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NetEA Death Guard 0.4.2 vs Speed Freeks http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=32091 |
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Author: | IJW Wartrader [ Thu Jan 19, 2017 10:18 pm ] |
Post subject: | NetEA Death Guard 0.4.2 vs Speed Freeks |
Full batrep link: http://wargamingtrader.com/epic-batrep- ... eed-freeks We used a scenario based on one of Matty_C's ones from viewtopic.php?f=177&t=31785 This was Border War, but instead of Triumphs we let the player who finished first choose who won the first turn Strategy roll. This mission plays very differently from the Grand Tournament Scenario with it's per-turn scoring, holding objectives based on unit numbers and deeper deployment zones. I can strongly recommend giving it a try. Table and lists: ![]() ![]() ![]() ![]() Unit & formation thoughts after the game: Chosen plus Dreads plus Spawn
Vindicators and Hulks
Overall
A note on table layout/terrain - I tried to keep to the Grand Tournament guidelines of 12 pieces of scenery for the table as a whole, but with an organic look rather than even distribution of terrain. We played the generator area as an area of intact buildings, played all area terrain (buildings, ruins and forests) as being 'solid' for LoF up to the height of the highest element and played the hills as-is. A single step in hill height was treated as open ground for movement, with two steps being treated as a cliff, although this played no part in the game. |
Author: | Matty_C [ Fri Jan 20, 2017 10:54 pm ] |
Post subject: | Re: NetEA Death Guard 0.4.2 vs Speed Freeks |
Nice report Ian. I have modified the mission PDF in the thread you linked above, so feel free to let me know your thoughts. ![]() |
Author: | PFE200 [ Sat Jan 21, 2017 1:01 am ] |
Post subject: | Re: NetEA Death Guard 0.4.2 vs Speed Freeks |
Nice report and thanks for doing it... |
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