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NeTEA EMPEROR’S CHILDREN 4.0X VS Orks, take 2 http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=26589 |
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Author: | captPiett [ Fri Jan 03, 2014 6:06 pm ] |
Post subject: | Re: NeTEA EMPEROR’S CHILDREN 4.0X VS Orks, take 2 |
Thoughts: Ground pounding EC are tough to use if you don’t out-activate the opponent. I find it’s like playing IG, easy to get pinned back on my own board half, but with the added disadvantage of fewer numbers. The knights did not perform overly well. I thought I took a good mix of shooty and FF-capability, while avoiding making them the BTS. If anyone has any doubts about it, initiative 2+ (as opposed to 1+) makes a big difference. When I did get them into the thick of things, they did not prove to be all that impressive. I’m still not inflexible on points cost, but at least they’re not making up for bad luck and/or poor usage… I would think one of the characteristics of a broken FM is that they’re good no matter how they’re used, and that isn’t the case with these, I can safely say. |
Author: | Dave [ Fri Jan 03, 2014 6:33 pm ] |
Post subject: | Re: NeTEA EMPEROR’S CHILDREN 4.0X VS Orks, take 2 |
I edited your first post with my list. And in all fairness, my Zzap only did 1DC to the knight. it just took crit... Knights are less scary when you're Orks. I'm fine loosing a boy or two as opposed to loosing a Marine in an assault. |
Author: | Xenocidal Maniac [ Fri Jan 03, 2014 7:05 pm ] |
Post subject: | Re: NeTEA EMPEROR’S CHILDREN 4.0X VS Orks, take 2 |
Cool batrep, thanks! I love the EC army. Very nicely painted. |
Author: | captPiett [ Fri Jan 03, 2014 8:20 pm ] |
Post subject: | Re: NeTEA EMPEROR’S CHILDREN 4.0X VS Orks, take 2 |
Dave wrote: And in all fairness, my Zzap only did 1DC to the knight. it just took crit... True, I had forgotten about that... Of course, that's the downside of WEs; there's a 1/6 chance that it turns into an AV for the purposes of dying. thank you for updating the list |
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