Hi,
Like Spawn said we caught a train to Brussels on friday evening. Belgium always seems to cojure up images of beer for me so we started off on the right note in the train. Arriving in Brussels we obviously had to switch to the superior (and stronger) Belgian beer, and dinner had to be washed down by more of the same. I was already exhausted btw 'cause of a busy week and a company party (free beer!) on thursday...
Ofcourse I hadn't completly finished my army yet so after watching me struggle for a few hours at my sisters house where we were staying Kai graciously offerd to help me paint the last few subjugators. Anyway I had nowhere near enough sleep because of that (need a solid 8 hrs) so I was feeling a little at a disadvantage the next morning! Spawn was his usual cheerful self of course...
Well after breakfast and coffe it was time to get started! After a long and hard look at the EpicUk Latd lists I had based mine on a list by David Thomas. I havn't got as many Land transporters so stuck with two mobile companies and buffed some of the companies here and there. Here's my list (garbled from French with a bit of help by Google Mutate(tm) and Tzeentch)
Lodge (Aspiring Champion, 2 Mutants 2 Mutants giants, 7 Zealots, 1 Hydra and 7 carriers)
Lodge (Aspiring Champion, 2 Mutants 2 Mutants giants, 7 Zealots, 1 Hydra and 7 carriers)
Lodge (Archérétique Aspiring Champion, 4 Mutants 2 Mutants giants, 5 Zealots, a Hydra and a dog of chaos)
Lodge (Aspiring Champion, 3 mutants, 3 fire support, 8 Zealots, 1 Hydra)
Lodge (Aspiring Champion, 3 mutants, 3 fire support, 8 Zealots, 1 Hydra)
Titan Light Slaanesh (1 Questor)
Titan Light Slaanesh (1 Subjugator)
Titan Light Slaanesh (2 Subjugator)
Demonic knights (4 Knights of Slaanesh demons)
Reconnaissance platoon (4 Sentinel)
(So strictly speaking it wasn't all Slaanesh 'cause of the sentinels)
The French Epic lists are different, but the list I made wasn't affected much by that. The cultists are however, the'yre the same as Baran Siege infantry which whilst removing their AT ability makes the unit as a whole much better at firefighting and way scarier in an engage.
My first battle was against Pierre and his beautiful Eldar army. I've always had trouble against Eldar armies unless I tailor my list against them, but you have no such luxury in a tournament! Luckily we got a nice table to play on with some intersting terrain for both of us.


Loads of ruins in the middle (perfect for my infantry), loads of crags in the upper left corner (the Eldar claimed these) and the right side of the table was mostly clear and hilly with some roads. All in all a lot of roads on the table which could help me counter the irritatingly maneuverable Eldar. Pierre had taken a gateway and the superheavy with a gateway so I wouldn't know where his reinforcements would pop up. I put my Blitz behind the ruins, one of my objectives near the craters and another in the open on the hills to the right. Pierre put his blitz next to the crags, one of his objectives right on the left edge of the table and one in the ruins.
I garrisoned about half my army with te sentinels screening my firesupport cultists on the left side. My mobile cultists were more or less centre and two subjugators and the knigts guarding my right flank. I also didn't want to put them in harms way too quickly 'cause Piere turned the crags into an Eldar fortress.
Piere's list btw
Portal-50pts
- Troupe aspect (4 + avengers autarchy, 4 Fire Dragons Exarch +) 400pt
- Troupe guardians + 3 + 3 guards ghosts ghost lords 475pts
- Troupe guardians, including 3 platforms support platforms + 3 heavy 200pts
Avatar-100pts
Storm-serpent 250pts
Void spinner-250pts
-4 Scouts 100pts
-4 falcons + 2 firestorms 330
-5 prisms fire + 1 firestorm 315
Nightwing-300pts
-Vampire 225pts
During the first turn my Titans stormed foreward to generally shoot thing to bits or get into position for an assault the next turn. I did some seroius damage to one of the falcon units preventing them from doing anything useful. The guardian unit with the wraithlords and other spirit stone powered scary dudes appeared near my lines only to be shot back into more stones (but htat might have been next turn)
I'd run out of space deploying and moving during the turn only made matters worse. I'd actually forgotton about the intermingled rule and with one carefully planned firefight Pierre managed to break two of my cultist companies. This cut a massive hole in my line and should have cost me the battle. Pierre tried to add insult to injury by noticing that one of my knights was within five centimeters of the cutists guarding my blitz! His Vampire swooped and dropped his direavengers and firedragons on the right flank. Everyone of them could firefight one of my Daemon knights. However they could only hit one so I refused to counter charge. The result was that the aspects lost the firefight and their vampire, and ran away to cower in the far right lower corner. As far as grabbing objectives they were effectively neutralised even if the did manage to rally, but hey might still be pesky though if they marched somewhere.
I managed to plu the holes with the mobile units and breathed a sigh of relief as the turn came to a close.
The rest of the battle can be summed up quite quickly actually. Pierre popped his other guardian unit out of the webway and into the craters. He also summoned the avatar there which in the French list stays on the table (though I did break him I think) I couldn't shift them from their cover and grab the objective. I did my best to eliminate the falcons which I saw as a major threat to my titans, and Pierre did his best to destroy them. In the end though we bogged down pretty much along the starting lines of the battle and though we bloodied each other quite a bit none of us recovered sufficiently from the carnage of the first turn to snatch the needed objectives from our opponents grasp. . My subjugators didn't get into close combat and only destoyed things with their battlecannon. My vulnerable break their spirit survived, but badly shot up. The aspects had rallied, so there were unbroken units on my half and I think it ended 0-0. So we had to resort to a tiebreak after turn three and to my relief I had won the war of attrition.
<to be continued!>