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NetEA EMPEROR’S CHILDREN 4.0X VS CODEX SM (again..and again) http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=26413 |
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Author: | captPiett [ Mon Dec 09, 2013 3:31 am ] |
Post subject: | NetEA EMPEROR’S CHILDREN 4.0X VS CODEX SM (again..and again) |
PLAYTEST NETEA EMPEROR’S CHILDREN 4.0X VS CODEX SM Playtest 4 of the EC. I took the same list as previous Emperor’s Children 4.0x, 2995 points: 1. Retinue, Warlord, Rhinos, Stalker, pact 380 pts. 2. Retinue, rhinos, stalker, pact, 330 pts 3. Retinue, rhinos, stalker, pact, 330 pts 4. Terminators x5, pact, 335 pts 5. Hell knights (6) 450 pts 6. Hell Talons 225 pts 7. Noise Marines x8 320 8. Chaos Thunderhawk 200 9. Retinue, rhinos, champion of Slaanesh, pact, 330 Daemon pool: 8 lesser daemons, 1 Keeper of Secrets Dave took codex marines centered around a warlord. Warlord Titan Thunderhawk Thunderhawk Assault+chaplain Tactical+dreadnought Tactical+supreme commander+rhinos+hunter Predators+2 vindicators Devastators+rhinos Scouts+rhinos Dave priced the warlord at 850, so was 25pts short for the moral victory. Dave, could you post any corrections to that please? |
Author: | captPiett [ Mon Dec 09, 2013 3:40 am ] |
Post subject: | Re: NetEA EMPEROR’S CHILDREN 4.0X VS CODEX SM (again..and ag |
Post Game thoughts: The T-hawk crit definitely changed the nature of the game. Things would have gone differently had that not happened. Knights: These were underwhelming (or more accurately, not world-beating) again. Putting them in front of a warlord would have been ugly, so they were limited to 1 round of shooting and grabbing an objective. I plan on trying a mix of the types next time so that they’re not BTS. Perhaps a more reckless use may show them to be overpowered. They’ll stay in the WE section and at SR2. Noise marines are turning out to be quite nice, maybe too nice. I think a price increase for additional units (e.g. 50 vice 35pts) may be in order. What did we discuss, Dave? |
Author: | Blish2 [ Mon Dec 09, 2013 3:47 am ] |
Post subject: | Re: NetEA EMPEROR’S CHILDREN 4.0X VS CODEX SM (again..and ag |
Nice read, thanks for posting. Going stir crazy in Texas with all this ice. |
Author: | Apocolocyntosis [ Mon Dec 09, 2013 9:24 am ] |
Post subject: | Re: NetEA EMPEROR’S CHILDREN 4.0X VS CODEX SM (again..and ag |
Good read, great armies. Knights – at 6 for 450 I assume most of these are the weaker knight class. I'm not surprised they are not world beating, as they look far more balanced points wise. They also appear to have only shot once in the game and taken no incoming fire. It's the DC2 ones that are the problem. *edit: i clearly can't maths. Post-edit: I think my different opinion on the knights could be due to play style. Due to my perception of their power I see them as something that can be used very aggressively, fighting all the way (and at 30cm move walker they should be able to get into good positions). Even if they die, 12DC RA Inv Fearless requires a lot of attention to kill. Reckless use, as you say ![]() |
Author: | kyussinchains [ Mon Dec 09, 2013 11:04 am ] |
Post subject: | Re: NetEA EMPEROR’S CHILDREN 4.0X VS CODEX SM (again..and ag |
Thanks for the report, mine are coming..... promise! Just got sidetracked by prep for the xmas big game..... the EC are undercoated, just need a lick of paint I think the knights were used very cautiously (with good reason when a warlord is stomping about!) although they did nab an objective so were effective in one way.... I think this really demonstrates the usefulness of batreps.... different playstyles mean people have different opinions of potent/weak |
Author: | Dave [ Mon Dec 09, 2013 6:30 pm ] |
Post subject: | Re: NetEA EMPEROR’S CHILDREN 4.0X VS CODEX SM (again..and ag |
That was my list. Ya, loosing the THawk with Tacticals was pretty much the game. If I hadn't taken the Warlord I might have managed something better but the lack of activations is what killed me in the end. Had the THawk survived I think I would have had 2 retinues broken instead of just the one by the end of turn 1, and been in a better position to deal with the slinking knights. |
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