Turn 1No teleports.
Strategy Roll: Biel-Tan
SoV Green doubles, jetting forward to strike the Attack Swarm and manage to take out 3 Canifex and the Malefactor as I can’t seem to remember how to roll saves… (
Reinforced armour wouldn’t have helped the Carnies here, because of the
lance attacks… but I still think Carnies are weak…) The Eldar then jump back out of sight… hit and run.

SoV Yellow does the same thing, leaping ahead to pummel the Attack Swarm… but they only kill a single Carnifex… they also jump back, to party with the other grav-tank Troupe.
Feeling that this is not yet the time for frivolity, the Revenants advance on the battered Attack Swarm… score four MW hits… and only a single save is made… the sole surviving Hive Tyrant heads back to find its mom. (Again, I’m really sure Tyrants need
reinforced armour or they just die too easily for what they represent.)
Realizing enemies are actually in range, the Synapse Node of the Infiltration Swarm sustains fire… and the falling Bile Pods catch both Swords of Vaul Troupes in a deadly shower! Swords of Vaul Green is reduced to a single Fire Prism which high-tails it back to the Eldar Blitz. Swords of Vaul Yellow suffers two hits, but their wraithbone armour shrug them off.
Sensing that they’re about 1mm within the striking range of anything coming out of the Wraithgate, the Genestealer Swarm marches to a better position inside a building further away.
Preparing to strike at the heart of the enemy, the members of Aspect Warhost 2 begin to bicker about which Aspect is best… and fail to notice the green light flashing in the Vampire’s cargo bay… so they continue arguing instead of performing a ground attack!
The Hive Tyrant of Assault Swarm 1 is too busying snickering over this situation to bother getting its swarm to march… so they hold, regrouping… and spawning nothing with a “snake-eyesâ€Â