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| Ghazgkull V Tyranids 10.2 http://www.tacticalwargames.net/taccmd/viewtopic.php?f=84&t=26239 |
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| Author: | JumpingJehovah [ Fri Nov 08, 2013 6:43 am ] |
| Post subject: | Re: Ghazgkull V Tyranids 10.2 |
My thoughts from the Ork perspective... My opponent and I have played games with and against the Tyranids a few time over the past year. We both agree that everything the Tyranid lists and units do suit the fluff superbly and have no objections to the general direction of the list. The howevers: My first eye popping moment came with the price differential between the Dactylis Brood versus the Swarm brood with Dactylis added. The Dac Brood comes in at 100points per model - 45cm Indirect, Disrupt on a 4+ reinforced armour model. Straight up this seems expensive, not too far wrong, but certainly a big chunk of points. Where it becomes we see a huge price difference; 60 points per model, essentially this means 200points for the brood + 240 for the dactylis. 40 points more to have a swarm shield and stopping assaults. I'd say a cap on how many can be added to the brood needs to be looked at or points increase for the brood upgrade Dactylis and I think a decrease on the cost of the Dacytlis brood or at least the additional upgrade Dactylis. I liked the new spawning rules, they weren't overpowering in this game, although my first 2 turns of killing models all came back in the recovery phase...perhaps a harsher limit than current on broken units (no swarming for broken units?). Or perhaps the swarm test takes place prior to rallying the unit as the synapse rule and the nids quick pace means they'll always rally and most likely always get their full synapse rating in swarms returned. Annoyingly, the Synapse rule letting the swarm ignore the -2 for rally test when broken is just just horrible and made my slower paced orks unable to wipe out the Swarm broods. I think the rule makes the swarm broods to forgiving, as they can't be stopped unless you wipe them out, making a horde sized (or even the second tier swarms impossible for me to stop). I'll add more to this later, some positive points as well. - Kendall |
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| Author: | Dave [ Tue Jan 21, 2014 10:11 pm ] |
| Post subject: | Re: Ghazgkull V Tyranids 10.2 |
JumpingJehovah wrote: My first eye popping moment came with the price differential between the Dactylis Brood versus the Swarm brood with Dactylis added. Agreed there. Most believe it is an issue. Rather than a limit I'm looking at upping Dact prices to 75. Thoughts? Quote: I liked the new spawning rules, they weren't overpowering in this game, although my first 2 turns of killing models all came back in the recovery phase...perhaps a harsher limit than current on broken units (no swarming for broken units?). I have another player asking for more swarming. The Gargant loosing the assault didn't help, and that was only compounded by failing to rally. Reading the report, there were few Ork assaults. Those seem to be where the bugs loose their numbers and fail to bring everything back with swarming.Quote: Annoyingly, the Synapse rule letting the swarm ignore the -2 for rally test when broken is just just horrible and made my slower paced orks unable to wipe out the Swarm broods. I think the rule makes the swarm broods to forgiving, as they can't be stopped unless you wipe them out, making a horde sized (or even the second tier swarms impossible for me to stop). And I have another player asking for this rule to apply to independents... From our games broken swarms usually spend the rest of the game in a defensive role. Usually a Warrior or two gets away after a broken assault and they need at least two turns to be combat effective again. When you say the Orks had a hard time wiping them out, do you mean from shooting?
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| Author: | settra [ Wed Jan 22, 2014 6:02 am ] |
| Post subject: | Re: Ghazgkull V Tyranids 10.2 |
Lovely orks! |
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