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Vassal Development Thread

 Post subject: Re: Vassal Development Thread
PostPosted: Wed Aug 22, 2018 10:38 pm 
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Ooooo Avengers!!!!!! Nice work jimmy.

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 Post subject: Re: Vassal Development Thread
PostPosted: Thu Sep 13, 2018 4:19 pm 
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NECRONS AWAKE!
Praetorians and with Lord and Overlord CH
Tomb Blade
Tomb Stalker
Command and Annihilation Barge
Doomsday Ark
Ghost Ark
Triarch Stalker
Doom and Night Scythe flyers

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 Post subject: Re: Vassal Development Thread
PostPosted: Thu Sep 13, 2018 4:26 pm 
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DAKKA DAKKA DAKKA

da boyz got dat big flying thing running, boss!
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 Post subject: Re: Vassal Development Thread
PostPosted: Thu Sep 13, 2018 4:34 pm 
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OMNISSIAH BE PRAISED
Karacnos, Macrocarid, and Triaros Heavy Assault Vehicles
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 Post subject: Re: Vassal Development Thread
PostPosted: Fri Sep 14, 2018 7:15 am 
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Thanks Jimmy for all the vassal love.

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 Post subject: Re: Vassal Development Thread
PostPosted: Fri Sep 14, 2018 10:20 am 
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Yeah trying to get all the major factions covered, at least enough, where 30/40k list testing can occur easily with the minimum of proxying. I just shiver at the thought of tackling Nids =\

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 Post subject: Re: Vassal Development Thread
PostPosted: Sun Oct 28, 2018 1:22 pm 
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Yo community. Need some feedback here.
Are the custom space wolf flyers and Calvary and dark angels speeders important enough to add in? Not really sure if they're needed but perhaps they should be there.

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 Post subject: Re: Vassal Development Thread
PostPosted: Sun Oct 28, 2018 4:02 pm 
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Also a small assist for testing Inquisition lists:

Henchmen and henchmen w/Inquisitor (Torquemada Coteaz) added


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 Post subject: Re: Vassal Development Thread
PostPosted: Tue Oct 30, 2018 12:20 am 
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If you could add some Land Speeder Venegance for Dark Angels that would be awesome. It looks really different from the normal one. Loads of other special stuff in that list of course if you have the time and inclination to get 'em done.

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 Post subject: Re: Vassal Development Thread
PostPosted: Tue Oct 30, 2018 11:56 am 
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Cool. It's easy enough. Already have the special aircraft so an extra speeder isn't a huge deal. What extra stuff else?

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 Post subject: Re: Vassal Development Thread
PostPosted: Tue Oct 30, 2018 2:22 pm 
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The Thunderhawk transporter might be the most important as it's really useful. The Ares LR and the Deathwing LR and Dreadnought might be handy. Then there are the more rare choices: the Glaive, the Predator Destructors and the Laser Vindicator.

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 Post subject: Re: Vassal Development Thread
PostPosted: Tue Oct 30, 2018 3:24 pm 
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deathwhing land raider is just a landraider. Same with a dreadnought. I mean if you need special snowflake colors I'm happy to oblige however :D I can see how the ares could be a benefit.
EDIT: Ummm those actually are already in there. I had forgotten that. Right under Vehicles. Perhaps it makes sense to use another different menu structure for them?

Predator Destructors have been in the module since the first release. Not sure what you mean here. Clarify? You switch between weapons by ctrl-w (or using the menu if so inclined) so perhaps you're missing that. Similar with Land Speeders between the umphteeth versions of them made by GW.

never put the transporter in as the top down sprite is basically indistinguishable from the basic version. I'll give a stab at it ASAP however! Thinking perhaps I could underlay the land raider sprite so the edges where sticking out? That I think may work visually.

I'm holding back on too much of the heresy stuff currently as I want to do a dedicate Legion module with all that.
it's going to be a real PITA so I don't want to do too much. Right now there's a glaive under BA and a Spartan with the IF to cover "relicy" stuff in the interim.

thanks!

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 Post subject: Re: Vassal Development Thread
PostPosted: Tue Oct 30, 2018 3:49 pm 
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Oops, meant predator Exterminator. Good to see most of the stuff is already in there!

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 Post subject: Re: Vassal Development Thread
PostPosted: Tue Oct 30, 2018 7:32 pm 
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ahhh yes sure then! :) I'll just steal the magma cannon off one of the knights to make a new turret and can add it to the weapon options as a stand in!

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 Post subject: Re: Vassal Development Thread
PostPosted: Fri Oct 04, 2019 11:45 am 
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Look who's back...

This time we give the Ad Mech some more love. Basically we're adding in the two Skorpius tank versions, Dunerider transport and the Disintgrator tank. This should be of some benefit to testing Norto's Exploritor list.
Attachment:
Skorpius.png
Skorpius.png [ 45.18 KiB | Viewed 9793 times ]

In addition, the titan assets were getting pretty long in the tooth so I took the opportunity to add an alternate unit entry containing mars pattern vehicles in Astorum colors (the BEST legio :) ). Since AMTL playing with this is a bit of a pain right now as it's harder to visually tell titans apart, this will help give some visual difference until I can come up with something more full featured. I took the liberty of swapping out the weapons for fun (meltas, flame cannons , powerfist, etc)
Attachment:
New Titans.png
New Titans.png [ 177.82 KiB | Viewed 9793 times ]

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