Fire Warriors they move and receives 1bm.
S- Berzerkers marshall after being hit by everything Tau can throw at them...they remove all bms...yehaa!
T- Fusion Heads doubles on Berzerkers down by the Blitz, 3 kills, 4bm.
S- LT-Rad Bomb sustain on Fusion Heads 3kills and break formation.
T- BTS doubles on Berserkers by the Blitz, 2kills and breaks formation...arghh a premature move by the Berzies, a good that but to many mobile Tau activations to pick them off.

ahh the feeling of having won the activation war...

S- Mole Mortar sustains on Crisis Suits for 2bms and breaks the formation.
S- Mole Mortar sustain on Crisis Suits 1 kill.
S- Mole Mortar fails activation removes bm.
S- Steel Hawks moves down towards enemy Blitz to support the berzerkers down there.

Tiger Shark 1 bm for fly off, Tau Stealth formation and Berserkers by Blitz fail to rally.
Tau wins initiative and goes first in...

Attachment:
squat4.png
squat4.png [ 1.22 MiB | Viewed 2219 times ]

T3
T- coordinate fire- Crisis Suits advance and Fusion Heads sustain on Steel Hawks by the Blitz. This was a given target and the Squats gambled on winning Initiative and if that would have happened the tables would have been turned and perhaps the Blitz taken in the end. Steel hawks are wiped out.
S- Thunderes sustain on Crisis suits 1kill and breaks formation.
T - Tetras fail to activate moves for 1bm.
S - Mole Mortar sustain on Rail Guns 2kill breakes formation.
T- Fusion Heads advances on Berzerkers that are broken kills 2 Rhinos.
S - Mole Mortars sustai on Recon 1kill,3bm, breaks formation.
T- Gun Drones ... this gets a little foggy some orders where exchanged so they either move or stays and shoot, we will se on map.
S - Thunderers fail, moves for 1bm, they needed to get across midline to prevent Tau from TSNP objective.
T- Tiger Shark makes ground attack ( not sure where but for 1bm).
S - Berzerkers fails but holds and removes bm again.
T- Fire Warriors march and takes up by midline objectives.
S - LT-Rad Bomb doubles and shoots at Fire Warriors
Attachment:
squat5.png
squat5.png [ 1.23 MiB | Viewed 2219 times ]

We end it after 3 turns. Tau with BTS and Squat with whole lot of almost, shoulda, coulda.


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 Post subject: Re: Grindel Stronghold Squats 1.7 vs Tau third sphere expans
PostPosted: Sat Nov 07, 2020 1:05 pm 
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Thanks raundall, who was your opponent?

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 Post subject: Re: Grindel Stronghold Squats 1.7 vs Tau third sphere expans
PostPosted: Sat Nov 07, 2020 5:31 pm 
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I played the T’au in this one.


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 Post subject: Re: Grindel Stronghold Squats 1.7 vs Tau third sphere expans
PostPosted: Tue Nov 10, 2020 1:23 pm 
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Interesting to see a list with no Thunderfires, as spamming Bersekers with Thunderfires has been the most common build by far for Squats on both NetEA and UK. How the trains felt to you, by the way?

Also a bit of a surprise to see the Squats with problems on losses on the long run against Tau, even more with so much artillery and seeing that both the Stealth teams and the Orca were flattened before they could do something but those lucky criticals on the BTS ands the Tau getting the initiative hurt hard on a list with small infantry formations.

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 Post subject: Re: Grindel Stronghold Squats 1.7 vs Tau third sphere expans
PostPosted: Wed Nov 11, 2020 9:47 pm 
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Dave I got plenty more, two more but haven't had the time to do em up yet. I don't know if I should post thoughts about list here or maybe just keep comment on army build and battle in this column.
Yup the list is spamable indeed and that is something one of my 3 opponents makes out to be a major issue. When playing him as the Squats and me as the opponent I agree( can be fixed thou).

One of the things that is great or the greatest with this new list is just the Land Trains, much more flavor and character, but a suggestion right away is a 0-1 for each Car. I could go on about how you could spam Cars but I won't here.
Yes I wanted to field Land Trains and make them have different purposes for my battle plan :)
Awesome model maybe one of the coolest out there.
So the Battle...
The powerful feeling of LTs with Barrages and special features also great places for my Mole Mortars to garrison I felt pretty good going in.
Tau is Tau...stick and move and will with enough coordinated fire almost always take out WEs, happed to me numerous times as it did here. I had a great Barrage area of control with Mole Mortars but after the first round and shell shocked Tau formations they just took the fight outside that area. With few mobile troops and Tau with the opposite it became hard to threaten blitz and get to midline objectives. Made some desperate moves in 3rd because thats was our end turn, if we went for 4 it may have been different. Yes, Tau had one stand left on his BTS and I could have dropped my Radbomb on it for 1 point and probably should have. First round I was like this will be a walk in the park but it kinda slipped out of my hands at the end.
Me personally need to keep stepping on opponent when its down and this was my first game with Squats since a tournament in 2015-16 and that was with the 1.4 list I believe.


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 Post subject: Re: Grindel Stronghold Squats 1.7 vs Tau third sphere expans
PostPosted: Thu Nov 12, 2020 12:42 am 
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Either way, I'll either see the comments here or where ever else you put them in the Squat forum.

What Land Train build do you think is exploitable that a limit on the cars is necessary?

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