Turn 2SM win initiative again.
Actions:
SM: Predators advance and fire on the fortress mob, keen to kill some before they roll up the left flank. They manage to damage 2 fortresses and are rewarded further when one flips into the air, narrowly avoiding a third.
SM: Landspeeders then attempt to double and form an annoying ZOC screen but they fail to activate twice, so they take a BM and spread out as best they can.
OSF: In rather un-orky behavior, the blitz mob comes to a halt and blasts the devastators and close range. The marines break under the fire and only the last remaining dreadnought makes it across the river to the safety of the tree line.
[note this action is being reported to the ERC as, not only did the orks sustain fire, my opponent also had his wife roll the dice for him, since he can't hit sh*t by himself, and the b*****p amount of 5s & 6s rolled clearly turned the tide of battle - end rant]OSF: In a continuation of the total disregard for ork behaviour and gaming etiquet, the fortress mob marshalled, thats right :armata_PDT_13: and pasted the landspeeder screen in shower of 6s.. i mean bullets.
** at this point the individual in question is asked to leave the Man Cave **SM: Landspeeders 2, advance and shoot up the outriders 2, again saves aren't bad and only 1 is killed.
SM: On the left flank the vindicators 1 adv, into cover and shoot the outriders 1, killing 2 and breaking the formation.
OSF: The other outrider 2 formation attempts to marshal but fails, remaining still to clear 3 BM.
SM: Vindicators 1 then engage the outrider formation with scouts and speeders in support. The engagement wipes out the outriders for the loss of one vindicator.
SM: The SM commander calls in the thunderbolts to strafe Kult 1 on the left flank before they can trouble the annihilators but despite being the perfect target, in the open, the Imperial Navy choke.. I mean.. have to query their rules of engagement with higher, and fail to effect the orks.

FAAAARRRKKKK!!!

OSF: Ork warband then doubles across the river crossing and up onto the hill, they manage to kill a single scout at long range, well long range for orks..
OSF: The orks retain and the left over Kult 2 return to the fight after their encounter with the devastators. They declare a large intermingled assault against the Scouts, Landspeeder and vindicator formation. Given the warband in support I decide not to countercharge with anything to reduce the likelihood of casualties. Unsurprisingly the orks kill the two targets in range, but loose the assault resolution due to numbers, BM and another cr*p roll - (
should have got your wife to roll!! :armata_PDT_11: ) SM win 8:5 and the orks buggies withdraw again. [need to check we did this right - end of assault round, no units in 15cm, neither side wiped out, do you just roll for result - quick check of rules suggested so..]

SM: Tactical formation then doubles straight forward and infantry dismount close to the ork warlord and his warband. They shoot, killing 3 units, (pred destructors, hunter and LRCs were a big help here).


SM: Scouts then plan to double away and finish off some a broken Kult 3 in the right corner but fail to activate so remain and clear BM.
OSF: With the marines finished, all three ork Fighta Bomber formations activate, targeting the scouts (killing 2) and the predators (killing 0). A bunch of hunter missiles are fire in defence but only 1 hits and is saved.
OSF: Kult 1 adv after a SC reroll and fire on the annihilators, killing 1?
End PhaseAircraft disengage, a further hit is scored on an ork FB but the pilot jinks successfully.
Turn 2 rallies for the marines are all successful, the orks fail a lot but the Warband clears its BMs and the kult 3 in the corner rallies.

Turn 3SM win initiative again.
Actions:
SM: Annihilators advance to contest the nearby objective and fire again on the fortress mob, resulting in 5 hits, of which 4 go through and one results in a critical. This breaks the fortress mob who retire well away so as to prevent BTS.
SM: The tacticals retain and engage the warband. The marines form a line to make sure none of the counter charging orks can get an the vehicles. The marines generate around 10 hits whilst he orks score 3 and a MW from the warboss. 3 tactical stands are killed whilst the orks are all but wiped out, their poor armour not giving them much chance. The remainder of the formation is wiped out in resolution. The marines consolidate toward the objectives and re-position to protect the exposed SC.

OSF: The blitz brigade attempts to sustain but fails, they still shoot and cause 3 standard and 2 MW hits which kills both predators, a landraider and some tacticals.
SM: The remaining dreadnought, somewhat angry, stops through the forest and takes out a scortcher with his lascannons. The startled orks take off..
SM: The thunderbolts again come into ground attack the same kult of speed, this time they go to town, getting good effects on target (causing 5 hits) but it seems this kult is protected by a mekboy force field or similar
(nope, the lady in question returns, rolls a bunch of 5s, giggles... Damnit!! in my own house FFS!!)OSF: The divinely protected kult then drive away, circling around the annihilators and vindicators on a sunday drive to my blitz.
SM: Engraged the vindicators rotate and plow through the forest after them, halting at the treeline they fire a thunderous volley, shockwaves and molten frag goes everywhere but into the buggies, one gunner did have to adjust his goggles though..
(hitting on 3s: 1, 1, 2.. these guys were just blessed)
OSF: A group of fighterbombers appears overhead but don't commit to the fight. (stands down)
SM: The scouts double back to secure a position overlooking the ork objective on my right and one storm is able to contest my blitz with the Kult of speed.

OSF: A second FB streaks overhead but is either lost or out of ammunition. (stands down)
SM: The landspeeders take a risk and double towards the ork blitz and a marine objective. They fire into some retreating buggies, kult 2, causing the rest to rout.

OSF: As the speeders engage the buggies, they fail to notice a 3rd group of fighter bombers attacking at low altitude, the orks manage to take out two speeders in the pass, causing a moment of panic amougst the surviving crews.
SM: The vindicator then march to join the remaining speeder, fanning out to secure the area (and thus claiming Blitz and a T&H objective)

Result:
Marines winning 2:0 with the final activation. It was a pretty close game. Had the orks been a bit more lucky on a couple of those assaults the marines wouldn't have secured either Blitz or T&H but would have had to withdaw to try and achieve TSNP and DTF.


Cheers for reading and thanks to Sethanon for a great game! (and his lovely wife

)
Will post up some thoughts on the new units shortly.