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Knight World (NetEA v2.2.1 *APPROVED*)Vs Iyanden 4.2.

 Post subject: Re: Knight World (NetEA v2.2.1 *APPROVED*)Vs Iyanden 4.2.
PostPosted: Thu Jun 04, 2015 2:01 pm 
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2 crits on the EoV,s nice. Think the Eldar had the worst of the luck (e.g. failing to activate the avatar too). I guess wraithlords aren't so great vs knights either.

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 Post subject: Re: Knight World (NetEA v2.2.1 *APPROVED*)Vs Iyanden 4.2.
PostPosted: Thu Jun 04, 2015 3:23 pm 
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Ouch painful battle for the Iyanden. Do you think that you over committed in the first turn?

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 Post subject: Re: Knight World (NetEA v2.2.1 *APPROVED*)Vs Iyanden 4.2.
PostPosted: Thu Jun 04, 2015 7:47 pm 
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Kyrt wrote:
Think the Eldar had the worst of the luck (e.g. failing to activate the avatar too)
Must have been really really bad dice to miss a 1+ activation with a possible re-roll!! ;)


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 Post subject: Re: Knight World (NetEA v2.2.1 *APPROVED*)Vs Iyanden 4.2.
PostPosted: Thu Jun 04, 2015 9:30 pm 
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A tough game, evidently. Did you draw any conclusions?


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 Post subject: Re: Knight World (NetEA v2.2.1 *APPROVED*)Vs Iyanden 4.2.
PostPosted: Fri Jun 05, 2015 4:01 am 
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Without any points discount for additional superheavies in a formation, would you take a formation of two Storm Serpents (only advantage seems to be allowing the unit to break forwards after losing one) or two separate units? The extra activation seems just too good to pass up.


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