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Three more 3K Tyranid Battle Reports

 Post subject: Three more 3K Tyranid Battle Reports
PostPosted: Mon Jan 27, 2014 11:00 am 
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From the weekend. Here ya go Dave. ;)

My Tyranids vs Marines
http://hordesofthings.blogspot.co.nz/20 ... arine.html
Image


My (evil scout) Marines vs mates Tyranids
http://hordesofthings.blogspot.co.nz/20 ... ranid.html

Image


My Tyranids again vs Steel Legion
http://hordesofthings.blogspot.co.nz/20 ... egion.html

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 Post subject: Re: Three more 3K Tyranid Battle Reports
PostPosted: Mon Jan 27, 2014 2:06 pm 
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Thank you Markco! I'll put everything together this morning and bring it to the guys.

Any thoughts from the games?

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 Post subject: Re: Three more 3K Tyranid Battle Reports
PostPosted: Mon Jan 27, 2014 2:39 pm 
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Thanks for the reports, three very different battles and a good read.

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 Post subject: Re: Three more 3K Tyranid Battle Reports
PostPosted: Mon Jan 27, 2014 5:24 pm 
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Yet again you spoil us with three great reports, ta for sharing, fantastic read.

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 Post subject: Re: Three more 3K Tyranid Battle Reports
PostPosted: Mon Jan 27, 2014 11:13 pm 
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Cheers guys!

Dave I will add some responses to your "fine tuning" thread.


However, I will also add a point here. Drop this section:

"A formation may only return units to play if it started the game with
that type of unit. For example, if a formation began the game with
only Termagants then it could only return Termagants via swarming."

The only effect this "restriction" seems to have is that people will always take a single token termagant and hormagaunt for the Dominatrix at start, and at least one of each in a swarm. In other words if you take one token Termagant at the start you can spawn a dozen of them, but if you don't take a the token unit you can't spawn back any. (Possibly a token Gargoyle might be worth buying in this way if they drop to 20 points but they are also brood 2 so not nearly as attractive in the spawning role as Termagants).

Firstly, this rule seems to be lacking in sense if you are trying restrict spawning in a meaningful way(!), as you just take a token gaunt and the restriction is completely gone. I'm guessing it is an overlooked holdover from a previous version of the list where spawning was more powerful (i.e. involving rolling dice for spawning and being able to bring back AV's etc). In that old role I agree it served a definite purpose, but it no longer does so now. It looks and feels messy and unnecessary, especially during army design, and for new players who have to be told "always take a termagant and hormagaunt with your Dominatrix and at least one gaunt of each type in swarms".

Secondly, it also doesn't seem to make much sense in terms of fluff. Surely rallying gaunts should just come back to whatever Synapse creature is available (and especially a Dominatrix)?

Either make it a meaningful restriction (like you can only spawn back to the composition you started with), or drop it altogether. Given the lack of any real effect the rule currently has, and fact that the spawning criteria are much tighter than the previous list, I would advise just dropping it altogether. It just compromises the elegance of the list by adding essentially meaningless text to an army that has always had complaints about the length of special rules.

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 Post subject: Re: Three more 3K Tyranid Battle Reports
PostPosted: Tue Jan 28, 2014 4:07 am 
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I think it should just be dropped all together.


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 Post subject: Re: Three more 3K Tyranid Battle Reports
PostPosted: Tue Jan 28, 2014 8:49 am 
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The Steel Legion player has also added his thoughts on the bug list:
http://than-aleaiactaest.blogspot.co.nz ... -bugs.html

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 Post subject: Re: Three more 3K Tyranid Battle Reports
PostPosted: Thu Jan 30, 2014 7:48 pm 
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Everytime a pleasure read your report. Thanks. :)

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