Tactical Command http://www.tacticalwargames.net/taccmd/ |
|
NetEA Dark Eldar 2017 Vs Biel-Tan V4.2 (farsight test) http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=32279 |
Page 1 of 2 |
Author: | Tiny-Tim [ Sun Mar 26, 2017 1:58 pm ] |
Post subject: | Re: NetEA Dark Eldar 2017 Vs Biel-Tan V4.2 (farsight test) |
Thanks for the report. |
Author: | PFE200 [ Sun Mar 26, 2017 2:04 pm ] |
Post subject: | Re: NetEA Dark Eldar 2017 Vs Biel-Tan V4.2 (farsight test) |
Thanks for the report and also appreciate the test run on the far-sight rule..Looking forward to your thoughts on the change.. ![]() |
Author: | JimXII [ Sun Mar 26, 2017 10:44 pm ] |
Post subject: | Re: NetEA Dark Eldar 2017 Vs Biel-Tan V4.2 (farsight test) |
Looks like you got a bit of razor burn Mic! Couldn't have happened to a nicer guy! Thanks for the write up and the game. Good stuff Mic and Dave! Cheers Jim |
Author: | Ginger [ Sun Mar 26, 2017 11:52 pm ] |
Post subject: | Re: NetEA Dark Eldar 2017 Vs Biel-Tan V4.2 (farsight test) |
Good game and nice writeup. ![]() Waiting for your analysis with interest. |
Author: | Mic Fair [ Mon Mar 27, 2017 2:39 am ] |
Post subject: | Re: NetEA Dark Eldar 2017 Vs Biel-Tan V4.2 (farsight test) |
Hi Thanks guys. regarding the Dark eldar list, I quiet like it. Despite the VOP not having a huge impact in this game due to some below average dice I see a real potential in them to fulfill a niche role within the dark eldar list. Their shadow field certain impacted the first round of shooting from the revs after they doubled and managed no hits with the pulsars! Seeing the Corterie in their vehicles (BTS) camped back field on the dark eldar Blitz proved to much of a temptation and I sent the aspect filled vampire at them to try and trap them in for an assault. Highly risky but the BT would have essentially won the game at that point. The Razorwing actually only scored the 2 lance hits which the vamps failed both saves. Despite the loss of the aspects the BT still managed to get ascendancy over their right flank. The air truly belonged to the dark eldar and despite 12 fire storm shots at the razorwing and not a single hit was managed. Dave pulled off a fantastic crossfire fire in turn 2 with the 200 pt warrior syndicate doubling and shooting the untouched guardians in wave serpents which broke them! Other than the Vampire getting blown away to save the corterie and blitz the most important role of the game was the role for Strategy turn 2. Both sides had over half their force poised for either an assault or a sustained fire. BT won this roll and the double retain came into effect. The DE lost 2 full formations and had another mauled and broken which was huge. Now I recorded what activated and what each rolled. The revs went first (they were carrying a single BM) and activated on a roll of 2, the Avatar then retained and rolled a 4. Both deleted a DE formation. Now the void spinner was the double retain and rolled a 3, now this would have passed previously but not now. However in this instance the Void Spinner wore the single BM and fired on the mandrakes that were about to assault it which worked out quiet lucky for the void spinner. Had the Mandrakes not been there the void spinner would have had no target and been wasted. In conclusion, my initial thoughts on the dark eldar list is that I like what Jims doing with it and see a load of potential there. I also like my first trial of the new farsight rule. I am interested to see what others think. Thanks again to Dave for the game! I know he had a nail biter of a game against the EC afterwards that got the uncommon result of 3-2! (How often do you see both sides qualify for the win) Cheers Mic |
Author: | PFE200 [ Mon Mar 27, 2017 1:50 pm ] |
Post subject: | Re: NetEA Dark Eldar 2017 Vs Biel-Tan V4.2 (farsight test) |
Thank Mic..I was hoping to get a game in last night, to test the Farsight change, but not to be, so will see how Fridays looking, for a game.... |
Author: | Tiny-Tim [ Mon Mar 27, 2017 2:31 pm ] |
Post subject: | Re: NetEA Dark Eldar 2017 Vs Biel-Tan V4.2 (farsight test) |
Mic Fair wrote: I know he had a nail biter of a game against the EC afterwards that got the uncommon result of 3-2! (How often do you see both sides qualify for the win) Talk about leaving them wanting more. I now want to know what happened in that game. Thanks again for the feedback. I feel that the change, if it is made, will only really highlight when players are having good dice or not. But we will see. |
Author: | Kyrt [ Wed Mar 29, 2017 2:47 am ] |
Post subject: | Re: NetEA Dark Eldar 2017 Vs Biel-Tan V4.2 (farsight test) |
Thanks for the report, agree that this time th spinner got lucky failing. Normally this is a risk, even more so with the new rule, but with a target in direct fire range I would have been happy to take it. That's not usual for a void spinner (or indeed eldar support formations in general - more often than not they're hiding behind cover). Not sure the guardian 1 crossfire situation matched the description? 4 kills + 1 coming under fire + 1 crossfire = 6 + 1 for the failed activation = 7, but there are 8 units left. |
Author: | Mic Fair [ Wed Mar 29, 2017 3:29 am ] |
Post subject: | Re: NetEA Dark Eldar 2017 Vs Biel-Tan V4.2 (farsight test) |
Hey Kyrt, Yeah that was my assessment of the double retain and the void spinner also. Regarding the crossfire from the Syndicate on Guardian 1, they could draw a line on both VOP 2 and VOP 3 which resulted in an extra 2 BM from the crossfire. Dave and I both had a good laugh at brilliant result of this move from the Syndicate. The 3 lance hits hitting on 6s helped too ![]() Tim, I believe in Dave's second game against the EC, they both killed each other's BTS and took each other's Blitz. Kenny or Dave might have to chime in for more details. Cheers Mic |
Author: | Deb [ Fri Mar 31, 2017 9:07 am ] |
Post subject: | Re: NetEA Dark Eldar 2017 Vs Biel-Tan V4.2 (farsight test) |
There did not seem to be much assaulting. The DE could have had the Reavers or another formation triple up to say the rangers or guardians, retained and then engaged with the incubi. Some units are built for engagements, other for fire support. Also the DE player did not shoot the revenants They get their shield even in close combat, so best to shoot at them with the MW TK1 weapons, hope the Eldar fail the saves, and then try to roll a 6 for the crit. I was planning at some stage to test the following list on a Iyanden or Biel-Tan list 50 Points 50 – Portable Wraithgate 925 Points 375 – Coterie – Archon, 6 Incubi Unit, 2 Raiders, 2 Venoms 225 – Flotilla – 4 Ravagers 225 – Flotilla – 4 Ravagers 1125 Points 250 – Reavers – Sucubus, 6 Reaver Units 250 – Reavers – Sucubus, 6 Reaver Units 300 – Wyches – Sucubus , 6 Wych Units, 1 Raider, 4 Venoms 325 – Talos - 5 Talos 900 points 500 – Tormentor Titan – 1 Tormentor Titan (BTS) 200 – Razorwings – 2 Razorwing fighters 200 – Razorwings – 2 Razorwing fighters I like a few things about this list. The Titan has ground based AA, very good at CC, and also good a ranged shooting. The Ravagers are OK and as usual a glass hammer. The portable wraithgate can be used by the Archon or any of the Succubus. Secretly designate who has it, and then spring it on the enemy, and once thrown, send in the Talos. The Razorwings are good AA/CAP/Intercept, and can also help kill off broken enemy units. The Wyches and Incubi are great a close combat, and the use of the venoms gives them more AP and spreads the units out so losses are reduced. No barges of Pleasure but I have tried that Spam list already - only 8 activations, and Eldar get to triple activate. The general tactic is to advance, overwhelm the enemy and close assault them, shooting the enemy with your supporting units like ravagers or the wyches. Have more forces in the assault than the enemy, and once you have finished, withdraw to a position near another vulnerable enemy. Keep shooting the enemy with the Titan unless you can assault. It really does a lot of damage in assaults. Nice report by the way. I have learnt a few things about using DE since I started. I used to shoot as much as possible, avoid letting the enemy seeing me, until I was ready to send in 2 or more formations to shoot another formation up, and use the reavers to grab objectives. This did not work well. Since then I have assaulted more, which the portable wraithgate helps with, used my jetbikes to assist in engagements. I use the Ravagers as a mobile weapons platform, but also to soften he enemy up before I assault (the extra blast markers help in the end. I add leaders, especially inspiring leaders to formations where I can, to help in engagements and to remove BM. I also tend to keep my VOP near my flotillas, or each other, and use them as a mobile front, shooting everything they can. I like to use cover still, but pop-up, and use the move shoot move ability a fair bit. If needed I also sustain to ensure the maximum amount of shot hit the enemy (before assaulting with another formation). Sorry I could not make it this month to Newcastle. I still have more bills to pay, and can not even place any mini orders for a while (sits shaking uncontrollably in corner while making up lists of what she wants to order from her favourite epic mini suppliers). Yes this is the list I made up the next 2 months, and I can not order a thing. £6.00 1 x Stygian Gargoyles (Scourges) £24.00 4 x Stygian Ghast AC (Reaver Jetbikes) £6.00 1 x Stygian Phantom Guard £12.00 2 x Stygian Vampire Gliders £21.00 3 x Stygian Parasite Rigs £6.00 1 x Stygian Butchers £18.00 3 x Stygian Hunters £93.00 £6.00 1 x Sisterhood Athena Defender Squad £18.00 3 x Sisterhood Hecate Squad £24.00 4 x Sisterhood Themis Squad £12.00 2 x Sisterhood Command Squad £6.00 1 x Sisterhood Vitrus Squad £6.00 1 x Hellborn Gore Maidens £72.00 Keep the reports coming |
Author: | Kyrt [ Fri Mar 31, 2017 11:51 pm ] |
Post subject: | Re: NetEA Dark Eldar 2017 Vs Biel-Tan V4.2 (farsight test) |
Mic Fair wrote: Regarding the crossfire from the Syndicate on Guardian 1, they could draw a line on both VOP 2 and VOP 3 which resulted in an extra 2 BM from the crossfire. Dave and I both had a good laugh at brilliant result of this move from the Syndicate. The 3 lance hits hitting on 6s helped too ![]() Don't mean to dwell on it, but what do you mean? You just get 2 BMs for the first kill, rather than 1. |
Author: | Mic Fair [ Sat Apr 01, 2017 9:54 am ] |
Post subject: | Re: NetEA Dark Eldar 2017 Vs Biel-Tan V4.2 (farsight test) |
Hey Kyrt Good catch mate, it only should have been 6 Blasties instead of 7. Cheers Mic |
Author: | Deb [ Sat Apr 01, 2017 10:10 am ] |
Post subject: | Re: NetEA Dark Eldar 2017 Vs Biel-Tan V4.2 (farsight test) |
Kyrt wrote: Mic Fair wrote: Regarding the crossfire from the Syndicate on Guardian 1, they could draw a line on both VOP 2 and VOP 3 which resulted in an extra 2 BM from the crossfire. Dave and I both had a good laugh at brilliant result of this move from the Syndicate. The 3 lance hits hitting on 6s helped too ![]() Don't mean to dwell on it, but what do you mean? You just get 2 BMs for the first kill, rather than 1. Read up the the last and second last paragraph of the crossfire rules, cut and pasted here from the NetEA tournament pack rules - Crossfire section on page 19. I had to look it up myself to realize this. So I am no expert myself. From reading the rules I have worked out that you do not get an extra Blast markers for each formation that causes the firing formation to get a crossfire bonus. Once a crossfire bonus is ascertained, the first unit lost causes one additional BM only. However if both Vessels of Pain were the firing units and the Syndicate was the reason for the crossfire bonus, then units lost from weapons fire from each VOP would cause an additional BM from the first unit lost from their respective attacks. If the Syndicate was the firing formation, then the second VOP that cold allow a crossfire to occur, would not allow a third BM. Text from rules In addition, a formation caught in a crossfire attack receives two Blast markers for the first unit destroyed by the attack, rather than just one Blast marker for the destroyed unit as would usually be the case (see 1.9.4). Note that a formation attacked by several enemy formations, each of which can claim a crossfire, will receive the extra Blast marker from each enemy formation that inflicts one or more casualties. |
Author: | fruitbat [ Mon Apr 03, 2017 4:00 am ] |
Post subject: | Re: NetEA Dark Eldar 2017 Vs Biel-Tan V4.2 (farsight test) |
Finally got access... I think there's a slip of BT - Guardian squad designation - sorry I didn't pick this up Mic. Kyrt - while you are absolutely correct that we miss-counted the BMs, the squad already had one on it for failing to activate to engage the VoP. Report just switched the designations between Guard1 and 2. The other Guardian squad was busy getting hosed by the Ravens, but was the one that marshalled. You can see Mic's cool smoke marker BM behind the guardians. Deb - there wasn't much assaulting because Mic broke all my assault units (except the BTS) before they could start with the biff. He trashed the haemonc unit in his first shot of the game, and the survivors never got back into it In regards to the game vs the EC, no bat rep or pics as I had a long drive home so we just got stuck in. Half of Kenny's army came down from the spaceship. I'd not experienced this before, so I lost a turn of momentum stressing about where they'd land and prepping for that when I should have kicked the stuffing out of what was on table. Lesson learnt. Barrage was totally not a problem as the DE are fast enough, I just didn't deploy anywhere near the obvious targets. Once again I didn't get to test the haemonc as they got shot to bits, but the mandrakes did help clean Kenny's BTS off his blitz at the eleventh hour. Sadly it wasn't enough to save the game. I'm enjoying the way Jim's moving the list, really hope to get the fighty units into combat for some testing in my next game. Kinda sick of just taking the off ![]() Warriors will be in every list I write, they are so solid (from a fragile DE perspective) for a versatile objective grab or quick dash to contest it. |
Page 1 of 2 | All times are UTC [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |