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[batrep] Emperor's Children vs AMTL

 Post subject: [batrep] Emperor's Children vs AMTL
PostPosted: Tue Nov 13, 2007 9:21 pm 
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There is no excellent place for battlereps so I put it here.

So, I played with Charad. He had the same AMTL army he had against Hena and Dark Eldar earlier:

Warlord Titan
- 2 Quake Cannons, 2 Gatling Blasters
+ Legate
Reaver
- 2 Melta Cannons, Vulcano Cannon
+ Carapace Multilasers
Warhound Pack
- Light Vulcan Mega-Bolter, Plasma Blastgun
- Light Vulcan Mega-Bolter, Plasma Blastgun
Flak Battery
Flak Battery
Recon Cohort
Paladin Household
+ 3 Extra Paladins

..and I used Emperor's Children 2.0 for the very first time. My idea was to test as many different things as possible so the list was like this:

Retinue (5 noise, one with sorceror lord, 1 possessed)
 + demonic pact
 + dreadclaws
Devastation
Chosen    (BTS)
 + demonic pact  
Daemon Knights
Bikes (with supreme commander)
Daemon Engines (4 defiler, 2 debaser)
Subjugator
Questor
Daemon pool: 6 lesser daemons



(My EC project - not all yet ready and need to convert more units. Steed riders are used as bikes)


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 Post subject: [batrep] Emperor's Children vs AMTL
PostPosted: Tue Nov 13, 2007 9:24 pm 
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(rpr @ Nov. 13 2007,20:21)
QUOTE
(My EC project - not all yet ready and need to convert more units. Steed riders are used as bikes)

Think PINK!

Fantastic looking army, rpr!

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 Post subject: [batrep] Emperor's Children vs AMTL
PostPosted: Tue Nov 13, 2007 9:35 pm 
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Setup.
AMTL "wins" tied initiative for the setup phase.
First EC secretly decides that the Devastator arrives on turn 2 and bombs and drops its cargo near AMTL blitz.

Sentinels are put to garrison in the forest near the middle, while Daemon Knights are put to hill facing the forest. Daemon Engines start hiding behind the hill near EC blitz.

EC Retinue and Chosen start at reserve. Remaining formations are put as shown in the picture.



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 Post subject: [batrep] Emperor's Children vs AMTL
PostPosted: Tue Nov 13, 2007 9:52 pm 
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Turn 1 - warming up
Initiative: EC
The Daemon Knights open fire at Sentinels, scoring 17(!) hits, completely wiping Recon forces and the forest 100 meters all around them. Flak #1 responds by doubling toward Knights and destroys one of them.

Defilers aim their cannons high into sky and drops some shells against Flak #2 but only manage to score one hit which is promptly saved. Then AMTL Knights double toward Daemon Knights but score only one hit which is saved.

Next Questor advances toward Flak #1, but misses.. (and I always though that 3 strong formations are bad idea... ). Flak #2 tries to double but fails and instead holds and removes the two blast markers.

EC Bikes double to take better position behind the hill with Daemon Knights. Warlord titans advances, opens fire with its double Quake cannons and Gatling blasters against Daemon Knights and destroys 3 of them. The remaining two run behind the building on left flank.

Subjugator doubles to ruins on left flank to be within striking distance of the Warlord and other formations. It shoots at Flak #1, hits once and yet again Hydra saves (sigh). Warhounds double toward Questor, empty all their plasma reserves and shells into Questor, but only manage to drop one void shield.

Reaver doubles toward Subjugator, fires its Volcano Cannon but misses.



Daemon Knights rally from fall back orders.
Flak #1 rally to 1 blast marker.
Questor, Subjugator and Bikes auto-rally.


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 Post subject: [batrep] Emperor's Children vs AMTL
PostPosted: Tue Nov 13, 2007 10:14 pm 
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Turn 2: destruction
Initiative: AMTL
Warhounds advance and shoot EC bikes, destroying half of them and routing rest to hide behind the small trees on the EC left flank.

AMTL retain the initiative and the Reaver advances toward Subjugator and shoots all its weaponry, causing 7 TK (what??) damage, destroying it instantly. Questor advances to right flank and shoots warhounds, dropping two shields.

(note: the picture is taken at this point as I forgot to take it earlier)

EC retains the initiative and Daemon Knights advance a bit, shoots at Flak #1, hits once but yet again Hydra saves...

Flak #1 tries to double, fails but supreme saves, and they double to objective, shoot at Daemon Knights and rout them without destroying either. Defilers then advance over the hill and shoots at Warhounds, dropping all the remaining void shields and causing one damage to other Warhound.

AMTL Knights double toward Defilers and Questor and shoot one Defiler.

Devastation arrives, drops bombs at blitz and burns Warhounds with its huge laser - but only causes one damage and the Warhound survives!

Then Dreadclaws drop at the top of the Warlord titan. Out comes EC Retinue, which retains the initiative, summons 3 Daemonettes (sigh) and charges the Warlord. In the combat they only manage to cause 2 damage to Warlord (which saves 7 out of 8 normal hits and only one TK manages to hit), while its attack back are badly saved, destroying two Daemonettes and Noise Marines. The Warlord then wins the combat resolution and remaining Retinue is forced to retreat to AMTL blitz...

Warlord then turns against remaining Retinue and shoots them all but one stand of Noise Marines into pieces.

Finally, Flak #2 doubles toward AMTL blitz and shoots the last Noise Marine from the Retinue.


(note that picture is taken after some formations have already moved. Those moves are marked with dotted line)

Daemon Knights rally again. Bikes rally. Some blast markers are removed (no marking, but in general AMTL failed to rally while EC succeeded)


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 Post subject: [batrep] Emperor's Children vs AMTL
PostPosted: Tue Nov 13, 2007 10:18 pm 
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Turn 3: desperate measures

The situation was looking very grim for the chaos marines. The spaceship and retinue should have been able to destroy one Warhound and rout Warlord - or at least other one - but neither succeeded. Thus some desperate gamble was called and Chosen teleported next to Reaver - they either most probably caused severe damage to it, or died trying if AMTL would win initiative. But as AMTL won last turn, the odds were at EC's side...

Initiative: AMTL

...and here we go...


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 Post subject: [batrep] Emperor's Children vs AMTL
PostPosted: Tue Nov 13, 2007 10:27 pm 
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Turn 3, initiative AMTL.

AMTL really surprised us both and started with Reaver, which turned around and emptied its TK weapons at Chosen. Two of them were melted, but as they also gained blast marker from teleportation, they broke and fell behind the hill.

AMTL then retains the initiative to engage Questor with Knights. But they fail and not even the supreme commander can get them to move toward dangerously looking pink machine! Could the luck factor finally shift a bit?

Defilers sustains fire against Warhounds, only succeed to drop one void shiled but break them, forcing them to retreat behind the buildings. Daemon Knights retain the initiative, advance, and succeeds to destroy one Hydra from Flak #1 (finally!). Remaining two hydras fall back to defend the objective.

Flak #2 doubles toward their left flank and shoot at Daemon Knights - no damage is caused but they break yet again. Meanwhile on the other side, Questor uses its swifth legs to go around the Knights and puts them into crossfire, but only succeeds to destroy one Knight.

Warlord falls back to blitz objective and opens fire toward broken Daemon Knights - but only one of them is destroyed! Bikes march rightward to make sure that EC blitz is held.

(no picture, but not that much movement)

In the end phase,Daemon Knights yet again rally, as do Chosen.
Warhounds fail to rally, nor does Knights remove any blast markers.

Victory points: 0-0


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 Post subject: [batrep] Emperor's Children vs AMTL
PostPosted: Tue Nov 13, 2007 10:34 pm 
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Turn 4:

Initiative: EC
Defilers sustain crossfire at Knights. 2 are destroyed and remaining ones rout to EC right flank.

Daemon Knight retains the initiative, doubles toward objective and shoots at Flak #2 while running - and manages to hit one which does not save and the remaining two are routed and fall back toward other objective.

Reaver moves to top of the hill and melts remaining Chosen, gaining BTS objective.

At this point we find out that neither of us could score 2 objectives this turn (unless Charad would do something utterly stupid, i.e. move Warlord away from the blitz). Thus we just try to maximize remaining shooting, but do not cause that much... Questor fails to destroy wounded Warhound and Warlord destroys remaining Daemon Knight.

Objectives: 1 - 0 for AMTL (bts)
Destroyed Points: 1805 - 725   for AMTL


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 Post subject: [batrep] Emperor's Children vs AMTL
PostPosted: Tue Nov 13, 2007 10:46 pm 
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Oh those poor Emperor's Children... it's a good thing the followers of Slaanesh *enjoy* being beaten!  *laugh*

Thanks for the entertaining battle report, rpr!

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 Post subject: [batrep] Emperor's Children vs AMTL
PostPosted: Tue Nov 13, 2007 10:48 pm 
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So, now that two folks have played against it recently, I gotta ask: Any feelings on how the Melta-Cannons work? I'm still convinced that they're too good to be Tactical weapons at present, but I'd love to hear what those who've played against them think!


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 Post subject: [batrep] Emperor's Children vs AMTL
PostPosted: Tue Nov 13, 2007 10:49 pm 
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Conclusions:
For the first two turns (and start of the third), the battle was going easily for AMTL as all plans of EC failed. But then as AMTL never rallied anything and EC rallied everything, they almost succeeded to save the day - at least they avoided full defeat. There was not that much big strategic errors on either side (on my opinion), although the Chosen were a risky gambit and they failed at that...

But now some observation on units, first AMTL:
- melta-cannon is so unbalanced (2x 30cm TK d3 - compare that to typical melee weapons, and this has range!)
- hydras seem so underprices (50 pts for that many attacks)

Then Emperor's Children (2.0):
- all are fearless but this time it had very little effect - except for Daemon Knights. I would have taken ATSKNF anyday...
- as balance to all-fearless, it has its problems with low activation count (really low..). Then there is this big problem of NO MW
(except melee/some ff and then most expensive titans - in which case you cannot use their own cool titans...). So neither felt it over-powered, quite opposite - but of course engage heavy armies might have problem against them...
- why SR 3? We both just want to hear the logic in this, as other chaos marines have 4... (except Tzeentch 5, but there is good reason for that)
- Debaser sucks. Too bad it is only AA, but is so much worse than defiler. The ultrasonic disruptor should hit better and/or noise blaster should be twin version or something. Maybe 4+ MW for ultrasonic distruptor, noise blaster as AP4+/AT5+ or 2x attacks.. FF back to 3+ (as most noise based have good ff...)
- Daemon Engine pack for 500 points seems too much. 450 maybe?
- Daemon knights were better than expected. Not maybe worth 450, but not off more than 25 or 50

More tests upcoming of course.


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 Post subject: [batrep] Emperor's Children vs AMTL
PostPosted: Tue Nov 13, 2007 10:53 pm 
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Great report rpr! :)

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 Post subject: [batrep] Emperor's Children vs AMTL
PostPosted: Wed Nov 14, 2007 4:14 am 
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Nice report.

Laters


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 Post subject: [batrep] Emperor's Children vs AMTL
PostPosted: Wed Nov 14, 2007 6:44 am 
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First EC secretly decides that the Devastator arrives on turn 2 and bombs and drops its cargo near AMTL blitz.


Just to be picky it should be

First EC declares that the Devastator arrives on turn 2 and secretly records to bomb and drop its cargo near AMTL blitz.

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 Post subject: [batrep] Emperor's Children vs AMTL
PostPosted: Wed Nov 14, 2007 8:57 am 
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(The_Real_Chris @ Nov. 14 2007,07:44)
QUOTE
Just to be picky it should be

First EC declares that the Devastator arrives on turn 2 and secretly records to bomb and drop its cargo near AMTL blitz.

That was an error in my writing; it was well announced aloud the arrival on turn 2...

(but what I completely forgot was that 'if you roll 1 for the initiative, you lose d3 daemons from pool - I actually rolled twice '1' (turns 3 and 4), but on OTOH, it would not have had effect on this game)

((which is, in my opinion, non-needed extra rule))


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