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[BatRep] Daemon World Horde vs Orks

 Post subject: [BatRep] Daemon World Horde vs Orks
PostPosted: Sat Mar 07, 2009 1:21 pm 
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Rules used:

2008 Errata, NetEA minimal changes, DWH 1.3, Juggernauts 20cm 3/3/5, +1EACC, Fearless, Mounted, Infiltrators, no restriction on Greater Daemons per Faction

Da Orks
9x fighta-bommerz 450
3x fighta-bommerz 150
1x landa 200
1x landa 200

warband +2xboyz/grotz 250
warband +1xboyz/grotz 225
big stompamob +supa stompa 675 BTS "Stompas"
big kult of speed 350 "KoS1"
kult of speed 200 "KoS2"
big gunz mob +oddboy 175 "BGM1"
big gunz mob +oddboy 175 "BGM2"


Hordes of Chaos

075 warp rift "Gate"

250 Lord of Change "LoC1"
250 Bloodthirster "BT"
250 Lord of Change "LoC2"
275 daemonic horde + 1x LD (tzeentch) "DHTz"
275 mutant horde + spawn + daemon prince (SC) (khorne) "KhM"
250 mutant horde + daemon prince (nurgle) "NuM"


400 lord of battles BTS "LoB"
350 7x juggers "Juggers"
150 doomwings
150 doomwings
325 plague tower "PT"

Terrain and Setup:

I deployed terrain while beelzemetz coughed up the two Landa + 12 F/B list I had feared. He picked long sides and chose the one with the long hill, ruins and the major part of the Cathedral in his half.

Objectives went fairly close together, which suited me just fine as I could hope to control/contest them all via the Gate and my garrisons to be placed in the Cathedral and its surroundings.

Ork T&H went to centre of the board near the Cathedral and in a triangle towards the Chaos edge as I placed my T&H to either side of the Cathedral next to the table half.

I garrisoned the Renegades on OW on my Blitz (in the Woods on my left flank) and the Mutant Hordes in/near the Cathedral, the Khorne Mutant Horde more exposed in the open going on OW to gain cover.

Orks placed one Big Gunz Mob in the rocky ridge near their Blitz on OW.

Ork setup:



Chaos Setup:


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 Post subject: [BatRep] Daemon World Horde vs Orks
PostPosted: Sat Mar 07, 2009 1:38 pm 
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Quite looking forward to this report!

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 Post subject: [BatRep] Daemon World Horde vs Orks
PostPosted: Sat Mar 07, 2009 2:40 pm 
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The battle unfolding in full colour: See army lists above for abbreviations!

Sorry for not taking notes and no useful pictures in T2, but we were in some hurry as my opponent wanted to go to bed not too late (has kids) and I had to pick up my army at the Eldar players place, who had conveniently muted his phone, worked all night and slept all day.
:;):

Anyway, events:

T1:

Orks win strategy, start ground attacking the PT, causing 4 damage, forcing it to Marshal&Move, clearing all BM.

Stompas go on OW, 2nd Doomwings ground attack KoS1, small F/Bs intercept them, downing one.

Renegades stall by going on OW again. KoS2 doubles forward, out of their LoS.

LoC2 advances to fire on them, killing one with its Withering Gaze.

Landa ground attacks KhM.

LoC1 doubles and immolates a Skorcha from KoS1.

Landa strafes KhM

BT marches forward, ending in front of KoS1.

BGM1 advances and kills BT.

LoB marches towards the same position.

KoS1 holds and removes BM

Orks have no more activations.

Juggers march from gate, lose 1 to BGM2´s OW.

NuM march into charge range of BGM1

KhM marshall& move deeper into the Cathedral

T2

Chaos goes first.

LoB doubles and shoots at KoS1
NuM engages intermingled BGM1 and KoS1 - Gunz are wiped out and KoS is reduced to 2 Skorchas and flees towards and beyond the Ork blitz.

BGM2 sustain into the Juggers, killing 2 and breaking them, they "retreat" forward and left.
Stompas do something ineffectual, can´t remember  :;):

PT doubles forwards and shoots at BGM1 and the broken KoS1 behind it is caught by the Plague Mortar as well. BM on the Gunz, one Skorcha lost to BM.

Lesser F/B finish the PT.

LoC1 doubles and blows a Stompa apart.

KoS2 backtracks and fires ineffectually at Juggers


...through all the smoke and fire...

LoC2 doubles and takes out a Skorcha from KoS2

Large F/B descend on LoB but fail to damage it

Rest is some strafing Landas, KhM covering both objectives around the Cathedral anyway, and lastly the Flamers of DHTz marching from the Chaos Gate into FF range of the Stompa Mob, in a daring attempt to gain BTS next turn!



T3:

Orks win, of course, and send a Landa right into the Flamers, it is a vicious fight and the daemons are wiped out at some loss to the Orks. what´s worse, the Warband is now intermingled with the Stompas.

Orks retain and break LoC2 with F/B.

LoB advances into FF range of the Stompas, I think killing one.

LoC1 engages the intermingled Warband, Landa and Stompas, after two turns of heavy fighting and thanks to the LoBs support fire, good saves, inspiring, BM and Tzeentchian twists of fate the greater daemon wins, destroying the Landa, killing another Stompa through resolution and having taken "only" 2 damage in the process. The orkish flank has just collapsed, which will decide the game.

The rest is something of a maneuver/mob up operation, with Chaos holding a significiant activation advantage and having many more ground assets. The Orks failed to rally the Stompas and Warband after T3, which severely limited their options.

The 2nd Landa will eventually assault into the Renegades sitting on the Chaos Blitz and wipe them out after I failed 8 out of 9 4+ saves, but with the NuM marching into charge range of the remaining BGM2 on the ork Blitz and with Chaos winning strategy in T4 there is little the greenskins can do to prevent Chaos from gaining T&H and Blitz vs Blitz for a 2-1 win with air attacks being insufficient to break the khornate Mutants sitting in the Cathedral on the T&Hs.

Conclusions:
I got lucky in the right moments, winning initiative when I really needed it and generally passing critical activations.

The list played very well, in a sense it is LatD on speed, the GDs are very focused formations which can perform quite well with no Cultists to slow them down. I suffered some attrition closing in (the Plague Tower and the Bloodthirster) but all said and done I think the Orks should have concentrated on the Lord of Battles instead, which was BTS and crucial in turning the flank.

Drawbacks of the Horde are somewhat brittle formations (the lone GDs) and lack of ground flak: Ork air kept attacking me without needing to roll, I used the Doomwings for some CAP early and late in the game (to BM the air assaults), ground attacking in between. I really felt at the mercy of those F/Bs...

As I said I was lucky with activations: My general experience with LatD has me preferring traitor IG-gear mixed with the Coven to get me some shooting as they fail their activations all the time, and pure assault formations stacked with summoning are close to useless when you hold instead of engaging.



Final positions, orkish Blitz area


The End, Cathedral T&Hs in Chaos hands, orkish air.




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 Post subject: [BatRep] Daemon World Horde vs Orks
PostPosted: Sat Mar 07, 2009 10:47 pm 
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if you needed AA why not take furies?

Oh, and I hadn't realised you could dedicate muntant hordes - I'd been thinking I'd need a deamonic horde for each Greater demon.

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 Post subject: [BatRep] Daemon World Horde vs Orks
PostPosted: Sun Mar 08, 2009 3:59 am 
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Quote: (madd0ct0r @ 07 Mar. 2009, 21:47 )

Oh, and I hadn't realised you could dedicate muntant hordes - I'd been thinking I'd need a deamonic horde for each Greater demon.

You can dedicate any formation, heck, you *must* choose which Faction each formation follows unless it's already indicated.

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 Post subject: [BatRep] Daemon World Horde vs Orks
PostPosted: Sun Mar 08, 2009 12:55 pm 
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Very cool BatRep Irondeath,

The LatD for Chaos it just feels right. That is a superb Cathedral too.

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 Post subject: [BatRep] Daemon World Horde vs Orks
PostPosted: Sun Mar 08, 2009 2:11 pm 
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Thanks!

The Cathedral obviously is a foamcard model, IIRC it´s the Cathedral at Chartres, and wasn´t too expensive. Since it is beelzemetz´s he and he is most likely reading this he might provide details?
Plans are to base the thing, add a little paint and texture and apply a generous coat of varnish.

As you can see he is currently building a new gaming table and the board is still in its early stages while all the nice terrain pieces are long done.

We rehashed the 0-1 Greater Daemons per faction rule yesterday and thinks that this was a good idea after all, didn´t like my shooty, fast Lords of Change stirring up trouble on both flanks.

Generally speaking, the winged GDs, LoC and Bloodthirster, really benefit when they can operate on their own instead of being tied to a lowly infantry formation. Using summoning, those infantry act as a sort of troop transport for daemons, which you unleash when you are close enough.

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 Post subject: [BatRep] Daemon World Horde vs Orks
PostPosted: Sun Mar 08, 2009 2:15 pm 
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Quote: (madd0ct0r @ 07 Mar. 2009, 22:47 )

if you needed AA why not take furies?

Oh, and I hadn't realised you could dedicate muntant hordes - I'd been thinking I'd need a deamonic horde for each Greater demon.

Well, I´d have to proxy Furies as there is no model!

Doable, I´ve got hordes of Disc Riders which might work...

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 Post subject: [BatRep] Daemon World Horde vs Orks
PostPosted: Sun Mar 08, 2009 9:55 pm 
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http://www.games-workshop.com/gws....t-games

if that link dosen't work then it's the warmaster chaos harpies.

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 Post subject: [BatRep] Daemon World Horde vs Orks
PostPosted: Sun Mar 08, 2009 10:36 pm 
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Whoa, nice price. I think it wouldn't look out of place alongside the GW card buildings either. Is there a make or type I can look for? It's a long shot but there may be something similar over here too.

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 Post subject: [BatRep] Daemon World Horde vs Orks
PostPosted: Sun Mar 08, 2009 10:51 pm 
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Coming to the think of it, this might be a model of the Cologne Cathedral allright, but pre-modern, before it was finished with prussian money between 1842 and 1880 since it was ever finished in the Middle Ages.

Before that, with the bell towers only half finished, this might be the "Dom" at an earlier time!

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 Post subject: [BatRep] Daemon World Horde vs Orks
PostPosted: Sun Mar 08, 2009 11:39 pm 
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Thanks very much beelzemetz, I can only try. I'll try the on line interpretor but I think it may be a bit pants. ...Although I'm rather proud of the fact that I can order beer in just about most beer drinking countries. I just point at a beer and say glug glug... hey, it works every time but you have to watch what they put in it, just in case.  :tongue:

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