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Space Wolves vs Titans Legio Gryphonicus
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=30631
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Author:  uvenlord [ Fri Dec 11, 2015 12:53 pm ]
Post subject:  Space Wolves vs Titans Legio Gryphonicus

So, had another fight with the Wolves. This time against a friend who proxied some models to become a Titan Legion.
Not knowing beforehand what kind of army I would face I build the usual assault force…

Legio Gryphonicus (NetEA v3.24 *APPROVED*)
==================================================

REAVER TITAN [625]
2 Gatling Blaster, Laser Burner

REAVER TITAN [675]
Laser Burner, Legate, 2 Gatling Blaster

WARHOUND TITAN [300]
Vulcan Megabolter, Turbo-laser Destructor

THUNDERBOLT SQUADRON [150]
2 Thunderbolts

THUNDERBOLT SQUADRON [150]
2 Thunderbolts

THUNDERBOLT SQUADRON [150]
2 Thunderbolts

WARHOUND TITAN [350]
2 Turbo-laser Destructor, Single Weapon System Surcharge

WARHOUND TITAN [300]
Single Weapon System Surcharge, 2 Plasma Blastgun

CRUSADER SCOUT MANIPLE [150]
4 Crusader Robots

CRUSADER SCOUT MANIPLE [150]
4 Crusader Robots

Space Wolves
==================================================

GREAT COMPANY [550]
6 Grey Hunters, 2 Blood Claws, Hunter, Rhinos, 2 Grey hunters, Wolf Lord

GREAT COMPANY [300]
6 Grey Hunters, Battle Leader

WOLF GUARD TERMINATORS [375]
4 Wolf Guard Terminators, Rune Priest

THUNDERHAWK [200]
Space Wolves Thunderhawk Gunship

THUNDERBOLT SQUADRON [175]
2 Thunderbolt Fighter-Bombers

MARAUDER SQUADRON [250]
2 Marauders Bombers

LONG FANGS PACK [300]
4 Long Fangs

LONG FANGS PACK [300]
4 Long Fangs

LAND SPEEDERS [200]
5 Land Speeder

SWIFTCLAW BIKES PACK [200]
6 Swiftclaw Bikes

FENRISIAN WOLVES [150]
6 Fenrisian Wolves

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By protecting every titan behind a scout screen and having lots of fighters I did only see a small chance for my terminators to make an impact. So after winning the initiative I made a little “all or nothing” charge. Sending in my fighters to clear some scouts and then assaulting the biggest Titan on the board. Perhaps not the smartest move but I might have worked, they made 2 DC on the Reaver but forgot to take on their armour and were all killed from 5 hits… With the Thunderhawk blowing up as usual in the resolution. Well, well.
Once you start attacking a Titan it is often best to continue so I threw everything I could find at it, planes, bombers and Long fangs. They manage to do another DC, overloading all shields and break it. On the rest of the board there was not so much action. I double and triple moved forward with everything and the titans moved a little bit closer firing their guns. Generally they had little luck with their dice so by the end of the first turn I had only lost a couple of rhinos and some marines.

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TURN 2
The plan was to clear some scouts with my landspeeders so I could attack a Warhound with a little support. Failing to hit a single robot on 5 5+ shots made me rethink the plan and I assaulted another Warhound in the middle killing it with massive support only taking a couple of hits. This turn I focused on killing their smaller units but only managed to kill a wahound and both robots. One Warhound run away threatening my blitz and the other was broken but unhurt from an engagement. One Reaver slowly moved up toward the middle and the two objectives and the other stayed put, guarding the Blitz. Both reavers was extremely unlucky when they fired their guns. Often only hitting a couple of shots and only to see me saving most.

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TURN 3
Trying to protect my blitz I made an attack on the Warhound with my speeds and some Wolves. They manage to break the titan but the rest of the turn did not go so well. The two Reavers secured their blitz and two of my objectives and I lost most of my assaults. I really lacked any unit to take on the big Titans. By the end of turn 3 no one had 2 VP so it went on to turn 4

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TURN 4
I had a slim chance to win this if I could secure all my objectives and in the same time sneak in behind the reaver and take their blitz. I also had 4 one-man formations that could contest objectives. Sadly it did not work out and the Titans won 2 points against 1 after hunting down my lone surviving BTS unit with some planes and by barely seeing a lone wolf behind a wood with a reaver.

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Conclusions:
Marines are tough, if you have the number of activations available to do some stalling it is no problem to just run a formation or two straight across the board to set it up for a turn 2 assault. Their 4+ save and TSKNF make them stick around fairly well.
The Gray Hunters lack of firearms is beginning to feel like a big drawback, perhaps the 25p reduction is to small…
My marauders did very well in this game, mostly because the opponent didn’t do too well with his fighters.
The Fenris Wolves is a strange unit, I buy them for a cheap activation and that they have ATSKNF. But in my mind the unit plays more like a unit of boars, perhaps they should be more deadly and not as tough?

Author:  gunslinger007 [ Sat Dec 12, 2015 4:39 am ]
Post subject:  Re: Space Wolves vs Titans Legio Gryphonicus

Thanks for writing up your thoughts in the list. I'm personally happy that you're looking at the pricing of the Grey Hunters.

I'm glad to see someone using Marauders! Don't see people take those out too often.

The wolves stats seem OK. Would you move them to a 6+ armour?

Author:  uvenlord [ Sat Dec 12, 2015 9:21 am ]
Post subject:  Re: Space Wolves vs Titans Legio Gryphonicus

As my list often lacks long range shooting I tend to think that the marauders really can bring something useful to the army.

gunslinger007 wrote:
The wolves stats seem OK. Would you move them to a 6+ armour?
Not sure what I want and not sure they really need to change but I will be keeping an eye on them :).
Perhaps a better CC or 2 more in a pack or 5 cm more move and loss of ATSKNF? I do not at this point wish to lower their price or their save, but that might change.

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